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SvennoJ said:
Leynos said:

ToTK is the most mechanically impressive game in this generation. Doing things devs thought not even possible on PS5 let alone Switch. There is a reason even a little thing like the stairs-walking animation in Judgment blow devs minds over Horizon. Horizon is a spectacle. ToTK is functionality like no other.

- sorry, deleted the post because all the images -

 

While I was fighting a miniboss in a sky island, I left my platform with rockets and fans at the start of the platform, a round platform made just to fight the miniboss, which I could not leave because I would fall otherwise, and after I beat the miniboss I went looking for it to go away and it despawned, I could hardly believe it, it was right beside me the whole time, and I knew stuff could despawn near me since BotW, learned it real fast there, going to the other side of a thin river made a ball I left metal plant I left at the other side despawn, but I still couldn't believe it despawn in the miniboss small circle arena I was into the whole time.

I think TotK stick mechanic is fantastic, together with the zonai gadgets people can get really creative with it, but Horizon is far, far above it.

The coolest enemy on TotK were the elemental dragons that made you have to go up in the sky get them midfight, yet any simple machine in Horizon is several times more intricate, reactive and interactive. The most reaction you had with enemies were variants using armor you had to break with blunt attacks before being able to slash them.

The amount of stuff going on at any given point it Horizon is outstanding, and it does it while still looking like the best videogame there is, at 60fps even at the Pro, it's just ridiculous.