SvennoJ said:
LegitHyperbole said:
Too much cost for too little benefit. In Spiderman 2 you're playing the game at such speed you aren't going to no5ice reflections and overall it just looks like the contrast has been adjusted. In Cyberpunk and The Witcher 3 you'd swear you just adjusted gamma or contrast it's that pitiful. I do see some really cool stuff on PC but even 4090's struggle to bring about the really cool stuff. We are struggling for 60fps even on the PRO 60fps is still an issue with some patches, Raytracing should be completely ignored until the hardware can hit 4k 60 and then, try supplementing with RT but it shouldn't be a tool to ignore creating great graphics. It should be a complete afterthought.ÂÂ
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You certainly notice the reflections while playing in Spiderman 2
It would look very different without them. But they can be faked of course. The fidelity pro mode adds very little for slightly sharper reflections and improved ambient occlusion which I didn't notice at all. I sure did notice the drop to 30fps, and not being able to hold 30 fps while turning.
This was the best example I could find between the 2 modes
Is that worth halving the frame rate and worse in some spots...
And yes, often it just looks like someone played with the gamma and contrast slider :/
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Not the way I play the game. Screen space reflections are fine by me. I get RT is shinier but have you asked yourself if you didn't know it was RT would ya really be looking at them? I suspect not. I'm not looking to see if those reflections are coming from the right direction and certainly not in Spiderman when I'm swinging and shooting all around the place ticking off check boxes. I might enjoy looking at the city in Spiderman for the first 5% playtime and then it's just mindless gameplay the rest of the way, the buildings could reduce in quality to ps2 graphics and I honestly wouldn't care after a certain point if the change was gradual enough, it would have zero impact on my game time cause they'd just get blocked out in my mind.