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Forums - Gaming Discussion - Are game file sizes getting too large?

SanAndreasX said:

They need to package games on their own NVMe drives. You buy one, plug it in to the console, and run your game.

I propose we call this new storage medium something that rolls off the tongue more readily than "NVMe." Something like, oh, say, "cartridges."

Bring back the size and shape of Genesis carts. Not Mega Drive. Genesis had the best size and shape.



Bite my shiny metal cockpit!

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SanAndreasX said:

They need to package games on their own NVMe drives. You buy one, plug it in to the console, and run your game.

I propose we call this new storage medium something that rolls off the tongue more readily than "NVMe." Something like, oh, say, "cartridges."

Lol. When you put it like that, haha. 👏 



SanAndreasX said:

They need to package games on their own NVMe drives. You buy one, plug it in to the console, and run your game.

I propose we call this new storage medium something that rolls off the tongue more readily than "NVMe." Something like, oh, say, "cartridges."

I'd love that but I guarantee new AAA games would be $80 in that case, if not $90. UHD Blu-ray is maybe $2 for the disc and case per unit. Depending on the print run, it could be a little more or a lot less.

I'm struggling to find production costs for 128 GB and up SSDs, but there's little chance it's under $5. 

The future of physical games for PlayStation and Xbox seems to be optical discs and the next consoles will likely only have them as add-ons with no built-in models. 

Nintendo used cartridges during the N64 for faster load times and less piracy, but it cost them dearly. And on the price side...

A relic from the past, Forbes compared the PSX and N64 in 1997, average prices included, $35 for PSX games and $75 for N64 games : r/Games

In all fairness, PS1 had way more titles (some lower budget or even shovelware). Nevertheless, $75 per game on average is not a good look. It's not like all those games were masterpieces or even all great. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

SanAndreasX said:

They need to package games on their own NVMe drives. You buy one, plug it in to the console, and run your game.

I propose we call this new storage medium something that rolls off the tongue more readily than "NVMe." Something like, oh, say, "cartridges."

I'd be fine if they brought these back, much like Leynos said:

If modern rigs/consoles could make room for an addon slot for NVME-style cartridges, it'd bring that 80's dream back to life for me (It's what I loved about the save cartridge system in Alien Isolation). 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Well yes, they're getting too large, but it's not exactly a new thing anymore.



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LegitHyperbole said:

I bought a PS5 with 1tb storage and it seems to be fuck all when Baldurs gate 3 is 130gb. Cyberpunk with DLC is over 100g. GT7 is well over 100GB now so I refuse to download it for space. 

As game assets get higher in their quality, so to does the storage needed to accommodate and support those higher quality assets.

LegitHyperbole said:

Weren't we promised file sizes would shrink in the 9th gen. The Witcher 3 managed to make the upgraded version smaller in size at 40 gigs opposed to 67 gigs on ps4 so it's possible. 

Before the console generation even started, I already argued rather heavily it wouldn't amount to much in the way of storage savings.

The issue is that a large portion of game file sizes is due to lossless file types that are not easily compressible, like quality multi-channel audio... The issue is, people would rather listen and fall for marketing.

LegitHyperbole said:

Personally I find 50gigs to be the perfect size and anything over 70 gigs is taking the piss and when it gets over 100 it's very likely I won't keep the game installed even though it could be an evergreen game.

We don't get a choice. People demand better graphics, then something has to give.

Go back to the Xbox 360/Playstation 3 era and we had drives of around 500GB... Xbox One/Playstation 4 dropped and they came with 500GB drives and eventually moved to 1TB and 2TB.
Playstation 5/Xbox Series X dropped and we are looking at 825GB/1TB and eventually moved to 2TB.

We traded cheaper capacity for faster capacity. - NAND prices are volatile so Sony, Microsoft and Nintendo need to be conservative with storage investment as prices can double fairly rapidly which impact console costs... Which is not the issue we had with mechanical drives.

JRPGfan said:

Yes file sizes are getting nuts.... I'm like others here, I don't keep much installed except favorite games, and the one(s) currently being played.
Not currently playing it? uninstall it.

I have two 16TB mechanical hard drives on my Xbox Series X, I keep all 1000~ or so games installed and updated... As it only takes a few minutes to transfer data from the hard drive to the solid state drive and start playing, where it takes hours to install/download 100GB.
In-fact, I transferred those drives from my Xbox One X, so the data is only additive, just plug and play.

One criticism I have is Microsoft's stupid 16TB per-hard drive cap, original I bought a 20TB drive and even with partitioning it into smaller partitions, the console just wouldn't recognize the drive exists.

Chazore said:

I'd be fine if they brought these back, much like Leynos said:

If modern rigs/consoles could make room for an addon slot for NVME-style cartridges, it'd bring that 80's dream back to life for me (It's what I loved about the save cartridge system in Alien Isolation). 

ROM doesn't seem to be scaling in capacity much over time.
So Nintendo are starting to use commodity NAND in some carts which is prone to losing data over time, some 3DS/DS carts are already losing data for example.

WiiU's are starting to brick because their internal storage has lost it's data.



--::{PC Gaming Master Race}::--

LegitHyperbole said:
BraLoD said:

I also need an extra ssd.

If you do, do you have to replace the old SSD or is there a slot for an extra SSD?

There is a slot, it works just like putting a SSD on a PC motherboard. It's under one of the plates, very easy to access.

Needs to be a bit fast and have a heatsink to work at its best.



This has been an issue for years now.

The storage size isnt growing as much as you would think compared to game sizes.



Maybe games should be getting better so you don't 'need' tons of games installed to switch between!

Play one, finish it, then the next. It's been at least a decade since I last did that. Or since I last was consumed by a game so much I didn't want to play anything else at the time.



On the bright side my PC holds 5 M2 drives. I'll upgrade as need be. I will be tossing in another 4 tb later this year, for a total of 8 tb.