By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SanAndreasX said:

They need to package games on their own NVMe drives. You buy one, plug it in to the console, and run your game.

I propose we call this new storage medium something that rolls off the tongue more readily than "NVMe." Something like, oh, say, "cartridges."

I'd love that but I guarantee new AAA games would be $80 in that case, if not $90. UHD Blu-ray is maybe $2 for the disc and case per unit. Depending on the print run, it could be a little more or a lot less.

I'm struggling to find production costs for 128 GB and up SSDs, but there's little chance it's under $5. 

The future of physical games for PlayStation and Xbox seems to be optical discs and the next consoles will likely only have them as add-ons with no built-in models. 

Nintendo used cartridges during the N64 for faster load times and less piracy, but it cost them dearly. And on the price side...

A relic from the past, Forbes compared the PSX and N64 in 1997, average prices included, $35 for PSX games and $75 for N64 games : r/Games

In all fairness, PS1 had way more titles (some lower budget or even shovelware). Nevertheless, $75 per game on average is not a good look. It's not like all those games were masterpieces or even all great. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima