SanAndreasX said: They need to package games on their own NVMe drives. You buy one, plug it in to the console, and run your game. |
I'd love that but I guarantee new AAA games would be $80 in that case, if not $90. UHD Blu-ray is maybe $2 for the disc and case per unit. Depending on the print run, it could be a little more or a lot less.
I'm struggling to find production costs for 128 GB and up SSDs, but there's little chance it's under $5.
The future of physical games for PlayStation and Xbox seems to be optical discs and the next consoles will likely only have them as add-ons with no built-in models.
Nintendo used cartridges during the N64 for faster load times and less piracy, but it cost them dearly. And on the price side...
In all fairness, PS1 had way more titles (some lower budget or even shovelware). Nevertheless, $75 per game on average is not a good look. It's not like all those games were masterpieces or even all great.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima