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Forums - Gaming Discussion - FF7 Rebirth trailing Behind Remake Launch Numbers!

IcaroRibeiro said:

What takes times to build is a extensive overworkd and character models and animations. Adding filler million and items scattered is a breeze. Without the padding the first game would be 10 hours long at best. Which means Square would need to add almost everything from Rebirth to the first game. Here comes the problem, it took LONG time to get the gameplay smooth and running straight. The first game is largely a showcase for them to get the art, character modeling and gameplay running and then starting building the second and third parts

Putting everything together in a single game would have resulted in a new Cyberpunk, or worse

Regardless, the padding is almost completely optional. You can skip it and speed run the game to finish it in 10 hours if that's what you think it will bring you more joy. The padding is there for people who appreciate the gameplay bits and collecting missions, why should they remove something harmless that many gamers appreciate? It's like saying we also should remove all collectibles, missions and hidden items in any game

Lol, no. 

The first game would come in at a good 20-25hours without the additional filler forced into the main quest. The main quest is not 10 hours short. And I don't think it would sell much differently at that length. But I agree the filler isn't whats making the game expensive, so the conversation is mostly pointless. 



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Otter said:
IcaroRibeiro said:

What takes times to build is a extensive overworkd and character models and animations. Adding filler million and items scattered is a breeze. Without the padding the first game would be 10 hours long at best. Which means Square would need to add almost everything from Rebirth to the first game. Here comes the problem, it took LONG time to get the gameplay smooth and running straight. The first game is largely a showcase for them to get the art, character modeling and gameplay running and then starting building the second and third parts

Putting everything together in a single game would have resulted in a new Cyberpunk, or worse

Regardless, the padding is almost completely optional. You can skip it and speed run the game to finish it in 10 hours if that's what you think it will bring you more joy. The padding is there for people who appreciate the gameplay bits and collecting missions, why should they remove something harmless that many gamers appreciate? It's like saying we also should remove all collectibles, missions and hidden items in any game

Lol, no. 

The first game would come in at a good 20-25hours without the additional filler forced into the main quest. The main quest is not 10 hours short. And I don't think it would sell much differently at that length. But I agree the filler isn't whats making the game expensive, so the conversation is mostly pointless. 

I've seen speed runs of the game in about 5 1/2 hours, not sure if these people are playing it legitimately or whatever. 

I would assume 10-12 hours is probably very doable. This is also on the PS4 where loading times are slower. 



IcaroRibeiro said:

Regardless, the padding is almost completely optional. You can skip it and speed run the game to finish it in 10 hours if that's what you think it will bring you more joy. The padding is there for people who appreciate the gameplay bits and collecting missions, why should they remove something harmless that many gamers appreciate? It's like saying we also should remove all collectibles, missions and hidden items in any game

Why was I doing a minigame to move Aeris over a robot hand when said robot hand took 1 second to run past in the original? Was that needed? Is that 'gameplay' people appreciate? 

Or what of the quick time event dancing minigame as well, that wasn't in the original, just so you can get earrings to look pretty for the Don? Actually know what I always wondered, to know more about the guard in from of don Corneo's mansion who had 1 line of dialogue by giving them an entire mission you had to do. Even the whole Jessie backstory and that mission was all pointless and not needed. It's all padding.

There is a difference between optional and required filler. 

There is only so much overworked character models and animations can help when no one is complaining about the game looking good, they are complaining about the amount of needless busywork to get to do what once took barely a few hours to complete.

Well, I am at least.



Hmm, pie.

Soundwave said:
Otter said:

Lol, no. 

The first game would come in at a good 20-25hours without the additional filler forced into the main quest. The main quest is not 10 hours short. And I don't think it would sell much differently at that length. But I agree the filler isn't whats making the game expensive, so the conversation is mostly pointless. 

I've seen speed runs of the game in about 5 1/2 hours, not sure if these people are playing it legitimately or whatever. 

I would assume 10-12 hours is probably very doable. This is also on the PS4 where loading times are slower. 

Speed runs do not represent normal play. Every cutscene & line of dialogue is skipped, glicthes/loopholes in the gameplay are exploited. I just skipped through the video and the boss battle I was watching was sped up, he at once point use a glitches to roll to the end of an environment instead of having to navigate it. If you skip all the dialogue in any JRPG  and turn off the random battles, whilst speeding up all boses they would also be sub <10hours. I don't think that means much 

The reported average complete time for the game is 30+hours plus for the main quest & 80hours for a completionist. 

Realistically we should be working with average play time and extrapolating from there



Otter said:
IcaroRibeiro said:

What takes times to build is a extensive overworkd and character models and animations. Adding filler million and items scattered is a breeze. Without the padding the first game would be 10 hours long at best. Which means Square would need to add almost everything from Rebirth to the first game. Here comes the problem, it took LONG time to get the gameplay smooth and running straight. The first game is largely a showcase for them to get the art, character modeling and gameplay running and then starting building the second and third parts

Putting everything together in a single game would have resulted in a new Cyberpunk, or worse

Regardless, the padding is almost completely optional. You can skip it and speed run the game to finish it in 10 hours if that's what you think it will bring you more joy. The padding is there for people who appreciate the gameplay bits and collecting missions, why should they remove something harmless that many gamers appreciate? It's like saying we also should remove all collectibles, missions and hidden items in any game

Lol, no. 

The first game would come in at a good 20-25hours without the additional filler forced into the main quest. The main quest is not 10 hours short. And I don't think it would sell much differently at that length. But I agree the filler isn't whats making the game expensive, so the conversation is mostly pointless. 

 The user in question thinks secondary characters plot (mostly original from remake) and cutscenes are fluffy/filler 

The time dedicated to the main plot without side plots would be at best 10 hours long



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The Fury said:
IcaroRibeiro said:

Regardless, the padding is almost completely optional. You can skip it and speed run the game to finish it in 10 hours if that's what you think it will bring you more joy. The padding is there for people who appreciate the gameplay bits and collecting missions, why should they remove something harmless that many gamers appreciate? It's like saying we also should remove all collectibles, missions and hidden items in any game

Why was I doing a minigame to move Aeris over a robot hand when said robot hand took 1 second to run past in the original?

Because this is not the original. the original is there to be played if that's what you want. The point of this remake it to give a game with in depth exploration and use of the world FF VII give us, but with the technology thst allows us to feel more immerse in said world. 

Of course you and everybody else is allowed to no liking the sorry bits and gameplay loop of the game, but the idea of this remake was never to make the exact same gameplay and story with only different character models 



The Fury said:
IcaroRibeiro said:

Regardless, the padding is almost completely optional. You can skip it and speed run the game to finish it in 10 hours if that's what you think it will bring you more joy. The padding is there for people who appreciate the gameplay bits and collecting missions, why should they remove something harmless that many gamers appreciate? It's like saying we also should remove all collectibles, missions and hidden items in any game

Why was I doing a minigame to move Aeris over a robot hand when said robot hand took 1 second to run past in the original? Was that needed? Is that 'gameplay' people appreciate? 

Or what of the quick time event dancing minigame as well, that wasn't in the original, just so you can get earrings to look pretty for the Don? Actually know what I always wondered, to know more about the guard in from of don Corneo's mansion who had 1 line of dialogue by giving them an entire mission you had to do. Even the whole Jessie backstory and that mission was all pointless and not needed. It's all padding.

There is a difference between optional and required filler. 

There is only so much overworked character models and animations can help when no one is complaining about the game looking good, they are complaining about the amount of needless busywork to get to do what once took barely a few hours to complete.

Well, I am at least.

Aligned 



IcaroRibeiro said:
The Fury said:

Why was I doing a minigame to move Aeris over a robot hand when said robot hand took 1 second to run past in the original?

Because this is not the original. the original is there to be played if that's what you want. The point of this remake it to give a game with in depth exploration and use of the world FF VII give us, but with the technology thst allows us to feel more immerse in said world. 

Of course you and everybody else is allowed to no liking the sorry bits and gameplay loop of the game, but the idea of this remake was never to make the exact same gameplay and story with only different character models 

The other problem is it's entirely natural if you've spent a shit ton of money/time creating an environment/area/whatever that you want the player to really have to spend some time there and not just rip through it. 

But it's difficult/time consuming (which means money consuming) to create thrilling gameplay scenarios, multiple for each area ... so what's the alternative? 

Filler/fluff. 

Like I get why developers do it, if I was making a game and I drove my team into the ground to build a world and spent tons of money to do that, you don't want the player just shredding through it in a couple of hours total. 

Last edited by Soundwave - on 12 March 2024

French sales known analyst.

Digital sales for Rebirth are about the same ratio as FFXVI, inferior to Remake and the bundle which included Remake did not seem to help much there.

Basically confirms what I was speaking of earlier.



Switch Friend Code : 3905-6122-2909 

IcaroRibeiro said:

Because this is not the original. the original is there to be played if that's what you want. The point of this remake it to give a game with in depth exploration and use of the world FF VII give us, but with the technology thst allows us to feel more immerse in said world. 

Of course you and everybody else is allowed to no liking the sorry bits and gameplay loop of the game, but the idea of this remake was never to make the exact same gameplay and story with only different character models 

"Just play the original".  Isn't that the issue?

I shouldn't be going back to the original to get the feeling I want from a remake of one of my favourite games ever, I should want to buy and play this version. You can make a world you can walk around and explore without taking away from the original game's story, gameplay, premise and feel. I feel this has failed at all of these, different gameplay, different combat, different magic system, different story. Only things remain the same are characters and location.

Hardly seems worth while remaking a game if you aren't actually going to remake it, might as well just use their resources and time and make another in the mainline FF series. A stand alone FF game, with the combat and magic system like FF7R has, I might have been well into it but sadly it wasn't that, it was meant to be FF7.



Hmm, pie.