Zyphe said: No PS5 in sight. |
Nintendo France aren't going to talk about PS5
Zyphe said: No PS5 in sight. |
Nintendo France aren't going to talk about PS5
UnderwaterFunktown said:
Fair enough though that seems like kind of an understatement. It is the best selling console of all time in Europe after all so to see it somewhere in the middle at basicly half the sales of the DS is a little crazy. On topic that's a great yoy hold for the Switch and amazing sales for TotK |
PS2 upgraded to 5.9 million, Evilms has it at 5.9 million and on InstallBase a user has it at 6.00 million, the 5.5 million figure might have been form 2008 when PS2 was still active.
Bofferbrauer2 said:
Pretty huge discrepancies between the two lists, especially on older consoles. Master System: 1.6M vs 970k NES: 2.4M vs 1.788M Switch: 7.81M vs 7.945M Also, Xbox S/X still over 200k behind Wii U sales? Even though France was one of the best countries for the Wii U, that's still a pretty bad showing for the Microsoft console. |
Master System and NES i got from Wiki - maybe different trackers to Evilms' numbers, also that 1 million SNES number is on Wiki and from 1994 which is only 2 years after it released in France so SNES would have sold much more. As for Switch The GSD yearly data adds up to 7.81 million but Le Figaro stated 7.09 million at the end of 2022 and if you add 2023's number you get 7.94 million so again there are two different trackers.
France [GFK Data]
2017 : 911.000
2018 : 1.130.000
2019 : 1.250.000
2020 : 1.509.000
2021 : 1.303.000
2022 : 987.000
2023 : 855.000
Nintendo Switch LTD : 7.945.000
Via Lefigaro (cumulative total)
2017 : 0,910
2018 : 2,041
2019 : 3,300
2020 : 4,700
2021 : +6,000
2022 : 7,090
2023 : ~8,000
Geralt99 said:
People really don't like to credit Sony for Niche man's success huh. Activision made Niche man games until 2014 and they barely sold over 3 million per game. Sony and insomniac's Niche Man PS4 sold over 23 million units and counting. So yeah, it being a massive brand has little to do with its success. By that logic, Avengers should have been a massive success as it is a Much Bigger brand than Niche Man. Anyway, To each their own. |
Literally nobody called it niche, it's a multi-billion dollar brand.
The old games took place before superhero mania took off in the 2010s, at a time when software sales across the board were far lower than today, and didn't get the kind of push that AAA exclusives get nowadays, it's a completely apples to oranges comparison.
Avengers failed cos people were tired of live service shit. Spiderman by contrast is a regular AAA action adventure, one of the most popular genres in gaming. It selling well was as predictable as Mario selling well.
curl-6 said:
Literally nobody called it niche, it's a multi-billion dollar brand. The old games took place before superhero mania took off in the 2010s, at a time when software sales across the board were far lower than today, and didn't get the kind of push that AAA exclusives get nowadays, it's a completely apples to oranges comparison. Avengers failed cos people were tired of live service shit. Spiderman by contrast is a regular AAA action adventure, one of the most popular genres in gaming. It selling well was as predictable as Mario selling well. |
Many have called it niche for a video game franchise. This forum is pretty slow when it comes to traffic so basing everything on this forum when the discussion here is limited to like 10 people at best, and what super hero craze are you talking about? Batman sold cause the games were literally 10s.
curl-6 said:
Literally nobody called it niche, it's a multi-billion dollar brand. The old games took place before superhero mania took off in the 2010s, at a time when software sales across the board were far lower than today, and didn't get the kind of push that AAA exclusives get nowadays, it's a completely apples to oranges comparison. Avengers failed cos people were tired of live service shit. Spiderman by contrast is a regular AAA action adventure, one of the most popular genres in gaming. It selling well was as predictable as Mario selling well. |
Sure.
Niche Man
zeldaring said:
Many have called it niche for a video game franchise. This forum is pretty slow when it comes to traffic so basing everything on this forum when the discussion here is limited to like 10 people at best, and what super hero craze are you talking about? Batman sold cause the games were literally 10s. |
Just seems weird to call it niche here if nobody on here was actually saying that.
Starting around early 2010s, superheroes became an absolutely massive craze across pop culture with the likes of the MCU. This benefitted Spiderman greatly as both a popular superhero IP and a Marvel property.
I wasn't downplaying its success, just saying it's not really surprising, just like it wasn't surprising that Mario Wonder or Tears of the Kingdom were highly successful.
curl-6 said:
Just seems weird to call it niche here if nobody on here was actually saying that. Starting around early 2010s, superheroes became an absolutely massive craze across pop culture with the likes of the MCU. This benefitted Spiderman greatly as both a popular superhero IP and a Marvel property. I wasn't downplaying its success, just saying it's not really surprising, just like it wasn't surprising that Mario Wonder or Tears of the Kingdom were highly successful. |
I agree with you on spider man 2 but not spiderman 2018 there was no history on spiderman gam even coming close to even 10 million not even 5 million. It's like botw while people expected success most did not think it would be a massive success.
zeldaring said:
I agree with you on spider man 2 but not spiderman 2018 there was no history on spiderman gam even coming close to even 10 million not even 5 million. It's like botw while people expected success most did not think it would be a massive success. |
Spiderman 2018's sales was less expected than 2, it's true, though even then I think it was possible to see the potential; no Spiderman game before that had had the full might of Sony behind it, and superheroes/Marvel were a lot more popular by the time 2018 rolled around.
Not that this diminishes its success, of course.
BOTW is actually an interesting point of comparison because it too benefitted from a contemporary trend, in its case the open world/survival craze.