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Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 5.41%
 
Outdated 2 2.70%
 
Slightly outdated 18 24.32%
 
On point 40 54.05%
 
High tech! 8 10.81%
 
A mixed bag 2 2.70%
 
Total:74
curl-6 said:
HoloDust said:

Yeah, as I said, Indiana is lighter title - this is for 3060 12GB (Ampere like SW2), 1080p native, max settings:

- Indiana: 74fps 
- DOOM: 41fps
- SW:O: 43fps

This is why I feel it's fine, but not outstanding port - there is a problem somewhere on overall, if they couldn't get 60fps and opted for dynamic 1080p, which isn't even at stable 30fps.

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.



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HoloDust said:
curl-6 said:

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.

Dark Ages is one of my most wanted Switch 2 ports; it could make for a very interesting conversion.

I'm one of those who played Doom 2016/Eternal on Switch 1 back in the day.



h2ohno said:

With regard to the third party output once the PS6 launches, while I do think ports will become less common when the next gen arrives, by that point Nintendo should be putting out much more first-party titles to compensate. Currently the 3rd-party ports are doing the heavy lifting for the Switch 2 because Nintendo is taking forever to make games for the hardware. But that situation will reverse over time once the first-party games start arriving and making ports becomes more difficult.

With Indiana Jones, my big concern was shadow quality, because shadows really seemed to pop-in close to the player in the prerelease footage.  But while that issue is still there, I find it a lot less noticeable when playing on my 4k tv than it was in 1080p Youtube previews.  Maybe that footage was mostly taken from handheld mode.  It's a beautiful game overall.

I am not convinced the ps6 will change third party support.  It will be 2 years before the ps6 launches.  I think at a minimum the first 4 years games will be cross gen between the ps5 and ps6, given development costs and time.  That puts the S2 7 years (already a year old) before it can't handle ports.

*one of the other reasons I think path will be light on ps6, cross generational games will be a thing for years, the ps6 isn't going to launch with ps6 only games for a long time 



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Are there any video comparisons between Switch 2 and SteamDeck-FSR4?