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Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 5.41%
 
Outdated 2 2.70%
 
Slightly outdated 18 24.32%
 
On point 40 54.05%
 
High tech! 8 10.81%
 
A mixed bag 2 2.70%
 
Total:74
curl-6 said:
HoloDust said:

Yeah, as I said, Indiana is lighter title - this is for 3060 12GB (Ampere like SW2), 1080p native, max settings:

- Indiana: 74fps 
- DOOM: 41fps
- SW:O: 43fps

This is why I feel it's fine, but not outstanding port - there is a problem somewhere on overall, if they couldn't get 60fps and opted for dynamic 1080p, which isn't even at stable 30fps.

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.



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HoloDust said:
curl-6 said:

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.

Dark Ages is one of my most wanted Switch 2 ports; it could make for a very interesting conversion.

I'm one of those who played Doom 2016/Eternal on Switch 1 back in the day.



h2ohno said:

With regard to the third party output once the PS6 launches, while I do think ports will become less common when the next gen arrives, by that point Nintendo should be putting out much more first-party titles to compensate. Currently the 3rd-party ports are doing the heavy lifting for the Switch 2 because Nintendo is taking forever to make games for the hardware. But that situation will reverse over time once the first-party games start arriving and making ports becomes more difficult.

With Indiana Jones, my big concern was shadow quality, because shadows really seemed to pop-in close to the player in the prerelease footage.  But while that issue is still there, I find it a lot less noticeable when playing on my 4k tv than it was in 1080p Youtube previews.  Maybe that footage was mostly taken from handheld mode.  It's a beautiful game overall.

I am not convinced the ps6 will change third party support.  It will be 2 years before the ps6 launches.  I think at a minimum the first 4 years games will be cross gen between the ps5 and ps6, given development costs and time.  That puts the S2 7 years (already a year old) before it can't handle ports.

*one of the other reasons I think path will be light on ps6, cross generational games will be a thing for years, the ps6 isn't going to launch with ps6 only games for a long time 



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Are there any video comparisons between Switch 2 and SteamDeck-FSR4?



HoloDust said:
curl-6 said:

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.

That is where I am at, which aligns with my prediction.  The S2 simply doesn't have the power to manage 60 fps in modern games, it largely is off the table, with a few exceptions here and there.  Even RE9 doesn't hold 60 fps, and the game requirements are quite low (1660 gpu and 8th gen i5). 

Component DOOM: The Dark Ages Indiana Jones (Great Circle) Resident Evil 9
CPU i7‑10700K (8 cores) i7‑10700K  i5‑8500 
RAM 16 GB  16 GB  16 GB 
GPU RTX 2060 Super RTX 2060 Super 

GTX 1660 

Requirements for Doom are far higher than RE9.  If RE9 can't hold 60 fps, I do not see how Doom as any chance of being 60 fps on the S2.  

Last edited by Chrkeller - on 14 May 2026

rtx 4090, 32 gb ram, i7-13700k

Switch 2

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Still think the 30fps vs. 60fps issue for SW2 would be mostly resolved if Nintendo just added docked VRR support and more developers added 40fps modes. 

40fps feels great in terms of latency and should be an attainable target, especially if Nintendo freed up a core that is being dedicated to Gamechat. 



Chrkeller said:
HoloDust said:

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.

That is where I am at, which aligns with my prediction.  The S2 simply doesn't have the power to manage 60 fps in modern games, it largely is off the table, with a few exceptions here and there.  Even RE9 doesn't hold 60 fps, and the game requirements are quite low (1660 gpu and 8th gen i5). 

ComponentDOOM: The Dark AgesIndiana Jones (Great Circle)Resident Evil 9
CPUi7‑10700K (8 cores)i7‑10700K i5‑8500 
RAM16 GB 16 GB 16 GB 
GPURTX 2060 SuperRTX 2060 Super 

GTX 1660 

Requirements for Doom are far higher than RE9.  If RE9 can't hold 60 fps, I do not see how Doom as any chance of being 60 fps on the S2.  

Those RE9 minimum system requirements are for lowest settings without RT.

When you turn on RT, it's much heavier, heavier than DOOM actually. Then again, you can't turn off RT in DOOM, like in RE9. I don't know - if they do manage to pull 60fps in SW2 version, that would probably be a great example of miracle port.



HoloDust said:
Chrkeller said:

That is where I am at, which aligns with my prediction.  The S2 simply doesn't have the power to manage 60 fps in modern games, it largely is off the table, with a few exceptions here and there.  Even RE9 doesn't hold 60 fps, and the game requirements are quite low (1660 gpu and 8th gen i5). 

ComponentDOOM: The Dark AgesIndiana Jones (Great Circle)Resident Evil 9
CPUi7‑10700K (8 cores)i7‑10700K i5‑8500 
RAM16 GB 16 GB 16 GB 
GPURTX 2060 SuperRTX 2060 Super 

GTX 1660 

Requirements for Doom are far higher than RE9.  If RE9 can't hold 60 fps, I do not see how Doom as any chance of being 60 fps on the S2.  

Those RE9 minimum system requirements are for lowest settings without RT.

When you turn on RT, it's much heavier, heavier than DOOM actually. Then again, you can't turn off RT in DOOM, like in RE9. I don't know - if they do manage to pull 60fps in SW2 version, that would probably be a great example of miracle port.

With the speed + number of enemies on the screen... and RT being required, I would be stunned if it hits 60 fps.  But who knows, time will tell.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2

I think Switch 2 will show its limits when more "30fps on the big consoles" titles like GTA6 (presumably) start dropping, and I think it's safe to say that many of them are coming as soon as the PS6 is launched. Developers will support PS5 for several years after PS6's launch, but many crossgen titles will be capped at 30/40 fps on PS5, Series X, and the PS6 handheld.



Chrkeller said:
HoloDust said:

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.

That is where I am at, which aligns with my prediction.  The S2 simply doesn't have the power to manage 60 fps in modern games, it largely is off the table, with a few exceptions here and there.  Even RE9 doesn't hold 60 fps, and the game requirements are quite low (1660 gpu and 8th gen i5). 

I mean it depends on which games; demanding AAA PS5/Xbox Series games will mostly not be 60fps, but not all modern games are CPU heavy or push more than Switch 2 can handle. It'll come down to the technical makeup of the game in question and whether the developers have the necessary resources to achieve it.