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HoloDust said:
curl-6 said:

I feel like the fact they're still targeting 1080p while using a more demanding DLSS variant suggests they've got some breathing room here in the graphics department; it's more the CPU that would appear to be the limiting factor.

They could have gone for say 720p with DLSS "Lite" like Star Wars Outlaws if the hardware was really pressed, or they could have cut back the scenery, props, etc a lot more, like say FF7 Rebirth does.

Yeah, as I said, Indiana is lighter title - this is for 3060 12GB (Ampere like SW2), 1080p native, max settings:

- Indiana: 74fps 
- DOOM: 41fps
- SW:O: 43fps

This is why I feel it's fine, but not outstanding port - there is a problem somewhere on overall, if they couldn't get 60fps and opted for dynamic 1080p, which isn't even at stable 30fps.

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.