curl-6 said:
HoloDust said:
Yeah, 540p via DLSS to 1080p output actually looks surprisingly fine on 4K TV from usual viewing distance (I was messing around with Max lighting+RR in Crimson Desert, which cripples GPUs, so I tested 1080p@ DLSS4/DLSS4.5 and FSR4.1 Performance). But... ...what I'm saying is that Indiana is...well, not light, but lighter game...with modified idTech 7 that actually favors Ampere over RDNA2 (unlike idTech 8 in DOOM that solved RDNA2 bottlenecks), yet they still had to go below 1080p@30. That's why I find it to be fine port, but not as impressive as SW:O, and why I think heavy RT titles from PS6 gen, who will be tough even for PS5 (again think Alan Wake 2 case or worse), will be really, really tough for SW2. That said, it's always about ROI, not about tech, since there's pretty much always work around. |
I feel like the fact they're still targeting 1080p while using a more demanding DLSS variant suggests they've got some breathing room here in the graphics department; it's more the CPU that would appear to be the limiting factor. They could have gone for say 720p with DLSS "Lite" like Star Wars Outlaws if the hardware was really pressed, or they could have cut back the scenery, props, etc a lot more, like say FF7 Rebirth does. |
Yeah, as I said, Indiana is lighter title - this is for 3060 12GB (Ampere like SW2), 1080p native, max settings:
- Indiana: 74fps
- DOOM: 41fps
- SW:O: 43fps
This is why I feel it's fine, but not outstanding port - there is a problem somewhere on overall, if they couldn't get 60fps and opted for dynamic 1080p, which isn't even at stable 30fps.