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curl-6 said:
HoloDust said:

Fairly good port (though XSS is, from my POV, obvious "winner" here, especially with high res textures pack), though I would've preferred if they were analyzing not just Vatican, but also next level, since that's where the game is more demanding. That said, tied to our conversation on future SW2 ports from PS6/Helix gen, a bit worrisome port as well. 

This is running in dynamic 540p-1080p@30, and PS5 version is at dynamic 1440p–1800p@60. DOOM, on same engine is at 1080p-1440p@60 on PS5 (635p–900p@60 on XSS). Imagine when PS5 ports of PS6 games are at dynamic 1080p@60, let alone 847p@60 like Alan Wake 2 or even (to be expected from future RT heavy games) lower than that.

Of course, SW:O port is even lower, at dynamic 720p, and honestly, I find it to be better job overall, given how much more demanding that game is compared to Indy.

The thing with dynamic res is that "540p" as a minimum sounds bad on paper, but in reality, the game may hardly ever get that low in practise, as the minimum is typically reserved for the worst case scenarios, and when the game does drop frames it seems more CPU than GPU bound.

Plus, with DLSS, you can get away with resolutions that would look terrible on say PS5 or Xbox Series and still have passable image quality. Speaking of DLSS, the game apparently uses one of the more demanding variants of it available on Switch 2, so that also would incur a performance hit as well; there are lighter variants available for when a game has less headroom than this.

To port a more demanding game like Doom, I imagine they'd just have to make more cuts to the assets themselves.

Yeah, 540p via DLSS to 1080p output actually looks surprisingly fine on 4K TV from usual viewing distance (I was messing around with Max lighting+RR in Crimson Desert, which cripples GPUs, so I tested 1080p@ DLSS4/DLSS4.5 and FSR4.1 Performance). But...

...what I'm saying is that Indiana is...well, not light, but lighter game...with modified idTech 7 that actually favors Ampere over RDNA2 (unlike idTech 8 in DOOM that solved RDNA2 bottlenecks), yet they still had to go below 1080p@30. That's why I find it to be fine port, but not as impressive as SW:O, and why I think heavy RT titles from PS6 gen, who will be tough even for PS5 (again think Alan Wake 2 case or worse), will be really, really tough for SW2.

That said, it's always about ROI, not about tech, since there's pretty much always work around.