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HoloDust said:
curl-6 said:

Credit to Chrkeller for beating me to it, but DF have taken a look at Indiana Jones and confirmed that Ray Traced lighting is in, and in fact exceeds the implementation in the Series S version slightly according to the developer. Image quality is also sharper than the S, due to DLSS, as we've seen in a number of other ports.

The main limitation is that it can drop frames when sprinting through demanding areas or when you fight a large number of enemies in these same areas, but for the most part it seems to hold a steady 30.

On the whole, definitely seems like one of the best ports so far of a demanding game, and a good demonstration of the system's capabilities.

Fairly good port (though XSS is, from my POV, obvious "winner" here, especially with high res textures pack), though I would've preferred if they were analyzing not just Vatican, but also next level, since that's where the game is more demanding. That said, tied to our conversation on future SW2 ports from PS6/Helix gen, a bit worrisome port as well. 

This is running in dynamic 540p-1080p@30, and PS5 version is at dynamic 1440p–1800p@60. DOOM, on same engine is at 1080p-1440p@60 on PS5 (635p–900p@60 on XSS). Imagine when PS5 ports of PS6 games are at dynamic 1080p@60, let alone 847p@60 like Alan Wake 2 or even (to be expected from future RT heavy games) lower than that.

Of course, SW:O port is even lower, at dynamic 720p, and honestly, I find it to be better job overall, given how much more demanding that game is compared to Indy.

The thing with dynamic res is that "540p" as a minimum sounds bad on paper, but in reality, the game may hardly ever get that low in practise, as the minimum is typically reserved for the worst case scenarios, and when the game does drop frames it seems more CPU than GPU bound.

Plus, with DLSS, you can get away with resolutions that would look terrible on say PS5 or Xbox Series and still have passable image quality. Speaking of DLSS, the game apparently uses one of the more demanding variants of it available on Switch 2, so that also would incur a performance hit as well; there are lighter variants available for when a game has less headroom than this.

To port a more demanding game like Doom, I imagine they'd just have to make more cuts to the assets themselves.