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HoloDust said:
curl-6 said:

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.

Dark Ages is one of my most wanted Switch 2 ports; it could make for a very interesting conversion.

I'm one of those who played Doom 2016/Eternal on Switch 1 back in the day.