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curl-6 said:
HoloDust said:

Yeah, as I said, Indiana is lighter title - this is for 3060 12GB (Ampere like SW2), 1080p native, max settings:

- Indiana: 74fps 
- DOOM: 41fps
- SW:O: 43fps

This is why I feel it's fine, but not outstanding port - there is a problem somewhere on overall, if they couldn't get 60fps and opted for dynamic 1080p, which isn't even at stable 30fps.

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.