By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HoloDust said:
curl-6 said:

60fps is likely off the table for CPU reasons. And the 30fps is stable most of the time as per DF; it typically drops if you sprint through the larger outdoor areas or engage large numbers of enemies in these areas, again suggesting that it's the CPU that's the limiting factor.

And dynamic 1080p while using the more demanding available DLSS model is not at all a bad result for the hardware; DLSS has its own processing cost that eats into pixel count, which is why a lot of other games like RE Requiem or Pragmata that use this model render at quite low resolutions.

CPU and bandwidth - idTech 7 is bandwidth heavy, from what I understand. Honestly, waiting to see if whoever is porting DOOM Dark Ages manages to make it run at 60fps...even if it's based on something like dynamic 600p. Apparently, idTech 8 is better positioned to achieve that than idTech 7.

That is where I am at, which aligns with my prediction.  The S2 simply doesn't have the power to manage 60 fps in modern games, it largely is off the table, with a few exceptions here and there.  Even RE9 doesn't hold 60 fps, and the game requirements are quite low (1660 gpu and 8th gen i5). 

Component DOOM: The Dark Ages Indiana Jones (Great Circle) Resident Evil 9
CPU i7‑10700K (8 cores) i7‑10700K  i5‑8500 
RAM 16 GB  16 GB  16 GB 
GPU RTX 2060 Super RTX 2060 Super 

GTX 1660 

Requirements for Doom are far higher than RE9.  If RE9 can't hold 60 fps, I do not see how Doom as any chance of being 60 fps on the S2.  

Last edited by Chrkeller - 1 day ago

rtx 4090, 32 gb ram, i7-13700k

Switch 2