The 90s. It had:
- The tail end of the NES's life, including the NA releases of Super Mario Bros. 3, River City Ransom, Ninja Gaiden II, Final Fantasy, and four of the original six 8-bit Mega Man games
- The 16-bit era, which has a solid plurality of my all-time favorite games, including Super Mario World, Super Metroid, A Link to the Past, Mega Man X, and Genesis-era Sonic the Hedgehog. Preteen me was beyond hyped for the SNES when it was new, and the Genesis was a pleasant surprise as well (literally, as it was an unexpected Christmas gift in 1991).
- A fair number of classic early 3D games. While the transition to 3D was a rough one, and few of the games of that era have aged well either mechanically or visually (and most didn't even look good to me back then), it did produce some of my all-time favorite games, like Super Mario 64, Star Fox 64, Mario Kart 64, and Final Fantasy VII. I spent a ton of time playing games on the N64. Gen 5 didn't produce as many games I liked as the 16-bit era did, but the ones I did like were excellent.
- The Dreamcast, which didn't live long, but its launch window gave us what I still think is quite possibly the best fighting game ever (Soul Calibur), as well as one of the only halfway decent 3D Sonic games.
- Arcades still being relevant. The TMNT arcade game was released less than three months before the 80s ended, and was the most popular game in 1990. Then fighting games hit big with Street Fighter II in 1991 and Mortal Kombat in 1992. While arcades did start to decline in popularity in the latter half of the decades, they were still a thing, and new games were continually being released.
- PC gaming gaining relevance. Windows did a lot to make PCs popular, with Windows 3.1 and especially Windows 95 making the OS a household name. It was around this time that PC games really started to hit the big time. Wolfenstein 3D and Doom popularized the FPS genre, with other hits like Quake, Duke Nukem 3D, Unreal, and Half-Life releasing later in the decade. RPGs like Baldur's Gate and Diablo as well as RTS games like Command & Conquer and Starcraft also debuted in the 1990s. Myst was also a massively popular title.
In the last edition of VGC's Top 50 Greatest Games event, 15 of my top 25 games were released in the 90s (again going by North American release dates), with six being from the 80s and only four being from the 00s.
Mnementh said:
But is length the same as quality? I would argue not. Modern Assassin's Creeds are far beyond 100 hours, but I usually stop playing after 20-30 hours, as that is the time it is fun to play. A game like 'A Short Hike' is only 1 or 2 hours long, but I think it is better than 80% of the 50+ hour games, it has what is needed and is impactful and doesn't overstay it's welcome. Games that are really engaging for all of 50, 70, 100 or more hours are actually pretty rare. So I wouldn't see the playtime (or content) as a mark of quality.
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I was having this same discussion elsewhere regarding game length. My time is finite and therefore extremely valuable, and if a game is asking for a lot of my time, it'd damn well better be worth it. Sadly, that's far too often not the case. While many modern games may be vast, they're shallow. Open world games in particular are guilty of this. Too many of them are just filled with a bunch of filler and padding. The devs give you a checklist of repetitive copy-and-past objectives that are there just to fill up space and time, to give the player 40-60 hours worth of things to do but that don't really move the story forward. Often times, you're kind of compelled to do those tasks, as such games often have RPG mechanics, requiring you to earn EXP in order to unlock new abilities and expand your health and other bars. Even the most well-designed open worlds can start to get repetitive at times. Elden Ring is the best open-world game I've played to date, yet even it has you facing the same bosses multiple times in thematically-similar side dungeons (though the rewards were often worth it). There's only so much unique content you can have in a world that big.
I prefer depth to breadth. I'd rather have a game that only lasts 8-20 hours but is densely packed with a variety of challenges and experiences. Hell, many of my favorite games of all time are games I can beat in one to four hours. Seeing as the 90s are my favorite decade for gaming, followed by the 80s, that was kind of the norm for me growing up. I can blitz through a run of Super Mario Bros. or Gradius III in less than an hour, but those games are non-stop fun with not a drop of filler. And shorter games are usually ones I'm more likely to replay. If I have only 60 hours to devote to gaming in a month, I can either devote all of that to a single open-world game, or I could choose four 15-hour games or a dozen 5-hour games.
Last edited by Shadow1980 - on 27 July 2023