I agree with both of these comments. And, that's why I said in the OP that TotK makes the *Switch* feel dated. The hardware is holding the game back, possibly pretty significantly, depending on how much one values great graphics. Many aspects of the game are a step, in some cases many steps, above most of the rest of the industry. But, the hardware is causing the graphics to be a couple of steps behind. Presumably, with more modern hardware, the graphics would also be great.
LOL, so you will call the next Spiderman dated, if it doesn't have weapon fusion and the ability to put NPCs on rockets?
I made that post, to point out the sillyness. And I can go further back.
Dwarf Fortress started over 20 years ago. It tracks complex information about the NPCs, not only their skills and status, but their personal preferences, their need to express themself, the songs they know and if they are pissed that this other dwarf let's his dirty socks lying around. So, is every game that doesn't model NPCs in that detail dated? Is God of War dated, as it does have scripted NPC-interactions, not this complex character simulation?
Minecraft allowed more than 10 years ago to completely destroy and rebuild environments. Is The Last of Us dated, because I can't do that?
We usually don't apply these innovations in gameplay as universally needed for all games. And yes, graphical innvoation is also a way a game can feel fresh and modern. But only with graphical innovation that somehow turns into a necessity for every game. That limits the creativity in gaming, as different games should have different focus. And this singular need to make every graphical advancement has to be turned in a precondition for new games is actually harming the gaming industry. See here: