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zeldaring said:
curl-6 said:

A Pro likely would've been a bigger investment than the OLED in terms of R&D and such, and harder to justify when you're already selling like crack.

If they did make a Pro, I'm pretty sure they could've made it work on much less than $600, it's not like they'd be printing the chips out of gold.

They could make it work but they would not make as much profit as they like. when you consider switch is ancient tech still selling for 300$. just kinda sad that you can get way better versions of Nintendo games on PC and not just talking about switch games.

Despite the Switch's price remaining static all these years... Technically it has come down in price as the purchasing power of a dollar has reduced thanks to inflation.

curl-6 said:

There's not much incentive for them to drop the Switch's price when it continues to sell well, that's just supply and demand.

Outside of the underperforming Xbox One or super cut down models like Switch Lite and probably soon the Series S, the days of consoles dropping down to really low prices seem to be over. Sony never dropped the PS4 under $300 either.

Components also increased in price thanks to supply/demand and covid.

Hence the PS5 and Xbox Series X price increase.

Older 16nm FF process by TSMC (That the Switch SoC is built on) is actually starting to increase in demand due to signalling chips (Think: 5G transceivers), RF systems, car automation, NAND and RAM and of course... Chinese cheap ARM SoC's taking up capacity.

zeldaring said:

Maybe you are right just find it hard to believe a system gets nearly maxed out a launch by a port of a  much weaker system. I honestly expected  BOTW2 to blow it out the water graphically.

A lot of Nintendo's engineering into Tears of the Kingdom was to build the expanded environment, working on the simulation and gameplay elements to make them feel seamless rather than overhauling the game engine...

Which like you alluded to, is built on Breath of the Wilds technical foundation... An engine optimized for Nintendo's previous generation console and technology...

Resolution+framerate bumps aren't always the most efficient use of extra hardware resources... And Tears of the Kingdom isn't using maxwell's built in hardware features in it's entirety either.

But I am glad Nintendo did... Whilst I am a graphics whore... It's a MASSIVE breath of fresh air to be able to pick up a game day 1 and not have it filled with bugs, crashes, glitches and horrific frame pacing.

Now to wait for the inevitable re-release FHD remaster on the next console. (As the current game isn't Full HD)



--::{PC Gaming Master Race}::--