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Forums - Gaming Discussion - Which competitor is more responsible for the demise of Sega?

 

Who is most responsible for Sega’s switch to 3rd Party?

Microsoft 5 6.58%
 
Nintendo 6 7.89%
 
Sony 65 85.53%
 
Total:76
rapsuperstar31 said:

While I think Sega made some huge mistakes, so did Nintendo with the N64, Gamecube, and Wii U and they survived. So I don't think Sega is ultimately completely to blame for their own downfall. Sega had a lot of momentum, I had quite a few friends that had the Genesis, when the Playstation came out I never heard anything about the Saturn among my friends. Sure I saw Panzer Dragon demos in stores and read a little bit about them in magazines, but the mid to late 90's all of my friends talked about in the world of video games was Sony and Nintendo. I believe Sony's arrival (or Nintendo's rejection of Sony resulting in them entering the market) did Sega in. I do remember a solid launch of the Dramcast when my friends talked about the system for a few months than those talked stopped pretty quickly.

I don't think Nintendo's failures are on the same footing. For one Nintendo always had successful handhelds to carry them. But more importantly: even the failing consoles (for the most part) were making profit for Nintendo. Nintendo had designed so conservatively, that even with comparatively low sales they could still turn a (albeit small) profit with their games. that is different compared to a console you bet your bank on.



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Fei-Hung said:
sethnintendo said:

2) That is false narrative.  Both sides tried to screw each other in SNES CD deal.  Sony tried to get rights of all Nintendo IPs that were released on console.  Of course Nintendo would back out of deal if it meant losing rights to IPs.  Don't try to rewrite history.  

Not trying to rewrite history, that's genuinely the first time I've ever heard of it. Do you have like a StrafeFox video, article or anything so I can read up on it. Thanks :)

"Under their agreement, Sony would develop and retain control over the Super Disc format, with Nintendo thus effectively ceding a large amount of control of software licensing to Sony. Further, Sony would also be the sole benefactor of licensing related to music and movies software that it had been aggressively pursuing as a secondary application."

https://en.wikipedia.org/wiki/Super_NES_CD-ROM



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Sega itself. PS competition was a factor, but Sega still was a strong second way in console gaming after the dominant Ninty way for what concerns SW, it was a bad HW strategy at the time of Saturn launch that started or accelerated its decline. Obviously Sony was very intelligent to exploit Sega internal problems and Ninty bossy relationship with 3rd parties to carve its place in the market, but both Sega and Ninty paved its way.



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I’ve seen quite a few people claiming that the PS2 being a DVD player was a major factor in the success of the PS2 and the failure of the Dreamcast.

The DVD aspect of the PS2 definitely helped PlayStation get to 150 million units, but make no mistake, the PS2 was going to be a 100 million seller just like the PS1 without the add on.

The Dreamcast had a great name, great looking games, and a year head start, but Sega had barely managed to be competitive when they were just up against Nintendo. Adding another player in Sony was the nail in the coffin, especially a competitor that was coming off the runaway success of the best selling home console in history.



Dulfite said:

and before Microsoft replaces PlayStation as the main Nintendo rival in 7 years after the PS6 tanks out of the gate due to $80 games and no true competition to Gamepass.

You can keep dreaming 



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IcaroRibeiro said:
Dulfite said:

and before Microsoft replaces PlayStation as the main Nintendo rival in 7 years after the PS6 tanks out of the gate due to $80 games and no true competition to Gamepass.

You can keep dreaming 

Nah, that's a nightmare. A dream would be ALL PlayStation and Xbox exclusives available on PC day 1 with subscription services for both that save me tons of money. $80 purchases is the nightmare.



Sega broke its own momentum with infighting and trying to keep the Genesis afloat through add-ons. By the time the Playstation came, they had no real margain to maneouver themselves back from the brink.



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Back when Sega left the console business, it really looked like Sony caused their downfall.  Now that I've looked into it more I'd say the following companies contributed to Sega's demise in order of greatest to least:


1. Sega (by far the most)
2. Nintendo
3. Sony
4. Microsoft (i.e. not at all, but they are in the poll)


As many posters have said, Sega mostly screwed themselves.  Tom Kalinske was great as the head of Sega's American division, but the heads of Sega in Japan really doomed the company.  The heads of Sega did a lot of things that sabotaged their presence in the American market, and I personally think they were kind of envious of Kalinske's success during the 16-bit years.  The Genesis (Mega Drive) did worse in Japan than the PC-Engine, while the Genesis was extremely competitive with the SNES in the US.  The Saturn actually got some early success in Japan, but it did terribly everywhere else.  The Saturn lost Sega a ton of money, and the Sega-CD and 32X were not executed well either.

However, another factor in Sega's financial problems was the decline and eventual demise of the arcades in the US.  Arcades in the US dried up right around the end of the 20th century.  The Saturn actually lost Sega more money than the Dreamcast did, however Sega's arcade business helped offset a good amount of their losses during the Saturn years.  By the time that the Dreamcast launched, their arcade business couldn't help them much anymore.  In fact, the Dreamcast actually did fairly well for the two years it was on the market, and probably could have done better than the Gamecube and OG XBox if given a normal amount of time for a console's life.  However, it's normal for a console to lose some money the first year, and Sega was not in any position where it could continue to lose money.  Ironically, it seemed like they panicked the last couple of years, and they were doing some desperate things that they normally would not have to do (like drastically cut the price of the Dreamcast).  But anyway, it was a combination of the Saturn, overall mismanagement, and the arcades drying up that doomed Sega.

So, if you want to trace back what lead to the demise of the arcades, it was essentially actions by Nintendo in the NES era.  Games like the first Legend of Zelda could not be made for either the arcade or home computers, and it kind of inspired a whole string of longer action games made for home play.  At the same time it was easier for third party companies to make money on consoles than in the arcades, and the variety of games in the arcades started drying up in the NES era.  (Fighting games made most of the money in the arcades in the 90's.)  So, the decline in the arcades started during the NES era, and it eventually dried up in the US entirely around the time the Dreamcast launched.  That is why I'd say Nintendo contributed to Sega's demise second most after Sega themselves.

So, if I had to pick a competitor that doomed Sega it was Nintendo, but that was due to trends Nintendo started in the NES era, and not due to, say, the performance of the N64 or Gamecube.  Obviously, getting outcompeted by other consoles is a factor too, but if Sony wasn't around, I think Sega would have just gotten clobbered by Nintendo instead.  The biggest factor in Sega's demise was the mismanagement of the company by the heads in Japan.  They made a whole series of bad decisions, but the worst was probably not listening to or backing Tom Kalinske who was responsible for the success of Genesis in America.



super_etecoon said:

I’ve seen quite a few people claiming that the PS2 being a DVD player was a major factor in the success of the PS2 and the failure of the Dreamcast.

The DVD aspect of the PS2 definitely helped PlayStation get to 150 million units, but make no mistake, the PS2 was going to be a 100 million seller just like the PS1 without the add on.

The Dreamcast had a great name, great looking games, and a year head start, but Sega had barely managed to be competitive when they were just up against Nintendo. Adding another player in Sony was the nail in the coffin, especially a competitor that was coming off the runaway success of the best selling home console in history.

The Dreamcast was doing well but sega was to deep in the red already. I was Only a Failure because Sega didnt have the needed financial stability to support it.



As most people have stated, I can really only blame Sega for their demise.

If all competitors were irrelevant selling like 2m consoles a year or something ridiculously low, Sega would still find a way to sell less than them.