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Forums - Nintendo - Biggest pleasant surprise of the Switch era

yvanjean said:
Doctor_MG said:

Well if you want to include all remakes and remasters from other generations, then it's definitely going to increase it. It looks like it's about 41:18 at that point. Which I would still disagree is primarily it's library. Though personally I don't see why remakes should be viewed in a negative light. However, you also have to remember the the 3DS, due to it's low resolution and graphical quality, was much easier to develop "high quality" games for, because the threshold was much lower than the Switch. Case in point, Legends Arceus would have been amazing/impossible on 3DS, but it's heavily criticized for a Switch game graphically. 

IDK what's going on with Retro. I'm hoping Prime 4 is a 2022 release, but I highly doubt we will see BotW 2, Bayo 3 AND Metroid Prime 4 all in the same year. I feel they'd save it for 2023. That would mean in 9 years they would have only released one game. Which is crazy considering their aptitude. 

Just because you say 41 games release some of these game are hardly worth mentioning 1-2-switch; Labo stuff; Arm; Splatoon games; Mario Kart Live; Mario Golf: Rush. In Nintendo case the remake a quick port that can feel the gap between new release especially for new switch owner. But, for someone that don't want to pay full price for a remake or interest in it these gap are getting longer and longer. Especially when you big release is a game or genre that you don't care. I never really enjoy Bayonetta 1 or 2, therefore I couldn't care less about 3. if BotW 2 get delayed next year that would suck. 

I don't intend to play Legends Arceus; therefore, do not have an opinion on it. Good for every one that have been asking for this open world Pokemon game for a long time. I guess!

You seem to forget that the Switch itself in term of todays spec is a low resolution and graphical quality system. Actually, the switch limitation might actually make it much harder to make high quality games due to spec limitation. 

It's pretty obvious that they scrap a few games project at Retro; I don't think we can say that studio as aptitude since they haven't been able to release a game in 9 years. It sad since they were one of the studio that made game that cater to a more mature audience at Nintendo. 

Bold: So Splatoon is not relevant?



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Metroid Dread as I have been anticipating this game since I (once) had youtube videos discussing theories I had based on the Prime 3 screenshots, but I hope the best is yet to come. I want Metroid Prime 4 to do what BoTW did for Zelda and hoping the redevelopment the game is going under will really advance the franchise further than ever before. Depending on how good it is Pokemon Legends: Arceus could also take that spot as well.



TruckOSaurus said:
yvanjean said:

Well WiiU was this short lived flop between the Wii and Switch. I would include the 3DS, Wii and WiiU owner in the switch to the Nintendo Switch. During the WiiU era many just decided to play on 3DS and never got a WiiU. That core is much higher than 13.96m WiiU numbers. So lets say 10-15% of Switch owner own the WiiU. How many percentage of the current switch owner own a 3ds? 

That is of no relevance when talking about if Wii U games are new to Switch owners. The point made was that Wii U ports are new games for a vast majority of Switch owners, that point is true.

I'd add that many of these games are simply more playable on the Switch than they were on Wii U because of the portability factor. And that goes beyond just Wii U ports.

Mario Kart 8: Deluxe is a great example, thanks to portable local multiplayer the game became a major office lunch hour hit. Instead of 4 player split screen locked to your living room, you can have 12 players and everyone has their own screen. Not only that, but if you have less than 12 local players, you can fill up the slots with online players. It's one of the primary drivers for the Switch, with people either picking it up partially or completely because they can play Mario Kart 8 with co-workers during lunch break. For me, it was like an entirely new game because of that alone, and one that saw dozens of times more playtime.

For games like Mario Kart, the added portability was as important (if not more so) than the adding of IR aiming to Resident Evil 4 on Wii.



I describe myself as a little dose of toxic masculinity.

SKMBlake said:
Jumpin said:

Xenoblade Chronicles Definitive Edition is actually a remaster. There were a number of people incorrectly claiming it was a remake prior to its release, but were later proven wrong.

Nope. But there is no need to discuss this. The fact that they remade the game under the Torna engine to be closer to Xenoblade Chronicles 2 and adding a new epilogue speaks for itself.

I would've like a remaster actually, it would've run at 1080@60fps (like other Wii remasters, such as Skyward sword HD), not 360p@20fps

You are still mistaken. It's not remade in the style of Xenoblade Chronicles 2 or Torna. It is the original Xenoblade Chronicles remastered with a new expansion (Future Connected) included.

I'm unsure if you have never played the Xenoblade Chronicles games before, or if you just have some misconceptions.

Porting to an updated/different engine doesn't make a game a remake.
Not all remasters are "1080@60fps" - that's just optimal for HD TV displays.
Xenoblade Chronicles DE isn't 360p at 20 FPS. It's 720p at 30FPS.
Adding an epilogue isn't remaking a game, it's expanding a game.

I'll try to explain.

Short version: Remasters are essentially brand-new good drafts made for newer generational standards.

Less short version: remasters go beyond improved frame rates, resolutions and rescaled assets or anything else commonly seen in ports from weaker to stronger hardware. Remastering involves starting with an old game, then touching up or replacing old textures, models, UI, and audio to better match the standards and capabilities of newer generations of hardware. Often features are updated or added for QoL/streamlining purposes. Some other examples of remasters on the Switch include Final Fantasy 7-12 - these games also feature porting to new engines, replaced character models, and texture touch ups.

While you might say "Are they not remaking elements of the game?" Yes, you can say that. But that's not accurate or useful when talking in the context of video games. The industry and market already understand "Remakes" to be completely new games (not edits) based on an older existing game; distinguished from ports, enhanced ports, and remasters. An analogy of this would be calling Super Mario Bros a roleplaying game because you play the role of Mario - misleading because we already have a genre called roleplaying games. An example of a remake is Final Fantasy 7 Remake. And the term descends from the film industry - an example would be Brian De Palma's 1983 remake of the 1932 film, Scarface.

You can read about the remastering process and results of Xenoblade Chronicles Definitive Edition in this Digital Foundry article and interview with game creator, Tetsuya Takahashi below:
https://www.eurogamer.net/articles/digitalfoundry-2020-xenoblade-chronicles-definitive-edition-tech-analysis
https://www.theverge.com/2020/6/9/21284381/xenoblade-chronicles-definitive-edition-nintendo-switch-interview-tetsuya-takahashi



I describe myself as a little dose of toxic masculinity.

Jumpin said:
SKMBlake said:

Nope. But there is no need to discuss this. The fact that they remade the game under the Torna engine to be closer to Xenoblade Chronicles 2 and adding a new epilogue speaks for itself.

I would've like a remaster actually, it would've run at 1080@60fps (like other Wii remasters, such as Skyward sword HD), not 360p@20fps

You are still mistaken. It's not remade in the style of Xenoblade Chronicles 2 or Torna. It is the original Xenoblade Chronicles remastered with a new expansion (Future Connected) included.

I'm unsure if you have never played the Xenoblade Chronicles games before, or if you just have some misconceptions.

Porting to an updated/different engine doesn't make a game a remake.
Not all remasters are "1080@60fps" - that's just optimal for HD TV displays.
Xenoblade Chronicles DE isn't 360p at 20 FPS. It's 720p at 30FPS.
Adding an epilogue isn't remaking a game, it's expanding a game.

I'll try to explain.

No need. I am very well aware of the differences, and it's ok to be wrong.

I suppose you're one of the ones considering Crash trilogy, Tony Hawk 1+2 or Spyro trilogy as remaster as well while FF7 remake is "a remake since it's in the title".

Heck, I even saw people calling Super Mario All Stars and Demon's Souls PS5 a remaster



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Kristof81 said:

Witcher 3 (or the Switcher). When it was announced, it was one of those "what? no. no way! WOW!" moments. That's my go-to game while commuting or during the long flights.

This for me too. When it was first rumored/leaked I thought for sure it was either a fake leak, a typo that meant to say Witcher 2, or a cloud game.

Seeing a such massive, demanding open world PS4/Xbox One game running on the Switch was just mind blowing at the time.



First let me congratulate the OP: Great, great topic for a thread. It was quite nice going through the comments.

Octopath Traveler is my pick. I bought this game at launch on a whim and I did not touch it for years. Then out of nowhere I decided to give it a go. Oh boy was I pleasantly surprised. Great game! Great battle system, charismatic characters, beautiful score, etc.. It does get a little repetitive at some point, but I came out of it wanting more of this kind of game. A Final Fantasy game in the same style would be a dream.



Valdney said:

First let me congratulate the OP: Great, great topic for a thread. It was quite nice going through the comments.

Thank you. :) I've really enjoyed seeing everyone's responses too.

I think the thing I like most about the Switch era compared to the preceding Wii U gen is how much more positivity there is now, not just because it's doing better in sales, but because its generally doing a better job of satisfying its players.

In 2015 I nearly quit VGChartz because the discourse surrounding Nintendo was just so overwhelmingly negative that it just wasn't fun anymore. Now, things are so much more upbeat and exciting.



Hm? Honestly, I haven't had a "oh wow" or "holy shit thats happening" moment since the insane reveal of Bayonetta 2 on Wii U. I guess Metroid Prime 4 was crazy, but I've already stopped caring about MP4 now, Switch is too weak at this point for MP4.



curl-6 said:
Valdney said:

First let me congratulate the OP: Great, great topic for a thread. It was quite nice going through the comments.

Thank you. :) I've really enjoyed seeing everyone's responses too.

I think the thing I like most about the Switch era compared to the preceding Wii U gen is how much more positivity there is now, not just because it's doing better in sales, but because its generally doing a better job of satisfying its players.

In 2015 I nearly quit VGChartz because the discourse surrounding Nintendo was just so overwhelmingly negative that it just wasn't fun anymore. Now, things are so much more upbeat and exciting.

2015 and 2016 were probably the darkest days of Nintendo as a video game company. Yes, there were some titles to play on Wii U and 3DS those years. But not enough, and a lot of disappointments. 

I've had my issues with the Switch, but I still enjoy tons of its software. It tentatively is in my top 3-4 platforms of all-time, and we'll see where it ranks once its successor is out. 

I'll add crossplay in as another pleasant surprise I didn't mention before. Who would've thought that Sony would be more against it than Nintendo?



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima