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Forums - Nintendo Discussion - Biggest pleasant surprise of the Switch era

SKMBlake said:
freebs2 said:

Well aren't those quite a lot? I mean, of course Nintendo hasn't released ONLY repackaged WiiU but their reliance on repackaged ports cannot be overstated.

Lots of WiiU games piling up also with Wii remasters (see Mario All Stars, Skyward Sword, Xenoblade Chronicles) and remakes (Link to the Past, Advanced Wars, Mario Party Superstars). It could also be argued that some of the content branded as "original" didn't really evolve that much compared to its WiiU counterpart (Mario Maker 2, Splatoon 2).

Overall Metroid Dread was some needed fresh air, I haven't been playing the Switch since Luigi's Mansion release in 2019.

Xenoblade is a remake tho

And no, 11 games over 4000 isn't "a lot". It's good, it fills blanks when needed, it allows people who didn't play the games on the Wii U to play them (and let's face it, nobody had a Wii U) but that's it.

Xenoblade Chronicles Definitive Edition is actually a remaster. There were a number of people incorrectly claiming it was a remake prior to its release, but were later proven wrong.



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Doctor_MG said:
Zippy6 said:

On the surface yeah it doesn't have anything to do with it. But it's relevant because it's what leads people to complain about them.

Thought Process: Wow they are charging too much for this old WiiU game on Switch -> WiiU Ports are bad -> Nintendo make too many WiiU Ports.

If the WiiU ports/remasters were cheaper there'd be less negativity surrounding them meaning less people would be complaining about them, even about things that have nothing to do with pricing. The dots don't need to line-up perfectly or at all, if you feel bad about something you'll be more critical about other completely unrelated aspects too.

This also applies similarly to your Bold 4, you asked why people kept criticising Nintendo for their ports/remasters more than other platforms, and that's because their customers have higher expectations and rely more on their first party output. Whether those expectations are fair or not doesn't really have any effect. It's one reason Nintendo is more criticised. 

I'm not saying Nintendo isn't "allowed" to do something, I'm just pointing out the reasons why "People don't say this about the PS4, so idk why they continue saying this about the Switch."

"But, After that it been only repackaged WiiU games and the long wait for what comes next"

This is the quote in which I was referring my original comments to. I'm critiquing the perception of the quote above, not the negative perception of Wii U ports in general, which is why I said in my side note that them being viewed as a net positive is beside my overall point. 

In other words, it isn't about the negative reception of Wii U ports; it's about the perception that Nintendo's publishing output for Switch is PRIMARILY composed of Wii U ports that I'm arguing against. Which has nothing to do with pricing or whether third parties exist or not. All of that is a completely separate argument. 

I guess I'm in the minority where I wanted all of Nintendo's first party games from Wii U ported to Switch in a shorter timespan than they were.

Though ideally, I want to see Switch as the base platform for all future Nintendo consoles, and I'd like to see as many catalogue games as possible made available in some kind of capacity. I don't care if it's an EShop or subscription service, just as long as they get a permanent home someway and somehow.



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Pleasant surprise? It's software and hardware sales lol. Also the amount of decent JRPG's that the Nintendo Switch has.



Jumpin said:
SKMBlake said:

Xenoblade is a remake tho

And no, 11 games over 4000 isn't "a lot". It's good, it fills blanks when needed, it allows people who didn't play the games on the Wii U to play them (and let's face it, nobody had a Wii U) but that's it.

Xenoblade Chronicles Definitive Edition is actually a remaster. There were a number of people incorrectly claiming it was a remake prior to its release, but were later proven wrong.

Nope. But there is no need to discuss this. The fact that they remade the game under the Torna engine to be closer to Xenoblade Chronicles 2 and adding a new epilogue speaks for itself.

I would've like a remaster actually, it would've run at 1080@60fps (like other Wii remasters, such as Skyward sword HD), not 360p@20fps



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yvanjean said:
victor83fernandes said:

Not truth at all, Zelda I agree, but Xenoblade Chronicles is on the same level. And I'll take Pikmin 3, xenoblade chronicles 2 or monster hunter rise over mario odyssey. Even tough some are ports, but Xenoblade looks way better than the wii version and pikmin is a more unique beast, most people never had a wiiU, in fact around 95% of the people who own a switch never had a wiiU, so pikmin 3 was like a brand new game for the vast majority.

Animal crossing did more for the switch than zelda too. And I believe the next big game will be pokemon arceus.

I can only dream of a Mario Galaxy 3 before the generation is done.

Those other games you mention, stardew, fire emblem are really nothing special, they're just good games that's all, I wouldn't buy a switch just for those games.

First of all the WiiU was a flop but you random % is probably way off. Nintendo is made up of a very strong core audience that pick up every console.

That strong core audience can't be larger than 13.96m people then. victor's statement is indeed exaggerated but not that much. Assuming everyone who bought a Wii U has a Switch now (which is not the case but it makes the math easier) 85% of Switch owners never owned a Wii U (80.75m out of 94.71m).



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Doctor_MG said:
yvanjean said:

Bayonetta - Nintendo Switch; Pokémon Let's Go, Pikachu! and Let's Go, Eevee! - Nintendo Switch; Super Mario 3D All-Stars - Nintendo Switch; Xenoblade Chronicles: Definitive Edition - Nintendo Switch.; The Legend of Zelda: Skyward Sword HD - Nintendo Switch.

Haha I see what you did, you got us on a technicality. Nintendo is now repackaging Wii games therefore doesn't count toward the WiiU repackage games. 

All kidding aside, Nintendo was suppose to give us the best of both world combining 3DS and WiiU on one platform. That promise certainly as not happen and Nintendo themselves just publicly announce that they will invest 900 million in Software development showing a lack of production. There also the concern about what the heck is happening at Retro studios? For a company known for quality they just release the worst entry in the Mario Golf series which as always been a must own on what ever platform it release. 

My biggest pleasant surprise was how good BotW turned out to be and I am happy that we will get BotW 2 next year.

Well if you want to include all remakes and remasters from other generations, then it's definitely going to increase it. It looks like it's about 41:18 at that point. Which I would still disagree is primarily it's library. Though personally I don't see why remakes should be viewed in a negative light. However, you also have to remember the the 3DS, due to it's low resolution and graphical quality, was much easier to develop "high quality" games for, because the threshold was much lower than the Switch. Case in point, Legends Arceus would have been amazing/impossible on 3DS, but it's heavily criticized for a Switch game graphically. 

IDK what's going on with Retro. I'm hoping Prime 4 is a 2022 release, but I highly doubt we will see BotW 2, Bayo 3 AND Metroid Prime 4 all in the same year. I feel they'd save it for 2023. That would mean in 9 years they would have only released one game. Which is crazy considering their aptitude. 

Just because you say 41 games release some of these game are hardly worth mentioning 1-2-switch; Labo stuff; Arm; Splatoon games; Mario Kart Live; Mario Golf: Rush. In Nintendo case the remake a quick port that can feel the gap between new release especially for new switch owner. But, for someone that don't want to pay full price for a remake or interest in it these gap are getting longer and longer. Especially when you big release is a game or genre that you don't care. I never really enjoy Bayonetta 1 or 2, therefore I couldn't care less about 3. if BotW 2 get delayed next year that would suck. 

I don't intend to play Legends Arceus; therefore, do not have an opinion on it. Good for every one that have been asking for this open world Pokemon game for a long time. I guess!

You seem to forget that the Switch itself in term of todays spec is a low resolution and graphical quality system. Actually, the switch limitation might actually make it much harder to make high quality games due to spec limitation. 

It's pretty obvious that they scrap a few games project at Retro; I don't think we can say that studio as aptitude since they haven't been able to release a game in 9 years. It sad since they were one of the studio that made game that cater to a more mature audience at Nintendo. 



TruckOSaurus said:
yvanjean said:

First of all the WiiU was a flop but you random % is probably way off. Nintendo is made up of a very strong core audience that pick up every console.

That strong core audience can't be larger than 13.96m people then. victor's statement is indeed exaggerated but not that much. Assuming everyone who bought a Wii U has a Switch now (which is not the case but it makes the math easier) 85% of Switch owners never owned a Wii U (80.75m out of 94.71m).

Well WiiU was this short lived flop between the Wii and Switch. I would include the 3DS, Wii and WiiU owner in the switch to the Nintendo Switch. During the WiiU era many just decided to play on 3DS and never got a WiiU. That core is much higher than 13.96m WiiU numbers. So lets say 10-15% of Switch owner own the WiiU. How many percentage of the current switch owner own a 3ds? 



yvanjean said:

Just because you say 41 games release some of these game are hardly worth mentioning 1-2-switch; Labo stuff; Arm; Splatoon games; Mario Kart Live; Mario Golf: Rush. In Nintendo case the remake a quick port that can feel the gap between new release especially for new switch owner. But, for someone that don't want to pay full price for a remake or interest in it these gap are getting longer and longer. Especially when you big release is a game or genre that you don't care. I never really enjoy Bayonetta 1 or 2, therefore I couldn't care less about 3. if BotW 2 get delayed next year that would suck. 

I don't intend to play Legends Arceus; therefore, do not have an opinion on it. Good for every one that have been asking for this open world Pokemon game for a long time. I guess!

You seem to forget that the Switch itself in term of todays spec is a low resolution and graphical quality system. Actually, the switch limitation might actually make it much harder to make high quality games due to spec limitation. 

It's pretty obvious that they scrap a few games project at Retro; I don't think we can say that studio as aptitude since they haven't been able to release a game in 9 years. It sad since they were one of the studio that made game that cater to a more mature audience at Nintendo. 

I'm not going to comment on the subjectivity argument. It's too personal and defeats the purpose of what we were arguing about. 

I don't really see what the specs have to do with what we were discussing either, to be honest. 

I don't think that a developer should be judged for what they haven't done rather than what they have done. Retro studios is a great developer historically. We don't know what's going on with them, but that doesn't mean they are inept. Not unless we have sufficient information to claim so. 

Anyway, I think I've made the point that I want to. You're free to disagree, of course, but we are starting to get off track and I'd rather end it where we are. 



yvanjean said:
TruckOSaurus said:

That strong core audience can't be larger than 13.96m people then. victor's statement is indeed exaggerated but not that much. Assuming everyone who bought a Wii U has a Switch now (which is not the case but it makes the math easier) 85% of Switch owners never owned a Wii U (80.75m out of 94.71m).

Well WiiU was this short lived flop between the Wii and Switch. I would include the 3DS, Wii and WiiU owner in the switch to the Nintendo Switch. During the WiiU era many just decided to play on 3DS and never got a WiiU. That core is much higher than 13.96m WiiU numbers. So lets say 10-15% of Switch owner own the WiiU. How many percentage of the current switch owner own a 3ds? 

That is of no relevance when talking about if Wii U games are new to Switch owners. The point made was that Wii U ports are new games for a vast majority of Switch owners, that point is true.



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Doctor_MG said:
yvanjean said:

Just because you say 41 games release some of these game are hardly worth mentioning 1-2-switch; Labo stuff; Arm; Splatoon games; Mario Kart Live; Mario Golf: Rush. In Nintendo case the remake a quick port that can feel the gap between new release especially for new switch owner. But, for someone that don't want to pay full price for a remake or interest in it these gap are getting longer and longer. Especially when you big release is a game or genre that you don't care. I never really enjoy Bayonetta 1 or 2, therefore I couldn't care less about 3. if BotW 2 get delayed next year that would suck. 

I don't intend to play Legends Arceus; therefore, do not have an opinion on it. Good for every one that have been asking for this open world Pokemon game for a long time. I guess!

You seem to forget that the Switch itself in term of todays spec is a low resolution and graphical quality system. Actually, the switch limitation might actually make it much harder to make high quality games due to spec limitation. 

It's pretty obvious that they scrap a few games project at Retro; I don't think we can say that studio as aptitude since they haven't been able to release a game in 9 years. It sad since they were one of the studio that made game that cater to a more mature audience at Nintendo. 

I'm not going to comment on the subjectivity argument. It's too personal and defeats the purpose of what we were arguing about. 

I don't really see what the specs have to do with what we were discussing either, to be honest. 

I don't think that a developer should be judged for what they haven't done rather than what they have done. Retro studios is a great developer historically. We don't know what's going on with them, but that doesn't mean they are inept. Not unless we have sufficient information to claim so. 

Anyway, I think I've made the point that I want to. You're free to disagree, of course, but we are starting to get off track and I'd rather end it where we are. 

Well you started your entire argument on 69 games release by Nintendo on Switch. Disregarding remake and remastered and how well these game where received. You have to remember that compare to PlayStation and Microsoft there not much 3rd party support to support the platform. Of these games if they aren't well received it make huge gap on switch between major Nintendo release. Good that Capcom, Square Enix and Ubisoft are still supporting the console with unique exclusive. 

Specs: Nintendo really struggle from SD to HD switch during the WiiU era. I think this is amplified for all of Nintendo studios during the Switch Era since lower budget easier made game on 3DS are gone. Resulting in longer development time for all the games.  

Retro last major release was almost 8 years ago and they only took over and rebooted Metroid Prime 4 in 2019. There is obviously a cancel project between 2014-2019. We will soon see how good they remain with the release of Metroid Prime 4. 

Anyways, let's agree to end it here! 

Last edited by yvanjean - on 25 November 2021