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Forums - Gaming Discussion - MS vs Sony's lowest selling; Original Xbox vs PS Vita

 

Which is better?

PS Vita 18 22.22%
 
Original Xbox 63 77.78%
 
Total:81
ArchangelMadzz said:
HoangNhatAnh said:

What kind of support that you want to ask? 1st party, 3rd party or indies?

It had plenty of indies, mainly first and third party support.

Wait, you think Sony supported the vita platform well?

Gravity Rush, Soul Sacrifice, Uncharted, Killzone, Tearaway, Little Big Planet and other ports didn't sell much. In fact, no vita game could sell close to 2,5mil except Minecraft, so why bother?

mjk45 said:
HoangNhatAnh said:

None of them are system seller though, even some Sony big games couldn't do anything for vita.

If you reread my post you will notice i never called them system sellers and anyway I feel a range of factors tend to push hardware sales like library- social interaction platform support etc is what pushes sales and the push  rates vary.

The industry as never been homogeneous when it comes to home v portable you need to look at the patterns Even using handheld leader Nintendo and looking     at their portable hardware sales aligned against home consoles with similar hardware numbers the software ratio is around 50% lower or less so we see a   different buying pattern ( if you what more info about the reasons behind those figures I recommend asking Rol ) and that same pattern translates across to   the Sony side with the 80 million+ PSP success can not be traced to system sellers but catering to your audience it's biggest games selling around 5- 7 million , anyway most of my reply centred on more systemic reason than lack of system sellers so I will finish by saying even Nintendo to succeed in the days of mobile needed to pivot.

Basically, Sony 1st party games alone can't do anything without the help of 3rd parties games for their platform.



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HoangNhatAnh said:
ArchangelMadzz said:

It had plenty of indies, mainly first and third party support.

Wait, you think Sony supported the vita platform well?

Gravity Rush, Soul Sacrifice, Uncharted, Killzone, Tearaway, Little Big Planet and other ports didn't sell much. In fact, no vita game could sell close to 2,5mil except Minecraft, so why bother?

mjk45 said:

If you reread my post you will notice i never called them system sellers and anyway I feel a range of factors tend to push hardware sales like library- social interaction platform support etc is what pushes sales and the push  rates vary.

The industry as never been homogeneous when it comes to home v portable you need to look at the patterns Even using handheld leader Nintendo and looking at their portable hardware sales aligned against home consoles with similar hardware numbers the software ratio is around 50% lower or less so we see a different buying pattern (if you want more info about the reasons behind those figures I recommend asking Rol ) and that same pattern translates across to the Sony side with the 80 million+ PSP sale 

success.can not be traced to system sellers alone PSP's biggest games sold around 5- 7 million, anyway most of my reply centred on more systemic reasons than lack of system sellers so I will finish by saying even Nintendo to succeed in the days of mobile needed to pivot.

Basically, Sony 1st party games alone can't do anything without the help of 3rd parties games for their platform.

No more circumstances like the rise of mobile that was a large push toward where we are today with the hybrid Switch. You know the history. So if Nintendo with it's handheld dominance was affected and just like the 3DS won't come close to the DS the Vita had no chance of matching the PSP but what it did have was the chance to sell much more than 16 odd million by changes like no expensive proprietary memory cards, more Japanese focus at the beginning so rather than an early focus on turning it into a PS4 portable, while not disregarding those games entirely, moving some of that expenditure to gaining support with games like Monster Hunter and other successful PSP franchises that while not offering a complete panacea would have helped not only strengthen it in Japan we know this by looking at how Vita japanese sales picked up when Japanese game content finally increased it would have had a positive further afield by helping to further engagement from a lot of Western gamers who whether through their history of owning a PSP or buying a Vita do so with a view to Japanese gaming but the rot had set in by then, sure even if it fixed it's mistakes you were never getting 80m in today's world but half that was on the cards.

Last edited by mjk45 - on 05 May 2021

mjk45 said:
HoangNhatAnh said:

Gravity Rush, Soul Sacrifice, Uncharted, Killzone, Tearaway, Little Big Planet and other ports didn't sell much. In fact, no vita game could sell close to 2,5mil except Minecraft, so why bother?

mjk45 said:

If you reread my post you will notice i never called them system sellers and anyway I feel a range of factors tend to push hardware sales like library- social interaction platform support etc is what pushes sales and the push  rates vary.

The industry as never been homogeneous when it comes to home v portable you need to look at the patterns Even using handheld leader Nintendo and looking at their portable hardware sales aligned against home consoles with similar hardware numbers the software ratio is around 50% lower or less so we see a different buying pattern (if you want more info about the reasons behind those figures I recommend asking Rol ) and that same pattern translates across to the Sony side with the 80 million+ PSP sale 

success.can not be traced to system sellers alone PSP's biggest games sold around 5- 7 million, anyway most of my reply centred on more systemic reasons than lack of system sellers so I will finish by saying even Nintendo to succeed in the days of mobile needed to pivot.

Basically, Sony 1st party games alone can't do anything without the help of 3rd parties games for their platform.

No more circumstances like the rise of mobile that was a large push toward where we are today with the hybrid Switch. You know the history. So if Nintendo with it's handheld dominance was affected and just like the 3DS won't come close to the DS the Vita had no chance of matching the PSP but what it did have was the chance to sell much more than 16 odd million by changes like no expensive proprietary memory cards, more Japanese focus at the beginning so rather than an early focus on turning it into a PS4 portable, while not disregarding those games entirely, moving some of that expenditure to gaining support with games like Monster Hunter and other successful PSP franchises that while not offering a complete panacea would have helped not only strengthen it in Japan we know this by looking at how Vita japanese sales picked up when Japanese game content finally increased it would have had a positive further afield by helping to further engagement from a lot of Western gamers who whether through their history of owning a PSP or buying a Vita do so with a view to Japanese gaming but the rot had set in by then, sure even if it fixed it's mistakes you were never getting 80m in today's world but half that was on the cards.

Bold: sure, but 3ds still made big profit for Nintendo just based on software sales alone, you can't apply that to vita. Vita japanese sales picked up? The best selling of a JP game on vita is Persona 4 Golden (1,5mil), other JP games are way worse, JP sales pick up here mean hardware only, not software, right?

Bold 2: if no expensive proprietary memory cards, vita itself would cost $300 instead.



HoangNhatAnh said:
ArchangelMadzz said:

It had plenty of indies, mainly first and third party support.

Wait, you think Sony supported the vita platform well?

Gravity Rush, Soul Sacrifice, Uncharted, Killzone, Tearaway, Little Big Planet and other ports didn't sell much. In fact, no vita game could sell close to 2,5mil except Minecraft, so why bother?

All the games you mentioned came out in the first 2 years of it's life. How much was there after?


Also you're completely ignoring 66% of my original point.
"bad business practices and bad price"

All 3 are reasons the vita failed, and it's completely different reason for Xbox which is why this thread is comparing apples to oranges. Where the Original Xbox arguably didn't even fail.



PS4(PS5 Soon)and PC gaming

There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

ArchangelMadzz said:
HoangNhatAnh said:

Gravity Rush, Soul Sacrifice, Uncharted, Killzone, Tearaway, Little Big Planet and other ports didn't sell much. In fact, no vita game could sell close to 2,5mil except Minecraft, so why bother?

All the games you mentioned came out in the first 2 years of it's life. How much was there after?


Also you're completely ignoring 66% of my original point.
"bad business practices and bad price"

All 3 are reasons the vita failed, and it's completely different reason for Xbox which is why this thread is comparing apples to oranges. Where the Original Xbox arguably didn't even fail. 

I just answered your question, that's all. Yes, Sony supported the vita well in the first 2 years, but all they got in the end are terrible sale numbers for both hardware and software, so they chose to stop.



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HoangNhatAnh said:
ArchangelMadzz said:

All the games you mentioned came out in the first 2 years of it's life. How much was there after?


Also you're completely ignoring 66% of my original point.
"bad business practices and bad price"

All 3 are reasons the vita failed, and it's completely different reason for Xbox which is why this thread is comparing apples to oranges. Where the Original Xbox arguably didn't even fail. 

I just answered your question, that's all. Yes, Sony supported the vita well in the first 2 years, but all they got in the end are terrible sale numbers for both hardware and software, so they chose to stop.

They got horrible sales due to 66% of the problem.

They then stopped whatever they were doing correctly and created a whole new reason to not buy their hardware. So yes, saying bad support is accurate.



PS4(PS5 Soon)and PC gaming

There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

OG Xbox by a country mile.



XBox - Aside from all the great games, it introduced XBox Live. Game changer.



I'm not into handhelds so Xbox wins basically by default for me, though games like Halo 1 and 2, Doom 3, and Panzer Dragoon Orta certainly solidify my vote.

If I was into handhelds, Vita does seem like a great piece of hardware, but as I'm not really into indies or anime games, about the only titles that really stand out as interesting to me are Uncharted, Killzone, and Wipeout, based on the fact that I enjoyed their console counterparts.

Last edited by curl-6 - on 06 May 2021

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

I adored the monstrosity of the original Xbox. It was the first console you could use as a blunt weapon against a home invader, and it also happened to have some of my favorite games of all time like Halo 1 & 2 and The Elder Scrolls III: Morrowind, the latter causing me to spend hundreds of hours wandering aimlessly and accidentally locking myself out of quest chains because I was a dumb kid and thought it was funny to kill random NPCs.