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ArchangelMadzz said:
HoangNhatAnh said:

I just answered your question, that's all. Yes, Sony supported the vita well in the first 2 years, but all they got in the end are terrible sale numbers for both hardware and software, so they chose to stop.

They got horrible sales due to 66% of the problem.

They then stopped whatever they were doing correctly and created a whole new reason to not buy their hardware. So yes, saying bad support is accurate.

If that is correct, the sales of both hardware and software should be better than that. There is a reason why Freedom Wars was the last major new IP by Sony for vita in summer 2014.

mjk45 said:
HoangNhatAnh said:

Bold: sure, but 3ds still made big profit for Nintendo just based on software sales alone, you can't apply that to vita. Vita japanese sales picked up? The best selling of a JP game on vita is Persona 4 Golden (1,5mil), other JP games are way worse, JP sales pick up here mean hardware only, not software, right?

Bold 2: if no expensive proprietary memory cards, vita itself would cost $300 instead.

Comprehension my dear boy, comparing the  DS v3DS and PSP v Vita was not a 3DS put down but made to highlight market shrinkage and its effect on the handheld sector as a whole and was made to point out that because of that the Vita didn't need to reach the levels of its predecessor. just reaching lower numbers like 35- 40 million would have been fine. Now if you talk software the reason I never referenced it was (A) we were talking hardware numbers (B) it was obvious that those also had fallen for both platforms and (C) the comments just  like with  @ArchangelMadzz reply to you were aimed at how it was many other factors besides supposed big system selling games that contributed to where the Vita ended up.

Onto Japanese sales Vita games were making up around 30% of the handheld sales in Japan mainly off the back of locally published titles with a fair number of those only needing around 100k for good profits and even less for break even. What that 30% demonstrates is there was a path toward 35- 40 million Vita sales being a possibility.the rest of the reply was about miststeps and potential remedies including proprietary cards.  my thoughts are any lost profit would have been more than made up because while the pricing would mean less money made per unit it would be offset by (1). more units sold and (2) The cheaper pricing leading to an increase in larger card sizes and if you take porn out of the equation what do you think might be done with all that extra increased storage space?.

if the software sales are still so low, no big system seller will come to it, then a few people will get the hardware, so i doubt your 35-40mil numbers.

"100k for good profits and even less for break even" is only correct for JP AA games and indies, not for AAA, especially the Western ones. The big games are system sellers, not AA and indies, also $250 vita is just a bait and switch, the true price for vita is definitely $300 or more. Even if Sony took the loss in profit, their position wouldn't be better (it's worse actually), if vita games continued to sell horribly, then it would still get less or no big games (system sellers), then only a few guys who cared about indies and JP AA games would get it. At least with Sony's original strategy, people would believe vita only cost $250 at lauch, that's why they even got a vita, and Sony could get a bit of profit. Doing like you said, the software situation for vita could still remain the same, hence the hardware sales wouldn't be much better, and yet Sony had to take a loss with every vita sold.