OG Xbox by a country mile.
Which is better? | |||
| PS Vita | 19 | 22.89% | |
| Original Xbox | 64 | 77.11% | |
| Total: | 83 | ||
XBox - Aside from all the great games, it introduced XBox Live. Game changer.


I'm not into handhelds so Xbox wins basically by default for me, though games like Halo 1 and 2, Doom 3, and Panzer Dragoon Orta certainly solidify my vote.
If I was into handhelds, Vita does seem like a great piece of hardware, but as I'm not really into indies or anime games, about the only titles that really stand out as interesting to me are Uncharted, Killzone, and Wipeout, based on the fact that I enjoyed their console counterparts.
Last edited by curl-6 - on 06 May 2021I adored the monstrosity of the original Xbox. It was the first console you could use as a blunt weapon against a home invader, and it also happened to have some of my favorite games of all time like Halo 1 & 2 and The Elder Scrolls III: Morrowind, the latter causing me to spend hundreds of hours wandering aimlessly and accidentally locking myself out of quest chains because I was a dumb kid and thought it was funny to kill random NPCs.
HoangNhatAnh said:
Bold: sure, but 3ds still made big profit for Nintendo just based on software sales alone, you can't apply that to vita. Vita japanese sales picked up? The best selling of a JP game on vita is Persona 4 Golden (1,5mil), other JP games are way worse, JP sales pick up here mean hardware only, not software, right? Bold 2: if no expensive proprietary memory cards, vita itself would cost $300 instead. |
Comprehension my dear boy, comparing the DS v3DS and PSP v Vita was not a 3DS put down but made to highlight market shrinkage and its effect on the handheld sector as a whole and was made to point out that because of that the Vita didn't need to reach the levels of its predecessor. just reaching lower numbers like 35- 40 million would have been fine. Now if you talk software the reason I never referenced it was (A) we were talking hardware numbers (B) it was obvious that those also had fallen for both platforms and (C) the comments just like with @ArchangelMadzz reply to you were aimed at how it was many other factors besides supposed big system selling games that contributed to where the Vita ended up.
Onto Japanese sales Vita games were making up around 30% of the handheld sales in Japan mainly off the back of locally published titles with a fair number of those only needing around 100k for good profits and even less for break even. What that 30% demonstrates is there was a path toward 35- 40 million Vita sales being a possibility.the rest of the reply was about miststeps and potential remedies including proprietary cards. my thoughts are any lost profit would have been more than made up because while the pricing would mean less money made per unit it would be offset by (1). more units sold and (2) The cheaper pricing leading to an increase in larger card sizes and if you take porn out of the equation what do you think might be done with all that extra increased storage space?.
Last edited by mjk45 - on 06 May 2021Research shows Video games help make you smarter, so why am I an idiot
Odd comparision as two are completely different systems meant for different audiences.
ArchangelMadzz said:
They got horrible sales due to 66% of the problem. |
If that is correct, the sales of both hardware and software should be better than that. There is a reason why Freedom Wars was the last major new IP by Sony for vita in summer 2014.
mjk45 said:
Comprehension my dear boy, comparing the DS v3DS and PSP v Vita was not a 3DS put down but made to highlight market shrinkage and its effect on the handheld sector as a whole and was made to point out that because of that the Vita didn't need to reach the levels of its predecessor. just reaching lower numbers like 35- 40 million would have been fine. Now if you talk software the reason I never referenced it was (A) we were talking hardware numbers (B) it was obvious that those also had fallen for both platforms and (C) the comments just like with @ArchangelMadzz reply to you were aimed at how it was many other factors besides supposed big system selling games that contributed to where the Vita ended up. Onto Japanese sales Vita games were making up around 30% of the handheld sales in Japan mainly off the back of locally published titles with a fair number of those only needing around 100k for good profits and even less for break even. What that 30% demonstrates is there was a path toward 35- 40 million Vita sales being a possibility.the rest of the reply was about miststeps and potential remedies including proprietary cards. my thoughts are any lost profit would have been more than made up because while the pricing would mean less money made per unit it would be offset by (1). more units sold and (2) The cheaper pricing leading to an increase in larger card sizes and if you take porn out of the equation what do you think might be done with all that extra increased storage space?. |
if the software sales are still so low, no big system seller will come to it, then a few people will get the hardware, so i doubt your 35-40mil numbers.
"100k for good profits and even less for break even" is only correct for JP AA games and indies, not for AAA, especially the Western ones. The big games are system sellers, not AA and indies, also $250 vita is just a bait and switch, the true price for vita is definitely $300 or more. Even if Sony took the loss in profit, their position wouldn't be better (it's worse actually), if vita games continued to sell horribly, then it would still get less or no big games (system sellers), then only a few guys who cared about indies and JP AA games would get it. At least with Sony's original strategy, people would believe vita only cost $250 at lauch, that's why they even got a vita, and Sony could get a bit of profit. Doing like you said, the software situation for vita could still remain the same, hence the hardware sales wouldn't be much better, and yet Sony had to take a loss with every vita sold.
HoangNhatAnh said:
If that is correct, the sales of both hardware and software should be better than that. There is a reason why Freedom Wars was the last major new IP by Sony for vita in summer 2014. |
What?
No it wouldn't have sold better because like I just said, the 2 other reasons it didn't sell well was because of bad price and bad business practices.
Making first party titles is a good thing, they did it for 2 years then stopped. They stopped because it wasn't selling well apparently, and it wasn't selling well because of bad price and bad business practices. Having bad support only gave people another reason not to buy.
I've literally just repeated myself.
There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'
ArchangelMadzz said:
What? Making first party titles is a good thing, they did it for 2 years then stopped. They stopped because it wasn't selling well apparently, and it wasn't selling well because of bad price and bad business practices. Having bad support only gave people another reason not to buy. |
I repeat too:
$250 vita is just a bait and switch, the true price for vita is definitely $300 or more. At least with Sony's original strategy, people would believe vita only cost $250 at lauch, that's why they even got a vita, and Sony could get a bit of profit. Pricing the proprietary cards so cheaply wouldn't help, the software situation for vita could still remain the same, hence the hardware sales wouldn't be much better, and yet Sony had to take a loss with every vita sold.