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Forums - Nintendo Discussion - Biggest issue with Nintendo when they are successful is that they become too greedy

"When they are more successful, they become too greedy."

So a company that is making huge profits wants to find ways to make even more profits.
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It isn't just Nintendo. It is an industry trend with hardware and games alike.



Nintendo doesn't become too greedy, Nintendo is too greedy, period.



Jumpin said:

 Commodified luxuries aren’t priced based on some intrinsic value, but rather (in the most basic form) on a demand based calculation derived by estimates on which (volume + price) = highest profits. If, hypothetically, Nintendo estimates they’ll sell 1.3 million units at 30 USD, but then 1.25 million at 60 USD, but only 400K at 70 USD, you can call it lazy or greedy from the top of the your pulpit all day and night, it won’t make it true nor change the fact that any other price point than ~60 USD would be foolish.

Not in the case of Nintendo, their games keep on 60 USD regardless of the sales. That's because right now Nintendo is ignoring the commodified side of games and using just the luxury side. They are keeping the image their IPs have a certain perceived value ignoring the fact their IPs could have sold better (and therefore being sold to more people who could become eventual new customers of this IP)

I don't like much this price policy. I'm ok with evergreens selling 60 USD forever and they are... well, evergreens, no reason to lower the base price. But a game like Link's Awakening that is failing to sell 4 million copies should be price cuted for at least 40 USD for quite a while now.



Get used to it man, no one forces you to buy HD remastered or classic games at full price when you already have your games on other platforms.

Here myself the Switch is the only platform i buy these ports or HD Remasters -incoming same excuse- for playing hybrid console(or handheld console) purposely a lot at my workplace everyday.

By the time next Nintendo's console arrival in the future, i promised i won't rebuy ports/remasters, it will be fresh new modern Nintendo games i will own.



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The problem is your expectations of Nintendo.

There's just so many people out there that put these selective companies on a pedestal that they think these companies can do no wrong and/or that anything they create "should" be golden.



It's the opposite.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

I really wanted a HD Skyward sword as I found the Wii version to be quite ugly and jaggy. The hardware didn't do the artstyle justice, plus now there are different control schemes to suit those that couldn't get on with motion controls. It's a great game that more people need to experience as it didn't exactly sell gang busters considering a 100m install base. Also regarding Wii U ports, they make complete sense. Nintendo are aiming them toward 70m of the Switch user base that didn't have a Wii U.



Having one game ported with a resolution bump and nothing else isn't exactly proof they are greedy, especially when the original game (while extremely popular to some such as myself) was not popular and sold horribly (about 4 million I think). The $60 price tag is probably Nintendo looking at past sales of this game, estimating sales on the Switch , and coming up with a way to justify the expense of creating new controls and updating the visuals.

The other ports listed prove they do include a lot of value for those games to be priced at their point. One game isn't a pattern (even a few wouldn't be). You'd need like 10+ games to have a pattern proving they are becoming greedy.



mZuzek said:
Kai_Mao said:

I don't think they've been that much greedier now than they were in the Wii U/3DS days. 

When I bought Mario Kart 8 at launch for $60 in 2014, I got:
- Mario Kart 8
- Pikmin 3
- Super Metroid
- The Legend of Zelda
- Mega Man 2
- Edge
- Abyss

When I bought Mario Kart 8 Deluxe for $60 in 2018, I got:
- Mario Kart 8 Deluxe

That was because the Wii U was doing poorly.