Wyrdness said: From resetera. |
Curious to see how 2020 number will look. Pretty certain both should have seen a sizable increase.
Wyrdness said: From resetera. |
Curious to see how 2020 number will look. Pretty certain both should have seen a sizable increase.
HereWeGo said: Previous Monster Hunter titles' impact on hardware sales near launch in Japan, weekly retail sales estimates from Famitsu
[PS4] Monster Hunter: World (Capcom) {26.01.2018} (¥8.980) WEEK -7 {04.12.2017 - 10.12.2017} WEEK -6 {11.12.2017 - 17.12.2017} WEEK -5 {18.12.2017 - 24.12.2017} WEEK -4 {25.12.2017 - 31.12.2017} WEEK -3 {01.01.2018 - 07.01.2018} WEEK -2 {08.01.2018 - 14.01.2018} WEEK -1 {15.01.2018 - 21.01.2018} WEEK +1 {22.01.2018 - 28.01.2018} WEEK +2 {29.01.2018 - 04.02.2018} WEEK +3 {05.02.2018 - 11.02.2018} WEEK +4 {12.02.2018 - 18.02.2018} WEEK +5 {19.02.2018 - 25.02.2018} WEEK +6 {26.02.2018 - 04.03.2018} WEEK +7 {05.03.2018 - 11.03.2018} Total PS4 hardware sales during the 7 weeks before launch (including the full Christmas/New Year shopping season and bundle release) Total PS4 hardware sales during the 7 weeks since launch Monster Hunter: World's launch was basically as strong as the preceding holiday season for PS4 hardware sales. In the end World shipped 3.2 million units on PS4, 34% of the console's current install base. [3DS] Monster Hunter 4 (Capcom) {14.09.2013} (¥5.990) WEEK -7 {22.07.2013 - 28.07.2013} WEEK -6 {29.07.2013 - 04.08.2013} WEEK -5 {05.08.2013 - 11.08.2013} WEEK -4 {12.08.2013 - 18.08.2013} WEEK -3 {19.08.2013 - 25.08.2013} WEEK -2 {26.08.2013 - 01.09.2013} WEEK -1 {02.09.2013 - 08.09.2013} WEEK +1 {09.09.2013 - 15.09.2013} WEEK +2 {16.09.2013 - 22.09.2013} WEEK +3 {23.09.2013 - 29.09.2013} WEEK +4 {30.09.2013 - 06.10.2013} WEEK +5 {07.10.2013 - 13.10.2013} WEEK +6 {14.10.2013 - 20.10.2013} WEEK +7 {21.10.2013 - 27.10.2013} Total 3DS hardware sales during the 7 weeks before launch (including Obon Festival holiday) Total 3DS hardware sales during the 7 weeks since launch (including Pokémon X/Y launch) Monster Hunter 4's launch provided a bigger boost to hardware sales than Pokémon X/Y's did, despite MH4 being a lower seller itself and the fact that X/Y was the first main Pokémon game to hit the 3DS while Monster Hunter already had 3 Ultimate two years earlier which became a multimillion-seller. In the end MH4 shipped 4.1 million units on 3DS, 16% of the handheld's final install base (note: MH4 Ultimate released a year later shipped 2.9m additional units). This took longer than I expected, I might do Freedom Unite and Freedom 3 later. |
[PSP] Monster Hunter Freedom 3 (Capcom) {01.12.2010} (¥5.800)
WEEK -7 {11.10.2010 - 17.10.2010}
PlayStation Portable - 37.553 / 15.187.531 (+9%)
WEEK -6 {18.10.2010 - 24.10.2010}
PlayStation Portable - 28.057 / 15.215.588 (-25%)
WEEK -5 {25.10.2010 - 31.10.2010}
PlayStation Portable - 35.937 / 15.251.525 (+28%)
WEEK -4 {01.11.2010 - 07.11.2010}
PlayStation Portable - 31.865 / 15.283.390 (-11%)
WEEK -3 {08.11.2010 - 14.11.2010}
PlayStation Portable - 36.235 / 15.319.625 (+14%)
WEEK -2 {15.11.2010 - 21.11.2010}
PlayStation Portable - 94.236 / 15.413.861 (+160%) (new limited colors for PSP: Black/Red & White/Blue + return of Blossom Pink)
WEEK -1 {22.11.2010 - 28.11.2010}
PlayStation Portable - 74.439 / 15.488.300 (-21%)
WEEK +1 {29.11.2010 - 05.12.2010}
PlayStation Portable - 327.905 / 15.816.205 (+341%)
Monster Hunter Freedom 3 - 2.146.467 / NEW (... yup, it was sold out too, guess what we can expect for Rise)
WEEK +2 {06.12.2010 - 12.12.2010}
PlayStation Portable - 141.820 / 15.958.025 (-57%)
Monster Hunter Freedom 3 - 514.198 / 2.660.665 (-76%)
WEEK +3 {13.12.2013 - 19.12.2010}
PlayStation Portable - 146.035 / 16.104.060 (+3%)
Monster Hunter Freedom 3 - 434.837 / 3.095.502 (-15%)
WEEK +4 {20.12.2010 - 26.12.2010}
PlayStation Portable - 172.871 / 16.276.931 (+18%)
Monster Hunter Freedom 3 - 385.487 / 3.480.989 (-11%)
WEEK +5 {27.12.2010 - 02.01.2011}
PlayStation Portable - 75.982 / 16.352.913 (-56%)
Monster Hunter Freedom 3 - 317.471 / 3.798.460 (-18%)
WEEK +6 {03.01.2011 - 09.01.2011}
PlayStation Portable - 30.852 / 16.383.765 (-59%)
Monster Hunter Freedom 3 - 155.839 / 3.954.299 (-51%)
WEEK +7 {10.01.2011 - 16.01.2011}
PlayStation Portable - 26.462 / 16.410.227 (-14%)
Monster Hunter Freedom 3 - 80.703 / 4.035.002 (-48%)
Total PSP hardware sales during the 7 weeks before launch (including the release of new colors for PSP)
-> 338.322 (avg 48.332)
Total PSP hardware sales during the 7 weeks since launch (including the full Christmas/New Year shopping season)
-> 921.927 (avg 131.704)
The PSP had its second highest week ever for hardware sales when Monster Hunter Freedom 3 released, only beaten by its own launch week at 339.944 units. That's in spite of Capcom having already released three other Monster Hunter titles on the system, all of which were million-sellers. Although the boost didn't last very long after Christmas, it was a huge performance nonetheless, knowing that the system was entering its 7th year. In the end MHF3 shipped 5.3 million units on PSP, 27% of the handheld's final install base (note: the 4.9m figure reported by Capcom doesn't account for the last budget reprint that sold 400k).
Freedom Unite shipped 4.4 million units on PSP (the 3.8m figure reported by Capcom doesn't account for the last two budget reprints that sold 600k), but it didn't exactly provide the same type of bump for hardware sales as the other big Monster Hunter titles did since the series' popularity was still building up, it was more of a very long term boost rather than a huge spike.
Monster Hunter Rise is launching on March 26 at ¥7.264, including digital sales I'm expecting a bigger first week than Pokémon Sword/Shield (2m) but lower than Animal Crossing: New Horizons (apparently the biggest launch ever at over 2.6m). The ceiling for its lifetime sales will depend if the G ver. releases as a DLC like Iceborne did or goes back to the MH4U/MHGU model, but at least for now I can't see it going lower than MH4 (4.1m). Switch hardware sales before launch will likely be higher than any system listed above thanks to the releases of Bowser's Fury, Story of Seasons, Bravely Default II and the continued momentum from the evergreens, notably Animal Crossing and Ring Fit. Big things to look forward to, another 300k week for Switch is a real possibility.
Last edited by HereWeGo - on 17 January 2021RolStoppable said:
Momotaro released in 2020. The graph shows only the years 2017 to 2019. |
Facepalm
Ye really need to read the labels, dude... Well, hopefully I'll do next time!
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/
PS4/PS5 Top 15 Oct - Jan
PS4 - 13
PS5 - 2
TOTAL: 749.168
Call of Duty
Call of Duty is the western IP with the most decline in Japan in the past two years, Black Ops 4 released during the PS4's peak, while next year I don't think the franchise will be able to sell over 100K copies on the PS5.
Cyberpunk 2077 vs Witcher 3: Wild Hunt
Spike Chunsoft is probably pretty unhappy about how the PS4 launch of Cyberpunk 2077 went, they shipped around 150K copies which are likely not going to sell-out until the game is fixed, I guess that's the risk with banking on Western Third parties for growth. The Witcher 3 also had bugs at launch, but the game was playable on the PS4 and had very good legs, with Spike making a couple of additional shipments and achieving very good sales digitally.
Assassin Creeds
FIFAs
Watch Dogs
EA & Ubisoft also won't be getting that many sales in Japan in the future as Assassin's Creed, Watch Dogs, FIFA will struggle to sell beyond 50K in the coming year or even years.
Overall Western 3rd Parties will be worst impacted in 2021 by the struggle of the PS5 to gain a foothold. Take Two, EA, Ubisoft's biggest games will struggle to surpass 100K sales in Japan because they are all pretty much exclusive to the Sony ecosystem. Sales within the PlayStation Ecosystem are very likely to be under 3 million physical next year, which will be a 58% decline in two years. The people playing AAA games in Japan will become a niche, and Japanese audience will become more familiar with smaller publishers and indies from the West than the biggest ones that outside of Ubisoft don't seem to have a strategy that included the Switch up until this year.
I do think we would see more games from EA, Take Two and Ubisoft on the Switch in 2021, as these are businesses which are constantly chasing profits so they can no longer not have Nintendo as part of their road-map at this point. As their shareholders demand profit, we can expect more acquisitions of studios that have found success on the Switch.
brute said:
Curious to see how 2020 number will look. Pretty certain both should have seen a sizable increase. |
During 2020 on Switch Nintendo's first-party annual software sales had a sizeable increase however third-party annual software sales should have been only slightly up compared to 2019.
Konami and Koei Tecmo are up YoY but Bandai Namco, Square Enix, Capcom are down.
Mojang/Microsoft (Minecraft) held steadily.
Atlus had a noticeably increase (just over 100K) but only because they started from 0 (that is more or less what Atlus sold on Switch in 2019)
Switch is a huge success in spite japanese publishers' crappy efforts.
Last edited by Endymion - on 17 January 2021Endymion said:
During 2020 on Switch Nintendo's first-party annual software sales had a sizeable increase however third-party annual software sales should have been only slightly up compared to 2019. Konami and Koei Tecmo are up YoY but Bandai Namco, Square Enix, Capcom are down. Mojang/Microsoft (Minecraft) held steadily. Atlus had a noticeably increase (just over 100K) but only because they started from 0 (that is more or less what Atlus sold on Switch in 2019) Switch is a huge success in spite japanese publishers' crappy efforts. |
Missed opportunities by third parties.
By 2018 it should have been known switch would have been a success worldwide the the dominant leader in Japan and that should have given them enough time to release big games in 2020.
I know Capcom is upping its support with big games but lets see what the rest of the Japanese third parties do.
3rd Parties 2020 Top 30:
PS4 - 14
NSW - 16
PS4 TOTAL: 2.902.407
NSW TOTAL: 3.663.080
Top 3rd Party Publishers
3rd Parties & Sony 2020 Top 14:
TOTAL: 511.001
Next 40 days
Hopefully by now it's obvious enough to Japanese third parties how much they're missing by not seriously supporting the Switch.
Games like Momotaro and soon Monster Hunter Rise will bring in millions of sales, while the vast majority of third party content on the Famitsu top 30 are Switch games.
Last edited by curl-6 - on 17 January 2021Honestly I feel that 3rd parties have supported the Switch pretty well by now.
Koei Tecmo has supported since day 1.
SE had Octopath Traveler exclusive to Switch. DQXI was announced for the Switch before the Switch was even announced.
Konami joined the fray in 2020 with Momotaro.
Namco Bandai has supported the Switch quite well consistently.
Only notable exception was Capcom, and now in 2021 they will have the biggest game.
Marth said: The hard road that lies ahead of the PS5. |
I forgot how well the Wii U did in japan, at least for the first 3 years.
and then the support pretty much dried up after splatoon/smash 4