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Forums - Sales Discussion - Famitsu Sales: Week 2, 2021 (Jan 04 - Jan 10)

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theDX said:

I don't see it in the top 30 so it doesn't exist. 

lmao



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Farsala said:

Why isn't Konami porting Momotaro to PS4 as well? Just like MH to Switch it could be free sales for Konami. Why isn't Koei Tecmo or Sega making exclusive Warriors/ Olympic games for PS4? Why isn't Fishing Spirits for PS4 as well? Why isn't Taiko no Tastujin on PS4? Why was DQXI S exclusive for so long?

Unlike the power difference, 3rd parties have no excuse. But I suppose using outdated graphics on the PS4 might turn off some users, but Switch owners don't seem to mind so I am sure there are plenty on PS4 as well.

Media Create Sales: CY 2019 (2018 Dec 31 - 2019 Dec 29)

RANK./LAST YEAR'S RANK. [SYSTEM] TITLE (PUBLISHER) {RELEASE DATE} (PRICE WITHOUT TAX) - YEAR-TO-DATE SALES / LIFETIME-TO-DATE SALES (YEAR OVER YEAR DIFFERENCE) (FIRST WEEK SALES )

089./000. [NSW] Yo-kai Watch 4++ (Level 5) {2019.12.05} (¥6.480) - 51.623 / NEW (10.885 <17,78%>)
305./000. [PS4] Yo-kai Watch 4++ (Level 5) {2019.12.05} (¥6.480) - 8.650 / NEW (4.321 <36,39%>)

057./000. [NSW] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} (¥4.990) - 79.402 / NEW (8.551 <30,30%>)
182./000. [PS4] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} (¥4.990) - 21.118 / NEW (4.035 <19,44%>)

037./015. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} (¥6.100) - 157.133 / 426.810 (-42%) (69.984 <54,08%>)
284./124. [PS4] Taiko no Tatsujin: Drum Session! # (Bandai Namco Games) {2017.10.26} (¥6.100) - 9.596 / 112.786 (-73%) (28.245 <46,09%>)

Famitsu Sales: Week 50, 2020 (Dec 07 - Dec 13)

07./00. [NSW] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 26.346 / NEW
00./00. 
[PS4] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 2.740 / NEW
00./00. [PS5] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 585 / NEW



theDX said:

Why isn't Sakuna on PS4? I don't see it in the top 30 so it doesn't exist. If it existed it would probably sell about the same to slightly more than the Switch version (like PS4/NSW multiplats ALWAYS do).

Sakuna released at the same time on PS4 as on Switch. It just don't chart anymore for PS4. Looking through this thread, we can get sales so far for both versions:

weekly chart in the OP:

14./15. [NSW] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 9.218 / 109.881 <80-100%> (-42%)

PS4/PS5 Top 15 Oct - Jan:

[PS4] Sakuna: Of Rice and Ruin (Marvelous) - 48.019

So, Sakuna sold 48K on PS4 and 109K on Switch (or more than double the units on Switch). This is in line of what we see overall, that 3rd-party software sells substantially better on Switch in japan, if released on both platforms at the same time. You can look at the post of HereWeGo for more examples.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020

10 years greatest game event!

bets: [peak year], [1], [2], [3], [4]

HereWeGo said:
Farsala said:

Why isn't Konami porting Momotaro to PS4 as well? Just like MH to Switch it could be free sales for Konami. Why isn't Koei Tecmo or Sega making exclusive Warriors/ Olympic games for PS4? Why isn't Fishing Spirits for PS4 as well? Why isn't Taiko no Tastujin on PS4? Why was DQXI S exclusive for so long?

Unlike the power difference, 3rd parties have no excuse. But I suppose using outdated graphics on the PS4 might turn off some users, but Switch owners don't seem to mind so I am sure there are plenty on PS4 as well.

Media Create Sales: CY 2019 (2018 Dec 31 - 2019 Dec 29)

RANK./LAST YEAR'S RANK. [SYSTEM] TITLE (PUBLISHER) {RELEASE DATE} (PRICE WITHOUT TAX) - YEAR-TO-DATE SALES / LIFETIME-TO-DATE SALES (YEAR OVER YEAR DIFFERENCE) (FIRST WEEK SALES )

089./000. [NSW] Yo-kai Watch 4++ (Level 5) {2019.12.05} (¥6.480) - 51.623 / NEW (10.885 <17,78%>)
305./000. [PS4] Yo-kai Watch 4++ (Level 5) {2019.12.05} (¥6.480) - 8.650 / NEW (4.321 <36,39%>)

057./000. [NSW] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} (¥4.990) - 79.402 / NEW (8.551 <30,30%>)
182./000. [PS4] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} (¥4.990) - 21.118 / NEW (4.035 <19,44%>)

037./015. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} (¥6.100) - 157.133 / 426.810 (-42%) (69.984 <54,08%>)
284./124. [PS4] Taiko no Tatsujin: Drum Session! # (Bandai Namco Games) {2017.10.26} (¥6.100) - 9.596 / 112.786 (-73%) (28.245 <46,09%>)

Famitsu Sales: Week 50, 2020 (Dec 07 - Dec 13)

07./00. [NSW] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 26.346 / NEW
00./00. 
[PS4] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 2.740 / NEW
00./00. [PS5] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 585 / NEW

So 3rd parties try to make informed decisions on what each demographic buys and chooses the right system for it, great!

So why didn't

  1. Yakuza 7: Like a Dragon (Sega) - 243.769
  2. Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 161.014
  3. Dragon Ball Z: Kakarot (Bandai Namco) - 149.654
  4. Granblue Fantasy Versus (Cygames) - 111.094
  5. The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 96.140
  6. Sword Art Online: Alicization Lycoris (Bandai) - 85.010

release on Switch?



Farsala said:
HereWeGo said:

Media Create Sales: CY 2019 (2018 Dec 31 - 2019 Dec 29)

RANK./LAST YEAR'S RANK. [SYSTEM] TITLE (PUBLISHER) {RELEASE DATE} (PRICE WITHOUT TAX) - YEAR-TO-DATE SALES / LIFETIME-TO-DATE SALES (YEAR OVER YEAR DIFFERENCE) (FIRST WEEK SALES )

089./000. [NSW] Yo-kai Watch 4++ (Level 5) {2019.12.05} (¥6.480) - 51.623 / NEW (10.885 <17,78%>)
305./000. [PS4] Yo-kai Watch 4++ (Level 5) {2019.12.05} (¥6.480) - 8.650 / NEW (4.321 <36,39%>)

057./000. [NSW] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} (¥4.990) - 79.402 / NEW (8.551 <30,30%>)
182./000. [PS4] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} (¥4.990) - 21.118 / NEW (4.035 <19,44%>)

037./015. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} (¥6.100) - 157.133 / 426.810 (-42%) (69.984 <54,08%>)
284./124. [PS4] Taiko no Tatsujin: Drum Session! # (Bandai Namco Games) {2017.10.26} (¥6.100) - 9.596 / 112.786 (-73%) (28.245 <46,09%>)

Famitsu Sales: Week 50, 2020 (Dec 07 - Dec 13)

07./00. [NSW] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 26.346 / NEW
00./00. 
[PS4] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 2.740 / NEW
00./00. [PS5] Puyo Puyo Tetris 2 (Sega) {2020.12.10} (¥4.990) - 585 / NEW

So 3rd parties try to make informed decisions on what each demographic buys and chooses the right system for it, great!

So why didn't

  1. Yakuza 7: Like a Dragon (Sega) - 243.769
  2. Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 161.014
  3. Dragon Ball Z: Kakarot (Bandai Namco) - 149.654
  4. Granblue Fantasy Versus (Cygames) - 111.094
  5. The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 96.140
  6. Sword Art Online: Alicization Lycoris (Bandai) - 85.010

release on Switch?

Because 3rd-parties mostly don't make informed decisions. The managers are just people, they decide based on a whim or their general like and dislike for platforms. If the dissonance between reality and wishes becomes too big, it may result in others forcing a decision, but some companies just have the deep pockets to sit out such decisions for a while.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020

10 years greatest game event!

bets: [peak year], [1], [2], [3], [4]

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Mnementh said:
Farsala said:

So 3rd parties try to make informed decisions on what each demographic buys and chooses the right system for it, great!

So why didn't

  1. Yakuza 7: Like a Dragon (Sega) - 243.769
  2. Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 161.014
  3. Dragon Ball Z: Kakarot (Bandai Namco) - 149.654
  4. Granblue Fantasy Versus (Cygames) - 111.094
  5. The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 96.140
  6. Sword Art Online: Alicization Lycoris (Bandai) - 85.010

release on Switch?

Because 3rd-parties mostly don't make informed decisions. The managers are just people, they decide based on a whim or their general like and dislike for platforms. If the dissonance between reality and wishes becomes too big, it may result in others forcing a decision, but some companies just have the deep pockets to sit out such decisions for a while.

No doubt 3rd-parties definitely choose based on system architecture, which can be seen as dislike. The PS2/PS3 was annoying to develop for, but since then PS4/PS5/XB1/XBS are similar to PC enough making porting easy. The Switch is a bit annoying to develop for with the storage limitations/cartridges and downgrading everything down. Smaller devs have said before that the porting process to Switch is expensive.



It's mostly bias from a few people like Nagoshi, Harada and Kondo. According to Harada's logic a Switch release for the higher-budget Bandai Namco Studios titles would make them lose their appeal as premium products because the Switch is a "kiddy console", so while only PS gets those, Switch gets the (often very low effort) kiddy games. It almost feels like he's trying to make his fantasy come true (PS = hardcore gamers / Nintendo = kids). Sooner or later he and Nagoshi will have to realize that the Switch's success is not just from more kids and casual gamers buying Nintendo hardware/software than before: all the players that PlayStation is losing in Japan haven't abandoned console gaming as a whole, most of them are moving to Switch and that trend is not going to stop anytime soon.
I don't have any hope for Kondo ever releasing a game on a non-Sony console/handheld, even when The Legend of Heroes and Ys decline even further every year.



Marth said:

Switch 3rd party support was a joke for the first 3 years.
Only now its getting where it should have been.

From Japanese-publishers' perspective, yes, clearly.



"Quagmire, are you the type of guy who takes 'no' for an answer ?"
"My lawyer doesn't allow me to answer that question"

PSN ID: skmblake | Feel free to add me

Whether its Sakura Wars, Densha GO!, Dragon Ball, Gundam, Sword Art Online, Tales of - all of these games is really pushing graphics to such a degree that it could not be ported to the Switch. Certain decision-makers would simply like to deny reality and allow franchisees to fall into obscurity on their home market rather than have to Switch as part of their multiple launch day plans.
Sakura Wars is a great example, Sega gets over 1 million sales of VC4 and what do they do? PS4 exclusive that apparently hasn't even sold 300K worldwide... later we wonder why their Japanese video game division is struggling. Also you cannot tell me it doesn't make some sense to port certain Yakuza titles to the Switch and try to build an audience for the franchise. 

In any case, Marvelous, Koei, Konami, Nippon Ichi, and other smaller studios will eat into their market share in the coming years if they maintain their current road-map. 



noshten said:

Whether its Sakura Wars, Densha GO!, Dragon Ball, Gundam, Sword Art Online, Tales of - all of these games is really pushing graphics to such a degree that it could not be ported to the Switch. Certain decision-makers would simply like to deny reality and allow franchisees to fall into obscurity on their home market rather than have to Switch as part of their multiple launch day plans.
Sakura Wars is a great example, Sega gets over 1 million sales of VC4 and what do they do? PS4 exclusive that apparently hasn't even sold 300K worldwide... later we wonder why their Japanese video game division is struggling. Also you cannot tell me it doesn't make some sense to port certain Yakuza titles to the Switch and try to build an audience for the franchise. 

In any case, Marvelous, Koei, Konami, Nippon Ichi, and other smaller studios will eat into their market share in the coming years if they maintain their current road-map. 

The medium-size companies and Capcomm, if they maintain their current road-map, will eat all the third-party market share on Switch.

And the other companies ( likewise Sega) go down on the road.