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Forums - Sales Discussion - Famitsu Sales: Week 2, 2021 (Jan 04 - Jan 10)

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The hard road that lies ahead of the PS5.
I won't bother making a software comparison for obvious reasons.



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Marth said:

The hard road that lies ahead of the PS5.
I won't bother making a software comparison for obvious reasons.

I forgot how well the Wii U did in japan, at least for the first 3 years.

and then the support pretty much dried up after splatoon/smash 4



Marth said:

Switch 3rd party support was a joke for the first 3 years.
Only now its getting where it should have been.

Yes, it was but Capcom is starting to change the tide with Monster Hunter Rise, Stories 2, GnG, and rumored RE in this year while SQE didn't even bother to announce a new exclusive Dragon Quest on Nintendo Switch in 2020. 



Farsala said:

Honestly I feel that 3rd parties have supported the Switch pretty well by now.

Koei Tecmo has supported since day 1.

SE had Octopath Traveler exclusive to Switch. DQXI was announced for the Switch before the Switch was even announced.

Konami joined the fray in 2020 with Momotaro.

Namco Bandai has supported the Switch quite well consistently.

Only notable exception was Capcom, and now in 2021 they will have the biggest game.

    Top 3rd Party Exclusives 2020 PS4:
  1. Final Fantasy VII Remake (Square Enix) - 932.821
  2. Resident Evil 3 (Capcom) - 258.676
  3. Yakuza 7: Like a Dragon (Sega) - 243.769
  4. Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 161.014
  5. Nioh 2 (Koei Tecmo) - 156.772
  6. Dragon Ball Z: Kakarot (Bandai Namco) - 149.654
  7. Cyberpunk 2077 (Spike Chunsoft) - 112.408
  8. Granblue Fantasy Versus (Cygames) - 111.094
  9. The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 96.140
  10. Sword Art Online: Alicization Lycoris (Bandai) - 85.010

Just look at the list of PS4 exclusives last year. Outside of VII Remake, Resident Evil 3, Nioh 2, and Cyberpunk 2077 all these games should have been on the Switch as well.

Bandai in particular had a huge drop in 2020 precisely because of their platform choices for MSG, DBZ:Kakarot, SAO:AL etc. They have a bunch of PS4/PS5 exclusives slated for 2021 or beyond that would have to be major hits in the West in order for them to not be in financial trouble. Also the management is blocking smaller titles from the Switch, as we've heard multiple times from some of their partners. 

Sega has probably managed more sales of Football Manager on the Switch than any Sega Japan developed games. They've made zero attempts to transition Yakuza to the system for example and are continuing to invest in chasing the Western unicorn. 

Square pretty much always under ships and hasn't really taken the Switch seriously, last year they should have had a Dragon Quest spin-off on the system be it Builders, Heroes or Monsters. While the DQXIS version of the PS4 is basically gone from the chart, Switch version continues to sell decently - yet Switch continues to be overlooked a very recent example was Densha de Go!! a train game launching exclusively on the PS4 this holiday period that they are porting to the Switch in March. No offense but that just shows how incompetent their strategy is. 

Capcom is turning things around this year, but it's that an excuse for not launching anything new quicker on the system? They just had two years in a row where they basically subpar results compared to the type of sales they used to achieve on the 3DS.

Finally, we have Level-5 that have been an absolute shitshow and make the rest of these companies seem like geniuses, how long are deep discounts on the eShop going to keep them afloat if they continue to not launch any new games on the system. They bet against their bread-and-butter and are now in dire straits. 

Good support up until 2021 - Koei Tecmo, Konami, Marvelous(mainly due to Nintendo convincing them to launch Sakuna on the Switch)

Outside of Konami, every big company has pretty much had a subpar strategy for the Switch considering that they had plenty of time to get a lot more games onto the system. There is a reason every title by Konami has surpassed 200K and they are the first Japanese 3rd Party with a multi-million-seller. Koei Tecmo is basically already being awarded for their decisions as Age of Calamity is already their best selling game of all time worldwide. Marvelous will be one of the studios that sees the most substantial growth in the coming years and wouldn't have made the list if it wasn't for Sakuna



Marth said:

The hard road that lies ahead of the PS5.
I won't bother making a software comparison for obvious reasons.

Here is another one.

Weekly hardware sales average needed from now on for the PS5 to catch up to [SYSTEM] by its 26th week (ending May 9, 2021) :
vs. WonderSwan - 14.864
vs. Dreamcast - 20.459
vs. PlayStation 4 - 22.254
vs. PlayStation Vita - 25.632
vs. Nintendo 64 - 30.688
vs. PlayStation 3 - 36.739
vs. Wii U - 38.770

Last edited by HereWeGo - on 18 January 2021

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TheBraveGallade said:
Marth said:

The hard road that lies ahead of the PS5.
I won't bother making a software comparison for obvious reasons.

I forgot how well the Wii U did in japan, at least for the first 3 years.

and then the support pretty much dried up after splatoon/smash 4

The Wii U didn't do well in any point of its life. It couldn't even reach 3.5m lifetime in Japan.

The graph shows how poorly the four most recent PS consoles have launched, because the Wii U is by no means a measuring stick for good sales. It had a typical launch allocation of 300k units, then had its first holiday season and right afterwards it was down to lackluster sales.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Marth said:

The hard road that lies ahead of the PS5.
I won't bother making a software comparison for obvious reasons.

Yowch, even the PS3 has rocketed ahead of it now. The PS brand is in real danger of becoming almost irrelevant in their own country in spite of the AAA support they still get by default.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Farsala said:

Honestly I feel that 3rd parties have supported the Switch pretty well by now.

Does it look "pretty well"?



noshten said:
Farsala said:

Honestly I feel that 3rd parties have supported the Switch pretty well by now.

Koei Tecmo has supported since day 1.

SE had Octopath Traveler exclusive to Switch. DQXI was announced for the Switch before the Switch was even announced.

Konami joined the fray in 2020 with Momotaro.

Namco Bandai has supported the Switch quite well consistently.

Only notable exception was Capcom, and now in 2021 they will have the biggest game.

    Top 3rd Party Exclusives 2020 PS4:
  1. Final Fantasy VII Remake (Square Enix) - 932.821
  2. Resident Evil 3 (Capcom) - 258.676
  3. Yakuza 7: Like a Dragon (Sega) - 243.769
  4. Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 161.014
  5. Nioh 2 (Koei Tecmo) - 156.772
  6. Dragon Ball Z: Kakarot (Bandai Namco) - 149.654
  7. Cyberpunk 2077 (Spike Chunsoft) - 112.408
  8. Granblue Fantasy Versus (Cygames) - 111.094
  9. The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 96.140
  10. Sword Art Online: Alicization Lycoris (Bandai) - 85.010

Just look at the list of PS4 exclusives last year. Outside of VII Remake, Resident Evil 3, Nioh 2, and Cyberpunk 2077 all these games should have been on the Switch as well.

Bandai in particular had a huge drop in 2020 precisely because of their platform choices for MSG, DBZ:Kakarot, SAO:AL etc. They have a bunch of PS4/PS5 exclusives slated for 2021 or beyond that would have to be major hits in the West in order for them to not be in financial trouble. Also the management is blocking smaller titles from the Switch, as we've heard multiple times from some of their partners. 

Sega has probably managed more sales of Football Manager on the Switch than any Sega Japan developed games. They've made zero attempts to transition Yakuza to the system for example and are continuing to invest in chasing the Western unicorn. 

Square pretty much always under ships and hasn't really taken the Switch seriously, last year they should have had a Dragon Quest spin-off on the system be it Builders, Heroes or Monsters. While the DQXIS version of the PS4 is basically gone from the chart, Switch version continues to sell decently - yet Switch continues to be overlooked a very recent example was Densha de Go!! a train game launching exclusively on the PS4 this holiday period that they are porting to the Switch in March. No offense but that just shows how incompetent their strategy is. 

Capcom is turning things around this year, but it's that an excuse for not launching anything new quicker on the system? They just had two years in a row where they basically subpar results compared to the type of sales they used to achieve on the 3DS.

Finally, we have Level-5 that have been an absolute shitshow and make the rest of these companies seem like geniuses, how long are deep discounts on the eShop going to keep them afloat if they continue to not launch any new games on the system. They bet against their bread-and-butter and are now in dire straits. 

Good support up until 2021 - Koei Tecmo, Konami, Marvelous(mainly due to Nintendo convincing them to launch Sakuna on the Switch)

Outside of Konami, every big company has pretty much had a subpar strategy for the Switch considering that they had plenty of time to get a lot more games onto the system. There is a reason every title by Konami has surpassed 200K and they are the first Japanese 3rd Party with a multi-million-seller. Koei Tecmo is basically already being awarded for their decisions as Age of Calamity is already their best selling game of all time worldwide. Marvelous will be one of the studios that sees the most substantial growth in the coming years and wouldn't have made the list if it wasn't for Sakuna

Using your own chart.

3rd Parties 2020 Top 30:

    1. NSW: Momotaro Dentetsu (Konami) - 1.233.023
    2. PS4: Final Fantasy VII Remake (Square Enix) - 932.821
    3. NSW: Minecraft (Microsoft) - 556.982
    4. NSW: Hyrule Warriors: Age of Calamity (Koei Tecmo) - 304.963
    5. PS4: Resident Evil 3 (Capcom) - 258.676
    6. NSW: eBaseball Powerful Pro Baseball 2020 (Konami) - 248.024
    7. PS4: Yakuza 7: Like a Dragon (Sega) - 243.769
    8. NSW: Fishing Spirits (Bandai Namco) - 207.472
    9. PS4: eBaseball Powerful Pro Baseball 2020 (Konami) - 180.243
    10. NSW: Mario & Sonic at the Olympic Games: Tokyo 2020 (Sega) - 167.411
    11. PS4: Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 161.014
    12. PS4: Nioh 2 (Koei Tecmo) - 156.772
    13. PS4: Persona 5 Scramble: The Phantom Strikers (Atlus) - 149.898
    14. PS4: Dragon Ball Z: Kakarot (Bandai Namco) - 149.654
    15. NSW: Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 133.978
    16. PS4: Trials of Mana (Square Enix) - 133.593
    17. PS4: One Piece: Pirate Warriors 4 (Bandai Namco) - 131.315
    18. NSW: One Piece: Pirate Warriors 4 (Bandai Namco) - 117.954
    19. PS4: Cyberpunk 2077 (Spike Chunsoft) - 112.408
    20. PS4: Granblue Fantasy Versus (Cygames) - 111.094
    21. NSW: Derby Stallion (Game Addict) - 108.570
    22. NSW: Dragon Quest XI S (Square Enix) - 101.956
    23. NSW: Trials of Mana (Square Enix) - 100.451
    24. PS4: The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 96.140
    25. NSW: Human: Fall Flat (Teyon Japan) - 87.440
    26. PS4: Sword Art Online: Alicization Lycoris (Bandai) - 85.010
    27. NSW: Sakuna: Of Rice and Ruin (Marvelous) - 84.814
    28. NSW: Hatsune Miku: Project Diva MegaMix (Sega) - 78.558
    29. NSW: Minecraft Dungeons: Hero Edition (Microsoft) - 65.831
    30. NSW: Persona 5 Scramble: The Phantom Strikers (Atlus) - 65.653 

Why isn't Konami porting Momotaro to PS4 as well? Just like MH to Switch it could be free sales for Konami. Why isn't Koei Tecmo or Sega making exclusive Warriors/ Olympic games for PS4? Why isn't Fishing Spirits for PS4 as well? Why isn't Taiko no Tastujin on PS4? Why was DQXI S exclusive for so long?

Unlike the power difference, 3rd parties have no excuse. But I suppose using outdated graphics on the PS4 might turn off some users, but Switch owners don't seem to mind so I am sure there are plenty on PS4 as well.

Endymion said:
Farsala said:

Honestly I feel that 3rd parties have supported the Switch pretty well by now.

Does it look "pretty well"?

I didn't say it was pretty well back then. I said pretty well by now.



Why isn't Sakuna on PS4? I don't see it in the top 30 so it doesn't exist. If it existed it would probably sell about the same to slightly more than the Switch version (like PS4/NSW multiplats ALWAYS do).