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Mnementh said:
Farsala said:

So 3rd parties try to make informed decisions on what each demographic buys and chooses the right system for it, great!

So why didn't

  1. Yakuza 7: Like a Dragon (Sega) - 243.769
  2. Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 161.014
  3. Dragon Ball Z: Kakarot (Bandai Namco) - 149.654
  4. Granblue Fantasy Versus (Cygames) - 111.094
  5. The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 96.140
  6. Sword Art Online: Alicization Lycoris (Bandai) - 85.010

release on Switch?

Because 3rd-parties mostly don't make informed decisions. The managers are just people, they decide based on a whim or their general like and dislike for platforms. If the dissonance between reality and wishes becomes too big, it may result in others forcing a decision, but some companies just have the deep pockets to sit out such decisions for a while.

No doubt 3rd-parties definitely choose based on system architecture, which can be seen as dislike. The PS2/PS3 was annoying to develop for, but since then PS4/PS5/XB1/XBS are similar to PC enough making porting easy. The Switch is a bit annoying to develop for with the storage limitations/cartridges and downgrading everything down. Smaller devs have said before that the porting process to Switch is expensive.