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Forums - Nintendo Discussion - Nintendo to Acquire Next Level Games

Does it make sense to acquire Moon games Studio ? I heard they're formed from a collective of independant devs, nothing centralized really.

Seeing as they're also popular with the PC market in general, I doubt working exclusively with nintendo is a solution here.



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Leynos said:

Shin'en is a tiny studio. I think it's less than 10 people. I'd love for Nintendo to have them tho. They are wizards with Nintendo hardware.

Shin'en is just 5 guys.

And yeah they work absolute black magic with the results they manage to get from Nintendo's hardware; Iridion 3D on GBA, Jett Rocket on Wii, Nano Assault on 3DS, and Fast Racing Neo on Wii U for example.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

The Wii games are their biggest success in pulling wizardry. Not just the hardware but they had a size limit of 40MB. I don't even know of a PS1 or Saturn game that small. I think even the early 90s arcade ports on those systems are 100MB at least lol.



Bite my shiny metal cockpit!

Leynos said:

The Wii games are their biggest success in pulling wizardry. Not just the hardware but they had a size limit of 40MB. I don't even know of a PS1 or Saturn game that small. I think even the early 90s arcade ports on those systems are 100MB at least lol.

Yeah Jett Rocket on 40MB is just insane, and it looks better than almost anything else on the platform and runs at 60fps to boot.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
Leynos said:

Shin'en is a tiny studio. I think it's less than 10 people. I'd love for Nintendo to have them tho. They are wizards with Nintendo hardware.

Shin'en is just 5 guys.

And yeah they work absolute black magic with the results they manage to get from Nintendo's hardware; Iridion 3D on GBA, Jett Rocket on Wii, Nano Assault on 3DS, and Fast Racing Neo on Wii U for example.

If Nintendo owned Shin'en then we just might get them to finally make a new F-Zero.

Leynos said:

The Wii games are their biggest success in pulling wizardry. Not just the hardware but they had a size limit of 40MB. I don't even know of a PS1 or Saturn game that small. I think even the early 90s arcade ports on those systems are 100MB at least lol.

Where they've shined the most so far has been with Punch-Out on Wii, and now Luigi's Mansion 3, which might even be their best selling game. :)



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CaptainExplosion said:
curl-6 said:

Shin'en is just 5 guys.

And yeah they work absolute black magic with the results they manage to get from Nintendo's hardware; Iridion 3D on GBA, Jett Rocket on Wii, Nano Assault on 3DS, and Fast Racing Neo on Wii U for example.

If Nintendo owned Shin'en then we just might get them to finally make a new F-Zero.

Leynos said:

The Wii games are their biggest success in pulling wizardry. Not just the hardware but they had a size limit of 40MB. I don't even know of a PS1 or Saturn game that small. I think even the early 90s arcade ports on those systems are 100MB at least lol.

Where they've shined the most so far has been with Punch-Out on Wii, and now Luigi's Mansion 3, which might even be their best selling game. :)

I was talking purely from a technical perspective. Jett and Fast Racing on Wii are more impressive considering both the hardware and size limit if only 40MB.

How they fit these in with 40MB is just insane. Just to give perspective even a Neo Geo game on PS1 or Saturn is still over 100MB and that is 2D.

Last edited by Leynos - on 11 January 2021

Bite my shiny metal cockpit!

We know Next Level Games are great at action-adventure games as seen in their stint with Luigi's Mansion, and from what I've heard about the Mario Strikers games they're also adept at soccer games, so what other genres have they shown themselves to be good at?



Leynos said:
CaptainExplosion said:

If Nintendo owned Shin'en then we just might get them to finally make a new F-Zero.

Leynos said:

The Wii games are their biggest success in pulling wizardry. Not just the hardware but they had a size limit of 40MB. I don't even know of a PS1 or Saturn game that small. I think even the early 90s arcade ports on those systems are 100MB at least lol.

Where they've shined the most so far has been with Punch-Out on Wii, and now Luigi's Mansion 3, which might even be their best selling game. :)

I was talking purely from a technical perspective. Jett and Fast Racing on Wii are more impressive considering both the hardware and size limit if only 40MB.

How they fit these in with 40MB is just insane. Just to give perspective even a Neo Geo game on PS1 or Saturn is still over 100MB and that is 2D.

That's an absurdly efficient level of optimization. If companies put half the efford in optimizing like they did, we wouldn't fill multiple terabyte memories with only a handful of games,



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Dulfite said:
TheBraveGallade said:

RIP Alphadream though, thats another company nintendo should have bought...

They doomed themselves with focusing too much on ports of old games in the waning years of the 3DS (when people weren't buying as many games for it). I hope M&L lives as I love the series, but that was poor management by a company that should have been focused on new content for 3DS and Switch.

They doomed themselves with their wish to branch out to the PS4 and mobile. Nintendo doesn't buy studios that aren't aboard with them, and AlphaDream clearly wasn't. Their remakes of older Mario & Luigi games were a means to maintain cashflow while working on games for non-Nintendo platforms.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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RolStoppable said:
Dulfite said:

They doomed themselves with focusing too much on ports of old games in the waning years of the 3DS (when people weren't buying as many games for it). I hope M&L lives as I love the series, but that was poor management by a company that should have been focused on new content for 3DS and Switch.

They doomed themselves with their wish to branch out to the PS4 and mobile. Nintendo doesn't buy studios that aren't aboard with them, and AlphaDream clearly wasn't. Their remakes of older Mario & Luigi games were a means to maintain cashflow while working on games for non-Nintendo platforms.

That kind of reminds me of Game Freak's attempts to branch out from Pokemon by releasing multiplatform games. I'm not sure if GameFreak being owned by Nintendo in its entirety would solve their issues, but then again, anything related to the ownership of Pokemon's IP is a headache waiting to happen.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.