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Forums - Gaming Discussion - Might get worse for CDPR....

Anyone still defending CDPR, watch this video:
https://youtu.be/_CymqHdNYkg

Also RIP Hwangbo, you will be missed



Just a guy who doesn't want to be bored. Also

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I was planning to wait for a proper next gen version, but I think I'll simply pass on this 'game'. It just seems very badly put together. Nice eye candy, yet by the time this is in a more playable, more finished state, better eye candy will be out with real game play.

The problem is, yes they might fix it and even finish the game. However, reviewers can't be trusted, and since there are already tons of people proclaiming it the best game ever in its current state, players can't be trusted either. It's not that I mind buying a dud, it's sinking time into it to come out feeling frustrated with what could have been.

I guess the magic is gone. I enjoyed the branching paths in The Witcher 2, felt revolutionary to play the story from both sides. (I had two saves going concurrently, playing from both sides a mission at a time). TW3 was a step back to that, Cyberpunk seems to have regressed even further. It's like every new gen brings less options.



SvennoJ said:

I was planning to wait for a proper next gen version, but I think I'll simply pass on this 'game'. It just seems very badly put together. Nice eye candy, yet by the time this is in a more playable, more finished state, better eye candy will be out with real game play.

The problem is, yes they might fix it and even finish the game. However, reviewers can't be trusted, and since there are already tons of people proclaiming it the best game ever in its current state, players can't be trusted either. It's not that I mind buying a dud, it's sinking time into it to come out feeling frustrated with what could have been.

I guess the magic is gone. I enjoyed the branching paths in The Witcher 2, felt revolutionary to play the story from both sides. (I had two saves going concurrently, playing from both sides a mission at a time). TW3 was a step back to that, Cyberpunk seems to have regressed even further. It's like every new gen brings less options.

Welcome to my jaded reality. 

This is what I've been wanting from a myriad of AAA companies, and they all end up resorting to "ooh, small shiny thing!". Each time it happens, another time AI is braindead, another time a game hasn't really innovated as much to push the entire medium forward, and never backward (unless you're like Nintendo, who does this EVERY FUCKING TIME WITH EVERY GAME, lookin at you New Horizons!).

I know Cyberpunk will get those patches, but I know for damn sure they'll never fix the AI or deliver on most of those near decade long promises, because really, thinking like a stuck up CEo/Manager, I'd say that wouldn't make me money or business sense, and considering all that's transpired, those buggers haven't been fired yet, so we're likely to see an outcome of half delivered promises up to a year or two down the line, but they'll never reach NMS level of redemption. 

But this is me, this is me nearly all the time, bud. I'm hella jaded, because I'm at that stage where I know we should be getting better AI, bigger and more immersive, interactive worlds, but we're never getting them any time soon, because suits are greedy fuckers, who quite literally hold back innovation, because it doesn't line their coffers. I look at all these AAA games and I know they can be so much more, but they don't, because someone's always holding them back from being what they could be, and that really gets me jaded like fuck.

I'm used to expecting the absolute worst at this point in my gaming life tbh. New game announced for PC?, bet it'll go EGS exclusive or come with MT's, be a butchered port, or a 2077 bugfest experience, or a genre that's well and truly saturated to fuck (like FPS, TBS, TBRPG, BR etc). At first I tried looking at the positives, but those just grew smaller over the years, and well, EG made damn sure I don't look forward to any kind of small or even big game, without me flinging hate at a dev team for being so damn short sighted with an obvious as fuck short term, anti-consumer deal.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Eagle367 said:

Anyone still defending CDPR, watch this video:
https://youtu.be/_CymqHdNYkg

Also RIP Hwangbo, you will be missed

Chazore said:
SvennoJ said:

I was planning to wait for a proper next gen version, but I think I'll simply pass on this 'game'. It just seems very badly put together. Nice eye candy, yet by the time this is in a more playable, more finished state, better eye candy will be out with real game play.

The problem is, yes they might fix it and even finish the game. However, reviewers can't be trusted, and since there are already tons of people proclaiming it the best game ever in its current state, players can't be trusted either. It's not that I mind buying a dud, it's sinking time into it to come out feeling frustrated with what could have been.

I guess the magic is gone. I enjoyed the branching paths in The Witcher 2, felt revolutionary to play the story from both sides. (I had two saves going concurrently, playing from both sides a mission at a time). TW3 was a step back to that, Cyberpunk seems to have regressed even further. It's like every new gen brings less options.

Welcome to my jaded reality. 

This is what I've been wanting from a myriad of AAA companies, and they all end up resorting to "ooh, small shiny thing!". Each time it happens, another time AI is braindead, another time a game hasn't really innovated as much to push the entire medium forward, and never backward (unless you're like Nintendo, who does this EVERY FUCKING TIME WITH EVERY GAME, lookin at you New Horizons!).

I know Cyberpunk will get those patches, but I know for damn sure they'll never fix the AI or deliver on most of those near decade long promises, because really, thinking like a stuck up CEo/Manager, I'd say that wouldn't make me money or business sense, and considering all that's transpired, those buggers haven't been fired yet, so we're likely to see an outcome of half delivered promises up to a year or two down the line, but they'll never reach NMS level of redemption. 

But this is me, this is me nearly all the time, bud. I'm hella jaded, because I'm at that stage where I know we should be getting better AI, bigger and more immersive, interactive worlds, but we're never getting them any time soon, because suits are greedy fuckers, who quite literally hold back innovation, because it doesn't line their coffers. I look at all these AAA games and I know they can be so much more, but they don't, because someone's always holding them back from being what they could be, and that really gets me jaded like fuck.

I'm used to expecting the absolute worst at this point in my gaming life tbh. New game announced for PC?, bet it'll go EGS exclusive or come with MT's, be a butchered port, or a 2077 bugfest experience, or a genre that's well and truly saturated to fuck (like FPS, TBS, TBRPG, BR etc). At first I tried looking at the positives, but those just grew smaller over the years, and well, EG made damn sure I don't look forward to any kind of small or even big game, without me flinging hate at a dev team for being so damn short sighted with an obvious as fuck short term, anti-consumer deal.

The shiniest possible graphics look like the worst resource guzzler, leaving only the crumbs for deeper aspects of games like gameplay, AI, interactivity, openness, multidimensionality and nonlinearity.
The other enemy for games aiming at such deeper goals is how much time and money they can cost if the wishlist gets out of control, like in Star Citizen, if we want an example of a game where they try to fulfil the promises, but keep on promising too many new things and get caught in a neverending vicious circle, or like in Duke Nukem Forever, where 15 years of promises were actually fulfilled with a giant pile of dung. All this frightens both execs and investors, and the latter cannot really play innocent as if execs took the easy, shiny and sloppy, but financially safest choice by themselves.
The only solution could be to decide the deepest aspects of a game first, ensure they are viable on the HW they are expected to run on and only at the end decide the level of graphics that will be viable too on top of them, but this will make pure graphics whores unhappy. But both Ninty and the best CDPR past games, and many other excellent games and devs teach us that really good games don't need to please graphics whores first to succeed.
I don't think last gen computing power was the problem: 7th gen had powerful enough CPUs and GPUs, but really not enough RAM for the largest and most interactive worlds, unless devs devised clever and as smooth as possible ways to dynamically load limited portions of an open world at a time, a thing that in a very coarse way was done even during 6th gen, for example in Morrowind (with the added compromise of separating with non dynamic loadings single indoors environments from the large, dynamically loaded oudoors), but 8th gen was totally capable of managing games with vast interactive worlds.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Alby_da_Wolf said:

The shiniest possible graphics look like the worst resource guzzler, leaving only the crumbs for deeper aspects of games like gameplay, AI, interactivity, openness, multidimensionality and nonlinearity.
The other enemy for games aiming at such deeper goals is how much time and money they can cost if the wishlist gets out of control, like in Star Citizen, if we want an example of a game where they try to fulfil the promises, but keep on promising too many new things and get caught in a neverending vicious circle, or like in Duke Nukem Forever, where 15 years of promises were actually fulfilled with a giant pile of dung. All this frightens both execs and investors, and the latter cannot really play innocent as if execs took the easy, shiny and sloppy, but financially safest choice by themselves.
The only solution could be to decide the deepest aspects of a game first, ensure they are viable on the HW they are expected to run on and only at the end decide the level of graphics that will be viable too on top of them, but this will make pure graphics whores unhappy. But both Ninty and the best CDPR past games, and many other excellent games and devs teach us that really good games don't need to please graphics whores first to succeed.
I don't think last gen computing power was the problem: 7th gen had powerful enough CPUs and GPUs, but really not enough RAM for the largest and most interactive worlds, unless devs devised clever and as smooth as possible ways to dynamically load limited portions of an open world at a time, a thing that in a very coarse way was done even during 6th gen, for example in Morrowind (with the added compromise of separating with non dynamic loadings single indoors environments from the large, dynamically loaded oudoors), but 8th gen was totally capable of managing games with vast interactive worlds.

Star Citizen is mired with tacked on promises, but at the same time, it is being handled by possibly the worst guy in history, with peter and Todd howard right behind him. Roberts mishandled his old games, his movies and even his current game project for now a decade. The man is not fit for overseeing the dev of the game at all, and I'm surprised hardly anyone here even knows of Robert's previous dev history.

CDPR was supposed to get the scope of the game sorted within the first two years, concepts at least drawn up and finished within 2 years at the least. It feels like they wasted 6 years dicking around with concepts and other ideas for 6 years and the last 2ish years spent cobbling together demos and what is apparently a "final product", but it's obvious that management was the lead cause, because devs do as they are told when you're in a AAA style company.

I do strongly feel like 2077 should have targeted current gen and PC, instead of last gen, last gen refresh systems, because that's just adding more tasks to getting the game out the door. We know what happens when a game is cross-gen, it ends up looking half n' half, because it's designed for the weaker hw, and those limitations end up being tacked onto hw that should be more than capable of running said game.

Like this new gen for example, I fully expect us to finally move past super poor shadow/object LoD's, because last gen on PC ports basically had shadow/object LoD's having the game worlds look like a slideshow (seeing shadows and object LoD's like in GTA V practically drawn into view within 1-2ft and that's jarring to someone like me, even when driving in those games). If we cannot move past last gen limitations with current gen, it's going to be another scenario of "slightly pretty, but more of the same", which means we're stifling once again, when we shouldn't.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

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Eagle367 said:

Anyone still defending CDPR, watch this video:
https://youtu.be/_CymqHdNYkg

Also RIP Hwangbo, you will be missed

I tried to replicate the stuff in that video and couldn’t. At least what was shown in the first twenty minutes or so of the video. NPC’s don’t disappear for me, vehicles haven’t randomly popped in one time in my sixteen hours in the game. I do agree with the video about the RPG elements being lacking but at the same time, I’m perfectly fine with a GTA game with RPG elements. 

Disagree about the city being lifeless as well. You can walk around and find all sorts of interesting shit happening. The guy seemed to pick a random NPC and follow them around expecting something cool to happen or some routine that he could observe the NPC doing for eternity. Like he expected the NPC to go to work, go to lunch, leave work, do something, go home and sleep, and do it all again the next day LOL. I can’t think of any open world game outside of RDR2 where that’s happened and there are way less NPC’s in RDR2. I enjoy the random elements of the city, they did a good job there. I was on a mission earlier and stumbled upon two dudes arguing about a drug deal. It escalated until the higher “rank” guy accused the other of stealing some of the drugs he’d collected for him and tried to kill him. Other dude shot and killed him and ran off. NPC’s around ran off or ducked for cover.

Ill give the rest of the video a view some other time.



LudicrousSpeed said:
Eagle367 said:

Anyone still defending CDPR, watch this video:
https://youtu.be/_CymqHdNYkg

Also RIP Hwangbo, you will be missed

I tried to replicate the stuff in that video and couldn’t. At least what was shown in the first twenty minutes or so of the video. NPC’s don’t disappear for me, vehicles haven’t randomly popped in one time in my sixteen hours in the game. I do agree with the video about the RPG elements being lacking but at the same time, I’m perfectly fine with a GTA game with RPG elements. 

Disagree about the city being lifeless as well. You can walk around and find all sorts of interesting shit happening. The guy seemed to pick a random NPC and follow them around expecting something cool to happen or some routine that he could observe the NPC doing for eternity. Like he expected the NPC to go to work, go to lunch, leave work, do something, go home and sleep, and do it all again the next day LOL. I can’t think of any open world game outside of RDR2 where that’s happened and there are way less NPC’s in RDR2. I enjoy the random elements of the city, they did a good job there. I was on a mission earlier and stumbled upon two dudes arguing about a drug deal. It escalated until the higher “rank” guy accused the other of stealing some of the drugs he’d collected for him and tried to kill him. Other dude shot and killed him and ran off. NPC’s around ran off or ducked for cover.

Ill give the rest of the video a view some other time.

It's just all very strange. Many people have complained about NPCs disappearing when you turn your back on them. Why does it happen to some people but not to others. He also goes on about noticing many of the same glitches he's seen in other videos, including in his own play through and it's always the same. Yet you keep saying everything is fine. Are there multiple versions of the game in circulation???

"I was on a mission earlier and stumbled upon two dudes arguing about a drug deal." What you're describing is a scripted event, not radiant AI. The video goes into those scripted events and he also states he doesn't expect everyone to have daily routines, yet couldn't find anyone with a routine. His main complaint is, everything that happens is the same for everyone else. You can't change the outcome, you can't influence the sequence of events down to the exact moment npcs are supposed to die. That's fine for a linear game like Naughty Dog makes, completely at odds with open world design.

Anyway I was listening to it while playing FS2020 so I haven't actually seen everything he talked about, yet how many videos have to show the same things in different footage? This game is a step back in so many ways. CDPR should forget about open world design and go back to TW2 style game design. It didn't work for me in TW3 and this just seems so much worse. CDPR is great at making scripted events, side quests and they do a decent job at creating the illusion of freedom and choice. Yet throwing in a completely broken open world undermines all that.

Rockstar can't fully pull it off either btw. RDR2 falls apart in many of the main missions as well as GTA 5. Imo Fallout is far better at placing scripted stories inside a living open world. Up to Fallout 4 anyway.



I didn't experience it so everyone else is lying. Also not having full routines is one thing but not having any routine whatsoever is quite another. Also a creepy NPC that follows you everywhere. Cars bugging out, etc. And did you guys check to see whether the sequences are randomized or completely preset? Like a gang fight in the street does it happen randomly or does it happen everytime you reload the game and go to that area? I mean it's clear to me Wood wasn't the only one who suffered these issues as they have all been mentioned elsewhere. Also he's a pretty chill and forgiving guy with regards to games. I've watched multiple of his videos and he gives a lot of leeway to games. So for him to say this about Cyberpunk 2078 means something. And at the very least cam you guys acknowledge that this game isn't revolutionary or special whatsoever? Like it isn't reinventing the wheel on any aspect of gaming. It's just another bug filled first person shooter



Just a guy who doesn't want to be bored. Also

shikamaru317 said:
LudicrousSpeed said:

I tried to replicate the stuff in that video and couldn’t. At least what was shown in the first twenty minutes or so of the video. NPC’s don’t disappear for me, vehicles haven’t randomly popped in one time in my sixteen hours in the game. I do agree with the video about the RPG elements being lacking but at the same time, I’m perfectly fine with a GTA game with RPG elements. 

Disagree about the city being lifeless as well. You can walk around and find all sorts of interesting shit happening. The guy seemed to pick a random NPC and follow them around expecting something cool to happen or some routine that he could observe the NPC doing for eternity. Like he expected the NPC to go to work, go to lunch, leave work, do something, go home and sleep, and do it all again the next day LOL. I can’t think of any open world game outside of RDR2 where that’s happened and there are way less NPC’s in RDR2. I enjoy the random elements of the city, they did a good job there. I was on a mission earlier and stumbled upon two dudes arguing about a drug deal. It escalated until the higher “rank” guy accused the other of stealing some of the drugs he’d collected for him and tried to kill him. Other dude shot and killed him and ran off. NPC’s around ran off or ducked for cover.

Ill give the rest of the video a view some other time.

Yeah, I also had issues with that video, what I watched of it anyway. Much like you, I haven't experienced most of the glitches that people claim to see. I don't think I've seen an NPC disappear once. Is the NPC AI amazing? No, not really, I especially hate how they all crouch down on the street if you fight somebody and then get stuck in that crouched position, you would think that some would run screaming or something. But some of the things he is expecting for the AI are just unrealistic, like a full daily routine for NPC's in a game the size of Cyberpunk that makes use of NPC randomization. Basically only Rockstar and Bethesda do NPC's with routines that I can think of, and Bethesda games have less than 1/10th the number of NPC's that there are in Cyberpunk, while RDR2's budget was more than twice Cyberpunk; RDR2 is basically a AAAA game, Cyberpunk is a mere AAA, people shouldn't be going in with AAAA expectations for it. 

Some of the things that CD Projekt talked about in early demos like the deep romance system and car customization CD Projekt said in later interviews had been cut from the game, so it's not really fair to say that they lied about those features, lots of devs talk about features early development that later get cut due to lack of time or an inability to make them work within the games budget. This isn't a No Man's Sky like scenario where the game released without half the features that Hello Games promised for it, without the devs telling people that the game wouldn't release with those features beforehand. 

He was playing on PC and also referenced the PlayStation version, which has much less NPC action going on. Maybe on PC it is tied to whatever CPU you are running, and the NPC's disappear/cars pop in randomly depending on the load on your hardware. Or maybe it's just in a particular area where he was filming, idk. But I haven't seen any of that in my version. I have seen numerous videos of the cars popping in, maybe they were on an older version and it's been fixed in an update. I haven't had time to play as much as I'd like.

My problems with the game so far don't have shit to do with bugs or glitches. I think those have been blown way out of proportion. My issues are some of the AI elements and the RPG elements being mostly cosmetic, or fake. At least in terms of dialogue and story paths. I think some of that stuff is pretty lame, how none of your choices really matter in the end. I'd much prefer something like New Vegas or even Witcher 3 where your dialogue options and choices made actually make a difference. The only big difference I have read about in the game is that if you pick to be a dude, you can't shack up with Judy. That's about it.

But other areas are super deep and RPG like, so idk what went on during development, maybe they just got too ambitious and ran out of time for what they wanted to incorporate. At the end of the day, maybe that's a good thing. I mean look at RDR2, they clearly had all the time they wanted to flesh out every single element and every single system in the game that they wanted. And while the end result was certainly impressive (still easily the most impressive game ever made imho), it didn't make it very fun to play. I have my hands full trying to figure out crafting and hacking, maybe it's good that the other stuff doesn't exist.



Eagle367 said:

I didn't experience it so everyone else is lying. Also not having full routines is one thing but not having any routine whatsoever is quite another. Also a creepy NPC that follows you everywhere. Cars bugging out, etc. And did you guys check to see whether the sequences are randomized or completely preset? Like a gang fight in the street does it happen randomly or does it happen everytime you reload the game and go to that area? I mean it's clear to me Wood wasn't the only one who suffered these issues as they have all been mentioned elsewhere. Also he's a pretty chill and forgiving guy with regards to games. I've watched multiple of his videos and he gives a lot of leeway to games. So for him to say this about Cyberpunk 2078 means something. And at the very least cam you guys acknowledge that this game isn't revolutionary or special whatsoever? Like it isn't reinventing the wheel on any aspect of gaming. It's just another bug filled first person shooter

Can you quote where anyone in this thread implied others are lying if they say they experienced bugs or glitches? The guy has them on video, so that would be a bad position to take. What people are failing to realize is that you can have a very buggy game but it doesn't mean everyone will experience the same bugs or glitches. For example Skyrim on PS3 was apparently an incredibly buggy piece of shit with loads of glitches and bugs that could even render your play through ruined. I played through it and got the platinum with only a couple small annoying bugs, like the memory bug that required me to restart my PS3 so the game would run at more than 4 frames per second.

Also no, I won't acknowledge that the game isn't "special" because "special" is subjective. From what I have played, it's easily a top 3 game of 2020. To me, that's special. Might not be to you.