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LudicrousSpeed said:
Eagle367 said:

Anyone still defending CDPR, watch this video:

Also RIP Hwangbo, you will be missed

I tried to replicate the stuff in that video and couldn’t. At least what was shown in the first twenty minutes or so of the video. NPC’s don’t disappear for me, vehicles haven’t randomly popped in one time in my sixteen hours in the game. I do agree with the video about the RPG elements being lacking but at the same time, I’m perfectly fine with a GTA game with RPG elements. 

Disagree about the city being lifeless as well. You can walk around and find all sorts of interesting shit happening. The guy seemed to pick a random NPC and follow them around expecting something cool to happen or some routine that he could observe the NPC doing for eternity. Like he expected the NPC to go to work, go to lunch, leave work, do something, go home and sleep, and do it all again the next day LOL. I can’t think of any open world game outside of RDR2 where that’s happened and there are way less NPC’s in RDR2. I enjoy the random elements of the city, they did a good job there. I was on a mission earlier and stumbled upon two dudes arguing about a drug deal. It escalated until the higher “rank” guy accused the other of stealing some of the drugs he’d collected for him and tried to kill him. Other dude shot and killed him and ran off. NPC’s around ran off or ducked for cover.

Ill give the rest of the video a view some other time.

It's just all very strange. Many people have complained about NPCs disappearing when you turn your back on them. Why does it happen to some people but not to others. He also goes on about noticing many of the same glitches he's seen in other videos, including in his own play through and it's always the same. Yet you keep saying everything is fine. Are there multiple versions of the game in circulation???

"I was on a mission earlier and stumbled upon two dudes arguing about a drug deal." What you're describing is a scripted event, not radiant AI. The video goes into those scripted events and he also states he doesn't expect everyone to have daily routines, yet couldn't find anyone with a routine. His main complaint is, everything that happens is the same for everyone else. You can't change the outcome, you can't influence the sequence of events down to the exact moment npcs are supposed to die. That's fine for a linear game like Naughty Dog makes, completely at odds with open world design.

Anyway I was listening to it while playing FS2020 so I haven't actually seen everything he talked about, yet how many videos have to show the same things in different footage? This game is a step back in so many ways. CDPR should forget about open world design and go back to TW2 style game design. It didn't work for me in TW3 and this just seems so much worse. CDPR is great at making scripted events, side quests and they do a decent job at creating the illusion of freedom and choice. Yet throwing in a completely broken open world undermines all that.

Rockstar can't fully pull it off either btw. RDR2 falls apart in many of the main missions as well as GTA 5. Imo Fallout is far better at placing scripted stories inside a living open world. Up to Fallout 4 anyway.