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Forums - Gaming Discussion - Square Enix reports ¥6.5b loss for HD games, driven by poor performance of Marvel's Avengers

sales2099 said:
Sounds good to me. Karma for making the exclusive DLC deal.

Karma for making a shitty game by default and forcing one of their best western develoment teams to work on this pile of trash. With or without the exclusivity deal that they had to honor (due to Sony owning the IP) this game would have bombed (thankk god for that).



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Chazore said:
That's what happens when you do exclusivity for one console, fuck over 2 other consoles and PC. You reap what you sow, get mad SE, get top kek levels of mad and deal with it. You bitched about TR sales when you made that crappy timed deal with Xbox, then Deus Ex MKD when you pulled those MT's and edition versions, now you've done it again and it's all on you as usual.

Maybe, I dunno, it's not that hard, but don't do shitty timed deals with just one sodding console?. Maybe release for all 3 and PC, to maximise sales, both short term and long tail?. I really think most pubs are thick as hell when they always end up putting way, way too much focus on short term gains over losing long term gains and customer trust.

I didn't buy into Avengers due to the deal and that it's GaaS, but I sure as hell ain't buying FF VIIR because it's in parts, and timed exclusive, so fuck paying a high price for part one a year later. Hop you learn from this SE, but you've done it multiple times for years, so I'm sure you won't learn from this and just look for something else to blame, as greedy, garbage publisher suits tend to do.

Do you really think that that was the reason the game bombed? Man, I taught that people come to this site to get some actual industry insights, not to vent their frustrations, but it seems I was wrong.



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shikamaru317 said:
Kowan said:

What does the Spiderman dlc and ff7r have to do with anything lol? Ff7r was successful and that DLC isn't even out yet.

Well, both games released on this financial year, and yet they are still posting a loss for the financial year on HD games. If FF7R hadn't been timed exclusive to PS4 for one year, perhaps the Xbox and PC versions would have sold well enough to offset the poor sales of Avengers. But then we don't know how well Sony compensated Square Enix for that 1 year timed exclusivity either, maybe they paid them enough for it that the extra Xbox and PC sales wouldn't have offset the poor Avengers sales. As for the PS exclusive Spider-Man DLC for Avengers, it's possible that some Xbox and PC gamers boycotted Avengers over the decision to lock Spider-Man to PS4/PS5.

This loss is not for the financial year. But for the financial quarter (2nd quarter). FFVII released last quarter, so even if it wasn't timed exclusive, the majority of the extra sales would have been counted for the last quarter because FF games are very front loaded. And as you said, we don't how much Sony paid for the exclusivity.

Last edited by Astral - on 07 November 2020

imagine getting hold of the biggest license in the world right now to make a videogame out of and still managing to make it fail because of how bad the decision making was. I would never hope for a game to fail, but I certainly don't feel bad when one like this does when everything they were doing was going against it

whether it be the live service route they went with, the porn parody character designs, microtransactions, the grinding, the amount of cross-promotion they did with exclusive costumes, locking spider-man from half the player base, the bugs and glitches, etc

it's the biggest game in a while that really felt like it was made by a committee of old people with the thought of "how much money can we squeeze out of this first and keep making more" rather than making a good game


Last edited by FloatingWaffles - on 07 November 2020

shikamaru317 said:
Jranation said:
Did UA3 on Switch also flopped? That game seemed like have a lower budget but it uses the same characters.

Sold 1.02m in the first 5 months, compared to an estimated 3m in 2 months for Avengers. But like you said, UA3 is a much lower budget game, likely turned a profit, whereas Avengers doesn’t seem to have made back it’s budget so far.

I see. And the fact UA3 is only on 1 platform vs the Avengers which is on multiples platforms..... big yikes to SE. Handled it pretty badly. 



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Astral said:
shikamaru317 said:

Well, both games released on this financial year, and yet they are still posting a loss for the financial year on HD games. If FF7R hadn't been timed exclusive to PS4 for one year, perhaps the Xbox and PC versions would have sold well enough to offset the poor sales of Avengers. But then we don't know how well Sony compensated Square Enix for that 1 year timed exclusivity either, maybe they paid them enough for it that the extra Xbox and PC sales wouldn't have offset the poor Avengers sales. As for the PS exclusive Spider-Man DLC for Avengers, it's possible that some Xbox and PC gamers boycotted Avengers over the decision to lock Spider-Man to PS4/PS5.

This loss is not for the financial year. But for the financial quarter (2nd quarter). FFVII released last quarter, so even if it wasn't timed exclusive, the majority of the extra sales would have been counted for the last quarter because FF games are very front loaded. And as you said, we don't how much Sony paid for the exclusivity.

Still pretty bad results all together if you ask me. Only 1 decent quarter and pretty much a net zero result over 18 months. Square Enix is better of making mobile games it seems. 



Please excuse my (probally) poor grammar

JRPGfan said:
shikamaru317 said:

Yeah, I just saw that Sega is expecting big losses for the financial year and is asking up to 600 employees to voluntarily resign to try and cut costs.

Hopefully Sega leaves all the Atlus people alone (seriously dont touch them!).
Or sell Atlus to Sony :)

Nintendo would be a better choice. Weak hardware suits them and many other Japanese developers better. Also Playstation isn't nearly as strong in Japan as in the rest of the world anymore. 



Please excuse my (probally) poor grammar

Azzanation said:
PotentHerbs said:

I can't believe we have users in this thread still crying about Spiderman DLC lol. 

No mate, i could care less about Spiderman. Just bringing up anti consumer moves. Serves Square right. Game is a disaster and well deserved to be.

DonFerrari said:

Or thinking that FFVIIR lost money while believing these games would earn a lot by being on GP.

Unable to read through the lines. I bring Squares decisions up because the company is lost a fair bit of money and when they shill out to companies, its good they get a hard lesson knowing that they would have made alot more money if they went the other way or didnt try to slap other users in the face.

Also this isnt about Xbox, FF7 is a timed exclusives meaning they also shafted thier PC audience, small little gaming Apps like Steam with 100s of million users cannot buy FF7. More customers = more money. When they start crying why they arent profiting as good as they should, they need look in the mirror and go "thats why"

Understood so it is just you showing your accute business accumen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Azzanation said:

Well Square shouldnt do stupid chit. Averagers Spiderman exclusive content and FF7 timed exclusive should be a valid lesson to them. Stop limiting your games and content to customers and they will make more money.

FFVII was hugely profitable for them though. 

This is more about Marvel flopping. I mean FFVII sold more in 3 days on one platform then avengers sold over a month on everyplatform combined

Last edited by Otter - on 07 November 2020

Otter said:
Azzanation said:

Well Square shouldnt do stupid chit. Averagers Spiderman exclusive content and FF7 timed exclusive should be a valid lesson to them. Stop limiting your games and content to customers and they will make more money.

FFVII was hugely profitable for them though. 

This is more about Marvel flopping

And when we look at the additional sales Xbox had for FF XIII and XV we can see that it wouldn't really change much the profit of VIIR.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."