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Forums - Sales Discussion - Capcom expects Monster Hunter Rise to sell over 1 million units in Japan

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By the way new game play of 6 minutes has been added to the twitter account of MH.
Your thoughts?



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Marth said:
IcaroRibeiro said:

So 1 million in 5 days I think, it's a very reasonable prediction tbh

Still lowballing.

Up to 2M should be doable for MH:R first week in Japan.

2 million is high end. Previous titles opened between 1.3M (World) and 1.9M (Freedom 3). Two million is possible, but it would be definitely a great opening. Only 1M on the other hand would be disappointing.



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1 Million in the first week is just as nonsensical as 1 Million lifetime.

The game will more than likely do around 2 millions in japan alone first week. When you include worldwide, the number would probably be double that.

Capcom is probably downplaying their predictions so that they can show up at the end of their FY and say to the investors: " Well, would you look at that. It did far better than we expected!"



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Mnementh said:
Marth said:

Still lowballing.

Up to 2M should be doable for MH:R first week in Japan.

2 million is high end. Previous titles opened between 1.3M (World) and 1.9M (Freedom 3). Two million is possible, but it would be definitely a great opening. Only 1M on the other hand would be disappointing.

But the Switch is far more popular than almost all consoles(In japan), and especially compared to the PS4. Plus, by the time MH launches, the Switch will be at what, almost 20 million consoles sold there?

So I personally don't think 2 million first week is the absolute most optimistic sales the game can get. I personally think it's just pretty much what is expected the game to do.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Mnementh said:

2 million is high end. Previous titles opened between 1.3M (World) and 1.9M (Freedom 3). Two million is possible, but it would be definitely a great opening. Only 1M on the other hand would be disappointing.

But the Switch is far more popular than almost all consoles(In japan), and especially compared to the PS4. Plus, by the time MH launches, the Switch will be at what, almost 20 million consoles sold there?

So I personally don't think 2 million first week is the absolute most optimistic sales the game can get. I personally think it's just pretty much what is expected the game to do.

MonHun is a game people buy a console for, at nleast in japan. Bigger hardware base is never bad, but I doubt it really limited previous entries. The changes  made to the formula look enticing though, that may draw in new customers. But MonHun is hit or miss. And I highly doubt that in Japan someone who might like the series was never exposed to it before. So I think MonHun already showed it's potential customer base before. The West is a different thing.



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Sounds like a serious low ball if you ask me.



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Mnementh said:
Nautilus said:

But the Switch is far more popular than almost all consoles(In japan), and especially compared to the PS4. Plus, by the time MH launches, the Switch will be at what, almost 20 million consoles sold there?

So I personally don't think 2 million first week is the absolute most optimistic sales the game can get. I personally think it's just pretty much what is expected the game to do.

MonHun is a game people buy a console for, at nleast in japan. Bigger hardware base is never bad, but I doubt it really limited previous entries. The changes  made to the formula look enticing though, that may draw in new customers. But MonHun is hit or miss. And I highly doubt that in Japan someone who might like the series was never exposed to it before. So I think MonHun already showed it's potential customer base before. The West is a different thing.

That didn't stop World of pulling bigger numbers and (supposedly) bring new fans in. So factoring in MH newfound popularity with World, coupled with Switch gigantic success and the fact that almost all new historical Nintendo realted game doing better on it( and I would include MH in that), you have 1 million feeling like a very low number.

I mean, anything could happen, but I very much doubt it, and Rise will be at least a great game.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Mnementh said:

MonHun is a game people buy a console for, at nleast in japan. Bigger hardware base is never bad, but I doubt it really limited previous entries. The changes  made to the formula look enticing though, that may draw in new customers. But MonHun is hit or miss. And I highly doubt that in Japan someone who might like the series was never exposed to it before. So I think MonHun already showed it's potential customer base before. The West is a different thing.

That didn't stop World of pulling bigger numbers and (supposedly) bring new fans in. So factoring in MH newfound popularity with World, coupled with Switch gigantic success and the fact that almost all new historical Nintendo realted game doing better on it( and I would include MH in that), you have 1 million feeling like a very low number.

I mean, anything could happen, but I very much doubt it, and Rise will be at least a great game.

We talk about Japan. MonHun World is my low end example from above. It was OK, but not great in Japan. In the west it was different, and that I said too, that it could look different in the west.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020

10 years greatest game event!

bets: [peak year], [1], [2], [3], [4]

Mnementh said:
Nautilus said:

That didn't stop World of pulling bigger numbers and (supposedly) bring new fans in. So factoring in MH newfound popularity with World, coupled with Switch gigantic success and the fact that almost all new historical Nintendo realted game doing better on it( and I would include MH in that), you have 1 million feeling like a very low number.

I mean, anything could happen, but I very much doubt it, and Rise will be at least a great game.

We talk about Japan. MonHun World is my low end example from above. It was OK, but not great in Japan. In the west it was different, and that I said too, that it could look different in the west.

But didn't World do around 2 million with digital in Japan according to Famitsu(1.35 physical + digital = 2 million first week)?

I think you guys are underestimating Rise potential.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Mnementh said:

We talk about Japan. MonHun World is my low end example from above. It was OK, but not great in Japan. In the west it was different, and that I said too, that it could look different in the west.

But didn't World do around 2 million with digital in Japan according to Famitsu(1.35 physical + digital = 2 million first week)?

I think you guys are underestimating Rise potential.

Oh yeah, including digital it might've been at 2 million, which is still in the same range, but at the upper end.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020

10 years greatest game event!

bets: [peak year], [1], [2], [3], [4]