Mnementh said:
We talk about Japan. MonHun World is my low end example from above. It was OK, but not great in Japan. In the west it was different, and that I said too, that it could look different in the west. |
But didn't World do around 2 million with digital in Japan according to Famitsu(1.35 physical + digital = 2 million first week)?
I think you guys are underestimating Rise potential.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1