chakkra said:
Hiku said:
What does "only next-gen consoles with full RDNA 2 feature set" mean? Which one of the listed RDNA 2 features does PS5 not have? And who decides what full means between custom chips that both have unique properties that the other doesn't have?
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I think it means that there are some RDNA2 features that the other next-gen consoles don't have.
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Might not have understood my question, since you just repeated the statement. =p
Xbox Series X, PS5 and AMD's GPUs all have different RDNA2 solutions that have unique features that the others don't have.
And both Sony and MS developed RDNA2 together with AMD. So who gets to decide what a list of 'full features' means?
I guess it's just based on what AMD are using, because they're the only ones that call it RDNA2. PS5 and XSX call theirs RDNA2 based, because they're custom.
But the thing is, AMD's version is missing several features that PS5 has.
A PS5 engineer described it like this:

"More features, and one less."
I take it that means there's one feature that AMD are using in their GPUs now that PS5 is not. But PS5 has several more features that AMD doesn't.
MS may just be referring to DirectX Raytracing here, because DirectX is MS technology, so Sony use a different type of Raytracing.
chakkra said: We don't really know, but one thing is certain; MS is not legally allowed to make such a statement if it wasn't true, and I'm 100% sure that the other console manufacturers would not just stay quiet if what was said wasn't true, even if it is just a technicality. |
Probably. (Although they still advertised Destiny when they weren't legally allowed to.) Just trying to figure out what it means.
But I'm guessing it's just based on what AMD use, because people will read it and think RDNA2 is a standard, rather than one of three different approaches that were co-developed alongside each other, for different systems.
Last edited by Hiku - on 28 October 2020