Hiku said:
Might not have understood my question, since you just repeated the statement. =p I guess it's just based on what AMD are using, because they're the only ones that call it RDNA2. PS5 and XSX call theirs RDNA2 based, because they're custom. "More features, and one less." MS may just be referring to DirectX Raytracing here, because DirectX is MS technology, so Sony use a different type of Raytracing.
Probably. (Although they still advertised Destiny when they weren't legally allowed to.) Just trying to figure out what it means. |
You might be correct in saying that the PS5 might have features of their own not included in RDNA2, but it is not Microsoft's job (nor interest) to talk about that. They are only interested in letting people know that their console has the full RDNA2 set of features.
As to which are the features pertaining to X series? This Anandtech article about RDNA2 might give us some clues:
"AMD has previously disclosed that RDNA2 would be a DX12 Ultimate-level architecture..
Overall, DirectX 12 Ultimate focuses on 4 major features (and some minor spec changes): Ray tracing, tier 2 variable-rate shading, mesh shaders, and sampler feedback."
"Finally, AMD today is also confirming that they will offer support for Microsoft's DirecStorage API. Derived from tech going into the next-gen consoles, DirectStorage will allow game assets to be streamed directly from storage to GPUs, with the GPUs decompressing assets on their own. This bypasses the CPU, which under the current paradigm has to do the decompression and then send those decompressed assets to the GPU."