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Goatseye said:
KratosLives said:

Well ofcourse, they don't directx12, they have their own api, they have their own mesh shading tech and so on. I remember hearing mark cerny talking about something similar to VrS. But it's funny how in AMD's presentation they spoke about the features that will be in xbox consoles, and then showcased a ps5 exclusive Godfall. 

Godfall is on PC as well.

Will be interesting to see how Godfall on ps5 compares to Pc and whether difference in tech the AMd/microsoft colloborated with will result in advantages to the pc version, or if it's too early to see games to take on the full set of advantages.