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KratosLives said:
Shinobi-san said:

haha i guess so.

But that doesn't mean Sony has the full feature set of RDNA 2, but I would imagine that Sony would have had the choice to include or exclude as they see fit. We do know for sure though that Cerny directly made reference to Mesh Shaders and a variant of Sampler Feedback. He however, made no reference to Variable Rate Shading or anything similar as far as I know.

Well ofcourse, they don't directx12, they have their own api, they have their own mesh shading tech and so on. I remember hearing mark cerny talking about something similar to VrS. But it's funny how in AMD's presentation they spoke about the features that will be in xbox consoles, and then showcased a ps5 exclusive Godfall. 

That would also explain why third party's are raving about the ps5 development tools calling it the best there has ever been. 

I'm gona agree with redgamingtech here and say that ps5 is more custom and Xbox is more of the shelf.  And it would make sense as ms wants to blend their console market with the pc. So it would be beneficial for it to be as close as possible. 



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