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Forums - Nintendo Discussion - Digital foundry: ORI devs best 3rd party for Nintendo

Wyrdness said:
SKMBlake said:

Well in my opinion, the original Xbox version of Ori 2 was way too demanding for a 2D game, way more than many 3D games (which can run rock solid 4k@60fps on the One X, which Ori couldn't during its release), meaning that lot of ressources were badly spent/not optimized. 

The Switch version showed that it could be as beautiful and less demanding with some optimization.

Ori is played at a 2d perspective but is technically like a 3D game which is why it's somewhat more demanding than other 2.5D games or some 3D games, this is because as shown in the video what you see on screen is not one layer with a character moving and interacting but seven layers in order to achieve the game's look and feel, it's like it's rendering seven 2D games at once but the result is one of the most timeless art directions in gaming.

I know all of this. My point was about the original Xbox One release, which was very poor performance-wise. Moon studio were like "oh we have 6 tf of power, we don't need optimization".

And this Switch port showed that we can have the same level of timeless art direction which way less power, you only needed to work about it just a little bit.



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SKMBlake said:

My point was about the original Xbox One release, which was very poor performance-wise. Moon studio were like "oh we have 6 tf of power, we don't need optimization".

And this Switch port showed that we can have the same level of timeless art direction which way less power, you only needed to work about it just a little bit.

Moon Studios were probably more like "we have a release date and the game has to be out by then". The Xbox version has been fixed months ago, anyway.



The game looks amazing on Switch. Just what can be done on weaker hardware as long as your reduce resolution.



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yvanjean said:
The game looks amazing on Switch. Just what can be done on weaker hardware as long as your reduce resolution.

That's not what they did



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"My lawyer doesn't allow me to answer that question"

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SKMBlake said:
yvanjean said:
The game looks amazing on Switch. Just what can be done on weaker hardware as long as your reduce resolution.

That's not what they did

It's actually one the main things they did.
I.E. The developer reduced the resolution of assets that is hidden behind depth of field because there isn't going to be an impact to visuals, DoF hides allot of it.



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SKMBlake said:
curl-6 said:

It's also really interesting to see all the behind the scenes tricks and tinkering that went into making it work so well. Like they say, a lot of people assume that a game being 2D automatically means its not demanding, which is completely wrong.

Well in my opinion, the original Xbox version of Ori 2 was way too demanding for a 2D game, way more than many 3D games (which can run rock solid 4k@60fps on the One X, which Ori couldn't during its release), meaning that lot of ressources were badly spent/not optimized. 

The Switch version showed that it could be as beautiful and less demanding with some optimization.

The Xbox version did launch with some optimization issues, but as DF points out, this has been fixed since.

It's not demanding only because of that though; as the video explains there is a lot going on behind the scenes like constantly streaming high quality assets in and out of memory, soft body physics, particle systems, post-processing, etc.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

How about Nintendo hire these guys to make a new side scrolling Metroid?



Valdney said:
How about Nintendo hire these guys to make a new side scrolling Metroid?

No thanks.

For one, neither Ori game has shown the qualities required of a good Metroid. Metroid games are at their best when they have a vast interconnected world, where you have to backtrack to previously explored areas to find a new secret, which can turn out to be some random missile expansion or a whole new area, or anywhere in between. Ori games are comparatively linear, they focus more on the fast platforming mechanics (which wouldn't fit in Metroid either), and there's never anything interesting to find in an area you've already explored, just health/energy upgrades and other small things like that. The gameplay is just completely different.

One indie Metroidvania that has shown the qualities of a good Metroid is Hollow Knight. That's a game where you get lost in, wonder where to go to next, and wherever you go there's usually something to find. A meaningless upgrade, a whole new power-up, a boss battle, a major plot moment, or even a whole new area. You never know what you're getting yourself into until you go there. Hollow Knight is an exploration-driven game, which is what Metroid should always be. Ori is a platforming-driven game.

For another, well, leave these indie devs be. The stuff they do is exciting and refreshing, they're adding awesome new IPs to the industry. Moon Studios is already at work on their next game, supposedly an ARPG, and I'm looking forward to seeing what comes from that. Nintendo has more than enough money and talent at their disposal to make a great 2D Metroid, it's just a matter of how much they want to (they don't).



mZuzek said:
Valdney said:
How about Nintendo hire these guys to make a new side scrolling Metroid?

No thanks.

For one, neither Ori game has shown the qualities required of a good Metroid. Metroid games are at their best when they have a vast interconnected world, where you have to backtrack to previously explored areas to find a new secret, which can turn out to be some random missile expansion or a whole new area, or anywhere in between. Ori games are comparatively linear, they focus more on the fast platforming mechanics (which wouldn't fit in Metroid either), and there's never anything interesting to find in an area you've already explored, just health/energy upgrades and other small things like that. The gameplay is just completely different.

One indie Metroidvania that has shown the qualities of a good Metroid is Hollow Knight. That's a game where you get lost in, wonder where to go to next, and wherever you go there's usually something to find. A meaningless upgrade, a whole new power-up, a boss battle, a major plot moment, or even a whole new area. You never know what you're getting yourself into until you go there. Hollow Knight is an exploration-driven game, which is what Metroid should always be. Ori is a platforming-driven game.

For another, well, leave these indie devs be. The stuff they do is exciting and refreshing, they're adding awesome new IPs to the industry. Moon Studios is already at work on their next game, supposedly an ARPG, and I'm looking forward to seeing what comes from that. Nintendo has more than enough money and talent at their disposal to make a great 2D Metroid, it's just a matter of how much they want to (they don't).

I never actually played an Ori game. I said that based on  how beautiful their games look. The last 2d Metroid game left a really bad taste in my mouth because of how underwhelming  it looks. I know the 3ds hardware didn’t help, but I think the game could have looked a lot better. In short, I just want the next 2d Metroid to look beautiful. 

I did play Hollow Knight extensively and I agree with you here. It’s one of the best of the genre. 



Valdney said:

I never actually played an Ori game.

That's something that needs fixing.

Personally I like the look of Metroid: Samus Returns, it's pretty hideous when shown in a bigger screen but on the 3DS it looked nice, I liked the use of the 3D too. But obviously it doesn't come close to the Ori games. Not many things do.