SKMBlake said:
Or, you know, with some optimization, do it like the Switch version. And I guess that's what they did with the One S/X version after patching it. But until end of june, a Switch port was "extrêmely hard" |
Well they did say in the DF video that even with the optimizations added to Xbox post-launch, the Switch build still ran very poorly at first. The simple fact is it's significantly less powerful hardware and therefore required a lot more nips and tucks.