curl-6 said:
This isn't a waste, it's essential, the whole game can't be kept resident in memory the whole time. The alternative would be constantly breaking the game's flow with loading screens. |
Or, you know, with some optimization, do it like the Switch version.
And I guess that's what they did with the One S/X version after patching it. But until end of june, a Switch port was "extrêmely hard"