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SKMBlake said:
curl-6 said:

The Xbox version did launch with some optimization issues, but as DF points out, this has been fixed since.

It's not demanding only because of that though; as the video explains there is a lot going on behind the scenes like constantly streaming high quality assets in and out of memory, soft body physics, particle systems, post-processing, etc.

This is exactly what I am talking about. Way too demanding for things we can barely notice but waste ressources anyway.

This isn't a waste, it's essential, the whole game can't be kept resident in memory the whole time. The alternative would be constantly breaking the game's flow with loading screens.