curl-6 said:
Well they did say in the DF video that even with the optimizations added to Xbox post-launch, the Switch build still ran very poorly at first. The simple fact is it's significantly less powerful hardware and therefore required a lot more nips and tucks. |
The video says that by doing a straight port of Xbox One version by reducing resolution of the game ran poorly and they had to do the optimization they did with the Xbox One version but in a larger scale, which is exactly my point from the begining.
Poorly optimized game --> clever optmization to have it running at 60 fps --> same optimization in a higher scale to have the Switch version running at 60 fps.