curl-6 said:
The Xbox version did launch with some optimization issues, but as DF points out, this has been fixed since. It's not demanding only because of that though; as the video explains there is a lot going on behind the scenes like constantly streaming high quality assets in and out of memory, soft body physics, particle systems, post-processing, etc. |
This is exactly what I am talking about. Way too demanding for things we can barely notice but waste ressources anyway.