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SKMBlake said:
curl-6 said:

It's also really interesting to see all the behind the scenes tricks and tinkering that went into making it work so well. Like they say, a lot of people assume that a game being 2D automatically means its not demanding, which is completely wrong.

Well in my opinion, the original Xbox version of Ori 2 was way too demanding for a 2D game, way more than many 3D games (which can run rock solid 4k@60fps on the One X, which Ori couldn't during its release), meaning that lot of ressources were badly spent/not optimized. 

The Switch version showed that it could be as beautiful and less demanding with some optimization.

The Xbox version did launch with some optimization issues, but as DF points out, this has been fixed since.

It's not demanding only because of that though; as the video explains there is a lot going on behind the scenes like constantly streaming high quality assets in and out of memory, soft body physics, particle systems, post-processing, etc.