SKMBlake said:
Well in my opinion, the original Xbox version of Ori 2 was way too demanding for a 2D game, way more than many 3D games (which can run rock solid 4k@60fps on the One X, which Ori couldn't during its release), meaning that lot of ressources were badly spent/not optimized. The Switch version showed that it could be as beautiful and less demanding with some optimization. |
The Xbox version did launch with some optimization issues, but as DF points out, this has been fixed since.
It's not demanding only because of that though; as the video explains there is a lot going on behind the scenes like constantly streaming high quality assets in and out of memory, soft body physics, particle systems, post-processing, etc.







