We're all talking about dev costs rising, but here I am asking when marketing costs are going to be pulled back. Looking back on some games, their marketing budgets are almost as high as marketing the games themselves and that should honestly never be the case, like at all.
I mean look at Fallout 76, that game came out so damn half baked and loaded with MT's, and yet it's marketing, flying out all those "yes man" youtubers to their events, it wasn't cheap at all, and all that money and time could have gone straight into giving that game more polish.
Video game marketing honestly needs to be tapered back so hard, because we're now in an age where you can grab an intern with ad and visual knowledge on how to create a few video and image based ads, that said intern can then upload to youtube and have websites plaster those ads all over. You don't need to spend untold millions on presser events.
We've also got game engines these days that make scanning objects and people into games that much easier than the old days, and that shouldn't magically increase the costs, that should lessen them, because we've got the tech to do what artists would spend many months animating, which actually did cost a ton back then, but shouldn't now.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"