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Forums - Sales Discussion - Famitsu Sales: Week 30, 2020 (Jul 20 - Jul 26)

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src said:
Eagle367 said:

To infinity and beyond!

Also Capcom not putting MH on switch is Capcom's loss honestly. They don't know how to do business if they do that

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Agente42 said:

aways Japanese week sales have Mh discussion. Why? Capcom helped Switch elaboration. Capcom has great sales on the Nintendo Platform ( the best selling SF to the date is on Nintendo platform, Megaman, good sales of Monster Hunter and Resident Evil). The great Capcom series have good sales. Nintendo Switch is a major platform now. 

It's nonsensical and Capcom lost a ton of money not make an MH game for Nintendo Switch. Maybe 150-300 Millions of dollar. If Capcom has an agreement with Sony that agreement has to be something that exceeds that amount. If not, it was extremely dumb and poorly planned. 

Monster Hunter World was only possible thanks to sales of the series on the Nintendo console.

Monster Hunter is only possible due to the sales of the series on PSP.

Kai_Mao said:

Yup. And, unfortunately, its likely not gonna be that many.

Even if Switch users pass all of these game "tests" and buy whatever lackadaisical ports Capcom brings, Capcom is likely not going do anything more than that on Switch. Its a shame. There are opportunities to bring new entries of popular franchises on Switch (i.e., Ace Attorney, Okami, Viewtiful Joe, etc.). Heck, a sequel to Tatsunoko vs. Capcom would be cool since Switch isn't even getting SFV: Champion's Edition or MvC.

To the big third party developers from Japan, here's what I am asking: What are you waiting for to consider providing more Switch support?

The Switch is dominating Japan (and likely continue to do so even with the PS5 launching this year), selling well elsewhere, and has had some decent third party success, especially when most of the support are late (or last-gen) ports. Sure, the majority of the software sales are from Nintendo's first party offerings, and its likely not going to change, but that doesn't mean a new entry from Monster Hunter, Ace Attorney, Professor Layton, and others are unwarranted on Switch.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

noshten said:

It's weird and they could definitely be selling around 5K per week if supply was there but to me with the reveal of the PS5 they've given up on Japan and now it's going to be an entirely Mobile + Nintendo dominated. This will have long term implications for the console business, as next year I don't expect PS5 to be able to achieve more than 15% market share in terms of hardware. Their succession of handheld gaming after the Vita failed due to lackluster support and losing Monster Hunter to Nintendo ended up starting to show ramifications very early in the Switch's life. Now we are starting to see the full effect, as even during the DS/Wii days the maximum market share Nintendo achieved was around 66% because PSP still had a lot of games you could not purchase elsewhere. Now with losing their portable franchises or unsuccessfully trying to migrate this audience to the PS4, their prior partners and supporters have three options - get on the AAA train, start supporting the Switch or go out of business.
We already saw that God Eater saw two declines from the PSP when it was selling >600K, on the PSV the top-selling game sold close to 400K and God Eater 3 on the PS4 managed a paltry >200K. From all their portable IPs, the only one we saw that saw growth was Persona and that was partly due to the larger scale and budget for Persona 5, which paid off leading to the best selling game in the franchise. 

Sony is still a great partner for AAA, because you can be certain if your AAA game is exclusive to the system, Sony Japan will market the hell out of it.. but any developer unable to invest so much, it's a difficult value proposition - to risk it all on AAA game in order to release it on a console that would sell 10-20% of what the Switch has potential to sell in Japan could sink a studio. Even in Japan AAA budgets are no joke, especially for studios and publishers that are already in a risky situation because they didn't change their long term strategy to include multiplats for the Switch on their home turf.

Imagineer with a single game has sold >122K physical in Japan thus far(digital probably makes it much higher) and this is not a cheap game Fitness Boxing retails at ¥5.800. This is more sales than Atlus, FuRyu, Nippon Ichi, Idea Factory, Spike Chunsoft, Arc System, From Software etc. have sold on the system. It also continues to sell, much like Fishing Spirits & Taiko you can achieve evergreen status if you have a great concept and a company invests in marketing. There is a reason why Bandai has been doing advertisements for Fishing Spirits and Hori even released a peripheral for the game in Japan. Smaller more agile studios that were quick to jump on the Switch bandwagon with novel concepts will now reap the benefits while others still struggle to even find a 100K seller on the system. 

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

1.Monster Hunter 3ds cost like 5 - 10 million to make. Monster Hunter ps4 cost like 60 - 70 million to make.

2.Persona 4 Golden came to PC, just a matter of time before Royal come to PC too. Change it to console exclusive for now.

3.Any console timed exclusive is meaningless, it will come to other systems eventually.

4.PS4 will sell worse than PS3, PS5 is more expensive, will sell even worse.

5.Don't mention any rumour unless it is confirmed.

6.Where are Rune Factory and SMT for ps4?



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Slownenberg said:
src said:

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Monster Hunter is only possible due to the sales of the series on PSP.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

While obviously it is Nintendo's loss, it is also obviously Capcom's loss. Capcom could be greatly increasing their profits if they also made MH games on Switch, that'd add probably 5-10 million sales to their totals for a single game. 

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

Eagle367 said:
src said:

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Monster Hunter is only possible due to the sales of the series on PSP.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

TheBraveGallade said:
Eagle367 said:

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

ninty is laughing thier way to the bank because the switch, at this point, is going to sell that well anyway even without capcom. switch would have probably sold, at the most, 1 mil more if MHW was on it, since the switch has been mostly limited  by production numbers.

meanwhile MHW would have easily sold +5 mil if it was on switch, there are a lot of people that haven't bought MHW in japan casue they don't have a home console nor do they feel the need to.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.



src said:
Slownenberg said:

While obviously it is Nintendo's loss, it is also obviously Capcom's loss. Capcom could be greatly increasing their profits if they also made MH games on Switch, that'd add probably 5-10 million sales to their totals for a single game. 

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

Eagle367 said:

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

TheBraveGallade said:

ninty is laughing thier way to the bank because the switch, at this point, is going to sell that well anyway even without capcom. switch would have probably sold, at the most, 1 mil more if MHW was on it, since the switch has been mostly limited  by production numbers.

meanwhile MHW would have easily sold +5 mil if it was on switch, there are a lot of people that haven't bought MHW in japan casue they don't have a home console nor do they feel the need to.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something



src said:
Slownenberg said:

While obviously it is Nintendo's loss, it is also obviously Capcom's loss. Capcom could be greatly increasing their profits if they also made MH games on Switch, that'd add probably 5-10 million sales to their totals for a single game. 

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

Eagle367 said:

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

TheBraveGallade said:

ninty is laughing thier way to the bank because the switch, at this point, is going to sell that well anyway even without capcom. switch would have probably sold, at the most, 1 mil more if MHW was on it, since the switch has been mostly limited  by production numbers.

meanwhile MHW would have easily sold +5 mil if it was on switch, there are a lot of people that haven't bought MHW in japan casue they don't have a home console nor do they feel the need to.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

Why do you ignore my post?



MasonADC said:
src said:

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something

Wishful thinking. 3DS MHs were already a decline from PSP.

HoangNhatAnh said:
src said:

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

Why do you ignore my post?

What was there to it?

You posted some fake numbers and blatantly incorrect statements: timed exclusives factually have a big effect. Just look at FF7R. Timed exclusives usually mean the majority of the sales and audience of a series happens on one platform.

Do this at the beginning of a generation and you've effectively tied down an entire genre if you get the right games. SFV ensured the PS4 was the console for fight game fans. FF will ensure that PS gets the large slice of the JRPG pie. COD marketing (not even timed) ensures PS gets the majority of the FPS console fans.

It all adds up. If you can't see what Sony is doing, your going to be left behind.



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src said:
MasonADC said:

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something

Wishful thinking. 3DS MHs were already a decline from PSP.

HoangNhatAnh said:

Why do you ignore my post?

What was there to it?

You posted some fake numbers and blatantly incorrect statements: timed exclusives factually have a big effect. Just look at FF7R. Timed exclusives usually mean the majority of the sales and audience of a series happens on one platform.

Do this at the beginning of a generation and you've effectively tied down an entire genre if you get the right games. SFV ensured the PS4 was the console for fight game fans. FF will ensure that PS gets the large slice of the JRPG pie. COD marketing (not even timed) ensures PS gets the majority of the FPS console fans.

It all adds up. If you can't see what Sony is doing, your going to be left behind.

Idk switch has opened up a lot of new consumers to many ips, I don’t think it would be out of the realm of possibility. We will probably never know though 



MHW definitely benefited from going multiplatform outside of the Asian market, I don’t see any reason why Capcom wouldn’t benefit from doing the same in Japan with the MH series overall.



Not just MH.
If Square Enix can do it with Dragon Quest where XI was released on PS4 and 3DS, then eventually Switch. Why can’t they do the same with Final Fantasy?



src said:
MasonADC said:

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something

Wishful thinking. 3DS MHs were already a decline from PSP.

HoangNhatAnh said:

Why do you ignore my post?

What was there to it?

You posted some fake numbers and blatantly incorrect statements: timed exclusives factually have a big effect. Just look at FF7R. Timed exclusives usually mean the majority of the sales and audience of a series happens on one platform.

Do this at the beginning of a generation and you've effectively tied down an entire genre if you get the right games. SFV ensured the PS4 was the console for fight game fans. FF will ensure that PS gets the large slice of the JRPG pie. COD marketing (not even timed) ensures PS gets the majority of the FPS console fans.

It all adds up. If you can't see what Sony is doing, your going to be left behind.

SFV is one of the worst-selling SF of all time. Series go down comparison to the older one. The exclusivity deal, not a good example here. Smash bros, for better or worst, is the biggest fighting franchise now. 

Capcom has to relaunch the game two times, Arcade edition e major fix before sells, and have to rely PC version to sell remotely well, a discount price.

Last edited by Agente42 - on 03 August 2020

PAOerfulone said:
Not just MH.
If Square Enix can do it with Dragon Quest where XI was released on PS4 and 3DS, then eventually Switch. Why can’t they do the same with Final Fantasy?

Porting to Switch is still an expensive and difficult process. If it was easy and cheap, I am sure many devs would jump on the extra sales.