Forums - Sales Discussion - Famitsu Sales: Week 30, 2020 (Jul 20 - Jul 26)

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src said:
Eagle367 said:

To infinity and beyond!

Also Capcom not putting MH on switch is Capcom's loss honestly. They don't know how to do business if they do that

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Agente42 said:

aways Japanese week sales have Mh discussion. Why? Capcom helped Switch elaboration. Capcom has great sales on the Nintendo Platform ( the best selling SF to the date is on Nintendo platform, Megaman, good sales of Monster Hunter and Resident Evil). The great Capcom series have good sales. Nintendo Switch is a major platform now. 

It's nonsensical and Capcom lost a ton of money not make an MH game for Nintendo Switch. Maybe 150-300 Millions of dollar. If Capcom has an agreement with Sony that agreement has to be something that exceeds that amount. If not, it was extremely dumb and poorly planned. 

Monster Hunter World was only possible thanks to sales of the series on the Nintendo console.

Monster Hunter is only possible due to the sales of the series on PSP.

Kai_Mao said:

Yup. And, unfortunately, its likely not gonna be that many.

Even if Switch users pass all of these game "tests" and buy whatever lackadaisical ports Capcom brings, Capcom is likely not going do anything more than that on Switch. Its a shame. There are opportunities to bring new entries of popular franchises on Switch (i.e., Ace Attorney, Okami, Viewtiful Joe, etc.). Heck, a sequel to Tatsunoko vs. Capcom would be cool since Switch isn't even getting SFV: Champion's Edition or MvC.

To the big third party developers from Japan, here's what I am asking: What are you waiting for to consider providing more Switch support?

The Switch is dominating Japan (and likely continue to do so even with the PS5 launching this year), selling well elsewhere, and has had some decent third party success, especially when most of the support are late (or last-gen) ports. Sure, the majority of the software sales are from Nintendo's first party offerings, and its likely not going to change, but that doesn't mean a new entry from Monster Hunter, Ace Attorney, Professor Layton, and others are unwarranted on Switch.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

noshten said:

It's weird and they could definitely be selling around 5K per week if supply was there but to me with the reveal of the PS5 they've given up on Japan and now it's going to be an entirely Mobile + Nintendo dominated. This will have long term implications for the console business, as next year I don't expect PS5 to be able to achieve more than 15% market share in terms of hardware. Their succession of handheld gaming after the Vita failed due to lackluster support and losing Monster Hunter to Nintendo ended up starting to show ramifications very early in the Switch's life. Now we are starting to see the full effect, as even during the DS/Wii days the maximum market share Nintendo achieved was around 66% because PSP still had a lot of games you could not purchase elsewhere. Now with losing their portable franchises or unsuccessfully trying to migrate this audience to the PS4, their prior partners and supporters have three options - get on the AAA train, start supporting the Switch or go out of business.
We already saw that God Eater saw two declines from the PSP when it was selling >600K, on the PSV the top-selling game sold close to 400K and God Eater 3 on the PS4 managed a paltry >200K. From all their portable IPs, the only one we saw that saw growth was Persona and that was partly due to the larger scale and budget for Persona 5, which paid off leading to the best selling game in the franchise. 

Sony is still a great partner for AAA, because you can be certain if your AAA game is exclusive to the system, Sony Japan will market the hell out of it.. but any developer unable to invest so much, it's a difficult value proposition - to risk it all on AAA game in order to release it on a console that would sell 10-20% of what the Switch has potential to sell in Japan could sink a studio. Even in Japan AAA budgets are no joke, especially for studios and publishers that are already in a risky situation because they didn't change their long term strategy to include multiplats for the Switch on their home turf.

Imagineer with a single game has sold >122K physical in Japan thus far(digital probably makes it much higher) and this is not a cheap game Fitness Boxing retails at ¥5.800. This is more sales than Atlus, FuRyu, Nippon Ichi, Idea Factory, Spike Chunsoft, Arc System, From Software etc. have sold on the system. It also continues to sell, much like Fishing Spirits & Taiko you can achieve evergreen status if you have a great concept and a company invests in marketing. There is a reason why Bandai has been doing advertisements for Fishing Spirits and Hori even released a peripheral for the game in Japan. Smaller more agile studios that were quick to jump on the Switch bandwagon with novel concepts will now reap the benefits while others still struggle to even find a 100K seller on the system. 

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

While obviously it is Nintendo's loss, it is also obviously Capcom's loss. Capcom could be greatly increasing their profits if they also made MH games on Switch, that'd add probably 5-10 million sales to their totals for a single game. 



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src said:
Eagle367 said:

To infinity and beyond!

Also Capcom not putting MH on switch is Capcom's loss honestly. They don't know how to do business if they do that

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Agente42 said:

aways Japanese week sales have Mh discussion. Why? Capcom helped Switch elaboration. Capcom has great sales on the Nintendo Platform ( the best selling SF to the date is on Nintendo platform, Megaman, good sales of Monster Hunter and Resident Evil). The great Capcom series have good sales. Nintendo Switch is a major platform now. 

It's nonsensical and Capcom lost a ton of money not make an MH game for Nintendo Switch. Maybe 150-300 Millions of dollar. If Capcom has an agreement with Sony that agreement has to be something that exceeds that amount. If not, it was extremely dumb and poorly planned. 

Monster Hunter World was only possible thanks to sales of the series on the Nintendo console.

Monster Hunter is only possible due to the sales of the series on PSP.

Kai_Mao said:

Yup. And, unfortunately, its likely not gonna be that many.

Even if Switch users pass all of these game "tests" and buy whatever lackadaisical ports Capcom brings, Capcom is likely not going do anything more than that on Switch. Its a shame. There are opportunities to bring new entries of popular franchises on Switch (i.e., Ace Attorney, Okami, Viewtiful Joe, etc.). Heck, a sequel to Tatsunoko vs. Capcom would be cool since Switch isn't even getting SFV: Champion's Edition or MvC.

To the big third party developers from Japan, here's what I am asking: What are you waiting for to consider providing more Switch support?

The Switch is dominating Japan (and likely continue to do so even with the PS5 launching this year), selling well elsewhere, and has had some decent third party success, especially when most of the support are late (or last-gen) ports. Sure, the majority of the software sales are from Nintendo's first party offerings, and its likely not going to change, but that doesn't mean a new entry from Monster Hunter, Ace Attorney, Professor Layton, and others are unwarranted on Switch.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

noshten said:

It's weird and they could definitely be selling around 5K per week if supply was there but to me with the reveal of the PS5 they've given up on Japan and now it's going to be an entirely Mobile + Nintendo dominated. This will have long term implications for the console business, as next year I don't expect PS5 to be able to achieve more than 15% market share in terms of hardware. Their succession of handheld gaming after the Vita failed due to lackluster support and losing Monster Hunter to Nintendo ended up starting to show ramifications very early in the Switch's life. Now we are starting to see the full effect, as even during the DS/Wii days the maximum market share Nintendo achieved was around 66% because PSP still had a lot of games you could not purchase elsewhere. Now with losing their portable franchises or unsuccessfully trying to migrate this audience to the PS4, their prior partners and supporters have three options - get on the AAA train, start supporting the Switch or go out of business.
We already saw that God Eater saw two declines from the PSP when it was selling >600K, on the PSV the top-selling game sold close to 400K and God Eater 3 on the PS4 managed a paltry >200K. From all their portable IPs, the only one we saw that saw growth was Persona and that was partly due to the larger scale and budget for Persona 5, which paid off leading to the best selling game in the franchise. 

Sony is still a great partner for AAA, because you can be certain if your AAA game is exclusive to the system, Sony Japan will market the hell out of it.. but any developer unable to invest so much, it's a difficult value proposition - to risk it all on AAA game in order to release it on a console that would sell 10-20% of what the Switch has potential to sell in Japan could sink a studio. Even in Japan AAA budgets are no joke, especially for studios and publishers that are already in a risky situation because they didn't change their long term strategy to include multiplats for the Switch on their home turf.

Imagineer with a single game has sold >122K physical in Japan thus far(digital probably makes it much higher) and this is not a cheap game Fitness Boxing retails at ¥5.800. This is more sales than Atlus, FuRyu, Nippon Ichi, Idea Factory, Spike Chunsoft, Arc System, From Software etc. have sold on the system. It also continues to sell, much like Fishing Spirits & Taiko you can achieve evergreen status if you have a great concept and a company invests in marketing. There is a reason why Bandai has been doing advertisements for Fishing Spirits and Hori even released a peripheral for the game in Japan. Smaller more agile studios that were quick to jump on the Switch bandwagon with novel concepts will now reap the benefits while others still struggle to even find a 100K seller on the system. 

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 



Just a guy who doesn't want to be bored. Also

Eagle367 said:
src said:

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Monster Hunter is only possible due to the sales of the series on PSP.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

ninty is laughing thier way to the bank because the switch, at this point, is going to sell that well anyway even without capcom. switch would have probably sold, at the most, 1 mil more if MHW was on it, since the switch has been mostly limited  by production numbers.

meanwhile MHW would have easily sold +5 mil if it was on switch, there are a lot of people that haven't bought MHW in japan casue they don't have a home console nor do they feel the need to.



src said:
Eagle367 said:

To infinity and beyond!

Also Capcom not putting MH on switch is Capcom's loss honestly. They don't know how to do business if they do that

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Agente42 said:

aways Japanese week sales have Mh discussion. Why? Capcom helped Switch elaboration. Capcom has great sales on the Nintendo Platform ( the best selling SF to the date is on Nintendo platform, Megaman, good sales of Monster Hunter and Resident Evil). The great Capcom series have good sales. Nintendo Switch is a major platform now. 

It's nonsensical and Capcom lost a ton of money not make an MH game for Nintendo Switch. Maybe 150-300 Millions of dollar. If Capcom has an agreement with Sony that agreement has to be something that exceeds that amount. If not, it was extremely dumb and poorly planned. 

Monster Hunter World was only possible thanks to sales of the series on the Nintendo console.

Monster Hunter is only possible due to the sales of the series on PSP.

Kai_Mao said:

Yup. And, unfortunately, its likely not gonna be that many.

Even if Switch users pass all of these game "tests" and buy whatever lackadaisical ports Capcom brings, Capcom is likely not going do anything more than that on Switch. Its a shame. There are opportunities to bring new entries of popular franchises on Switch (i.e., Ace Attorney, Okami, Viewtiful Joe, etc.). Heck, a sequel to Tatsunoko vs. Capcom would be cool since Switch isn't even getting SFV: Champion's Edition or MvC.

To the big third party developers from Japan, here's what I am asking: What are you waiting for to consider providing more Switch support?

The Switch is dominating Japan (and likely continue to do so even with the PS5 launching this year), selling well elsewhere, and has had some decent third party success, especially when most of the support are late (or last-gen) ports. Sure, the majority of the software sales are from Nintendo's first party offerings, and its likely not going to change, but that doesn't mean a new entry from Monster Hunter, Ace Attorney, Professor Layton, and others are unwarranted on Switch.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

noshten said:

It's weird and they could definitely be selling around 5K per week if supply was there but to me with the reveal of the PS5 they've given up on Japan and now it's going to be an entirely Mobile + Nintendo dominated. This will have long term implications for the console business, as next year I don't expect PS5 to be able to achieve more than 15% market share in terms of hardware. Their succession of handheld gaming after the Vita failed due to lackluster support and losing Monster Hunter to Nintendo ended up starting to show ramifications very early in the Switch's life. Now we are starting to see the full effect, as even during the DS/Wii days the maximum market share Nintendo achieved was around 66% because PSP still had a lot of games you could not purchase elsewhere. Now with losing their portable franchises or unsuccessfully trying to migrate this audience to the PS4, their prior partners and supporters have three options - get on the AAA train, start supporting the Switch or go out of business.
We already saw that God Eater saw two declines from the PSP when it was selling >600K, on the PSV the top-selling game sold close to 400K and God Eater 3 on the PS4 managed a paltry >200K. From all their portable IPs, the only one we saw that saw growth was Persona and that was partly due to the larger scale and budget for Persona 5, which paid off leading to the best selling game in the franchise. 

Sony is still a great partner for AAA, because you can be certain if your AAA game is exclusive to the system, Sony Japan will market the hell out of it.. but any developer unable to invest so much, it's a difficult value proposition - to risk it all on AAA game in order to release it on a console that would sell 10-20% of what the Switch has potential to sell in Japan could sink a studio. Even in Japan AAA budgets are no joke, especially for studios and publishers that are already in a risky situation because they didn't change their long term strategy to include multiplats for the Switch on their home turf.

Imagineer with a single game has sold >122K physical in Japan thus far(digital probably makes it much higher) and this is not a cheap game Fitness Boxing retails at ¥5.800. This is more sales than Atlus, FuRyu, Nippon Ichi, Idea Factory, Spike Chunsoft, Arc System, From Software etc. have sold on the system. It also continues to sell, much like Fishing Spirits & Taiko you can achieve evergreen status if you have a great concept and a company invests in marketing. There is a reason why Bandai has been doing advertisements for Fishing Spirits and Hori even released a peripheral for the game in Japan. Smaller more agile studios that were quick to jump on the Switch bandwagon with novel concepts will now reap the benefits while others still struggle to even find a 100K seller on the system. 

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

why am I not surprised of your comment? Regardless of what sells better, having something on Switch would only add sales to Japanese games. Why doesn’t Atelier Ryza 2 just be PS exclusive then? Because the first game sold well both on Switch and PS4.

Theres an opportunity to garner sales from an increasing user base on Switch. Even if the PS5 sells about 9-10 million, why should A-AAA devs ignore the Switch that is not only dominating Japan, but is also selling well throughout the rest of the world? Isn’t that why SMT 3 HD is also releasing on Switch alongside PS4?



src said:
Eagle367 said:

To infinity and beyond!

Also Capcom not putting MH on switch is Capcom's loss honestly. They don't know how to do business if they do that

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Agente42 said:

aways Japanese week sales have Mh discussion. Why? Capcom helped Switch elaboration. Capcom has great sales on the Nintendo Platform ( the best selling SF to the date is on Nintendo platform, Megaman, good sales of Monster Hunter and Resident Evil). The great Capcom series have good sales. Nintendo Switch is a major platform now. 

It's nonsensical and Capcom lost a ton of money not make an MH game for Nintendo Switch. Maybe 150-300 Millions of dollar. If Capcom has an agreement with Sony that agreement has to be something that exceeds that amount. If not, it was extremely dumb and poorly planned. 

Monster Hunter World was only possible thanks to sales of the series on the Nintendo console.

Monster Hunter is only possible due to the sales of the series on PSP.

Kai_Mao said:

Yup. And, unfortunately, its likely not gonna be that many.

Even if Switch users pass all of these game "tests" and buy whatever lackadaisical ports Capcom brings, Capcom is likely not going do anything more than that on Switch. Its a shame. There are opportunities to bring new entries of popular franchises on Switch (i.e., Ace Attorney, Okami, Viewtiful Joe, etc.). Heck, a sequel to Tatsunoko vs. Capcom would be cool since Switch isn't even getting SFV: Champion's Edition or MvC.

To the big third party developers from Japan, here's what I am asking: What are you waiting for to consider providing more Switch support?

The Switch is dominating Japan (and likely continue to do so even with the PS5 launching this year), selling well elsewhere, and has had some decent third party success, especially when most of the support are late (or last-gen) ports. Sure, the majority of the software sales are from Nintendo's first party offerings, and its likely not going to change, but that doesn't mean a new entry from Monster Hunter, Ace Attorney, Professor Layton, and others are unwarranted on Switch.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

noshten said:

It's weird and they could definitely be selling around 5K per week if supply was there but to me with the reveal of the PS5 they've given up on Japan and now it's going to be an entirely Mobile + Nintendo dominated. This will have long term implications for the console business, as next year I don't expect PS5 to be able to achieve more than 15% market share in terms of hardware. Their succession of handheld gaming after the Vita failed due to lackluster support and losing Monster Hunter to Nintendo ended up starting to show ramifications very early in the Switch's life. Now we are starting to see the full effect, as even during the DS/Wii days the maximum market share Nintendo achieved was around 66% because PSP still had a lot of games you could not purchase elsewhere. Now with losing their portable franchises or unsuccessfully trying to migrate this audience to the PS4, their prior partners and supporters have three options - get on the AAA train, start supporting the Switch or go out of business.
We already saw that God Eater saw two declines from the PSP when it was selling >600K, on the PSV the top-selling game sold close to 400K and God Eater 3 on the PS4 managed a paltry >200K. From all their portable IPs, the only one we saw that saw growth was Persona and that was partly due to the larger scale and budget for Persona 5, which paid off leading to the best selling game in the franchise. 

Sony is still a great partner for AAA, because you can be certain if your AAA game is exclusive to the system, Sony Japan will market the hell out of it.. but any developer unable to invest so much, it's a difficult value proposition - to risk it all on AAA game in order to release it on a console that would sell 10-20% of what the Switch has potential to sell in Japan could sink a studio. Even in Japan AAA budgets are no joke, especially for studios and publishers that are already in a risky situation because they didn't change their long term strategy to include multiplats for the Switch on their home turf.

Imagineer with a single game has sold >122K physical in Japan thus far(digital probably makes it much higher) and this is not a cheap game Fitness Boxing retails at ¥5.800. This is more sales than Atlus, FuRyu, Nippon Ichi, Idea Factory, Spike Chunsoft, Arc System, From Software etc. have sold on the system. It also continues to sell, much like Fishing Spirits & Taiko you can achieve evergreen status if you have a great concept and a company invests in marketing. There is a reason why Bandai has been doing advertisements for Fishing Spirits and Hori even released a peripheral for the game in Japan. Smaller more agile studios that were quick to jump on the Switch bandwagon with novel concepts will now reap the benefits while others still struggle to even find a 100K seller on the system. 

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

1.Monster Hunter 3ds cost like 5 - 10 million to make. Monster Hunter ps4 cost like 60 - 70 million to make.

2.Persona 4 Golden came to PC, just a matter of time before Royal come to PC too. Change it to console exclusive for now.

3.Any console timed exclusive is meaningless, it will come to other systems eventually.

4.PS4 will sell worse than PS3, PS5 is more expensive, will sell even worse.

5.Don't mention any rumour unless it is confirmed.

6.Where are Rune Factory and SMT for ps4?



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7/19 - 7/25 Amazon weekly preorder chart, published by Famitsu

1. [PS4] Shin Megami Tensei III NOCTURNE HD REMASTER (Limited Edition)
2. [PS4] Mobile Suit Gundam EXTREME VS. Maxi Boost ON
3. [Switch] Momotaro Dentetsu ~ Showa Heisei Reiwa is also a staple! ~
4. [Switch] Shin Megami Tensei III NOCTURNE HD REMASTER (Limited Edition)
5. [Switch] Momotaro Dentetsu ~ Showa Heisei Reiwa is also a staple! ~ [Amazon.co.jp only] Original PC & smartphone wallpaper
6. [PS4] Mobile Suit Gundam EXTREME VS. Maxi Boost ON Premium Sound Edition
7. [PS4] Shin Megami Tensei III NOCTURNE HD REMASTER
8. [Switch] Shin・Megami Tensei III NOCTURNE HD REMASTER
9. [PS4] Shin Megami Tensei III NOCTURNE HD REMASTER [Amazon.co.jp limited] Item undecided
10. [Switch] Shin Megami Tensei III NOCTURNE HD REMASTER [Amazon.co.jp Limited] Item undecided
11. [Switch] Akuho Sakunahime limited edition with colored painting collection ([Amazon.co.jp limited] Original wooden bill key chain (with hemp string included)) Original digital wallpaper (PC / smartphone)
12. [PS4] Shin Megami Tensei III NOCTURNE HD REMASTER [Amazon.co.jp limited] Item undecided delivery
13. [PS4] Limited edition with Sakunahime no Tennoho colored painting collection [Amazon.co.jp limited] With original wooden tag key chain (with hemp string) & original digital wallpaper (PC / smartphone) distribution
14. [PS4] Legend of Heroes Trajectory Normal version
15. [Switch] Limited edition with Sakunahime no Amaku coloring book [Amazon.co.jp limited] Original digital wallpaper (PC/smartphone) delivery
16. [PS4] Assassin's Creed Valhalla
17. [Switch] Final Fantasy・Crystal Chronicle Remaster
18. [PS4] Assassin's Creed Valhalla Ultimate Edition
19. [Switch] Amaho no Sakunahime ([Amazon.co.jp limited] Original wooden tag key chain (with hemp string included)) Original digital wallpaper (PC/smartphone) )
20. [Switch] Shin Megami Tensei III NOCTURNE HD REMASTER [Amazon.co.jp only] Item undecided
21. [PS4] FAIRY TAIL
22. [Switch] moon PREMIUM EDITION
23. [PS4] Legend of Heroes Creation No Kiseki Platinum Meister BOX [Amazon.co.jp Limited] DLC costume "Crossbell Queen" for exclusive use of Elie Download code distribution/Original PC & smartphone wallpaper Distribution
24. [PS4] Cyberpunk 2077
25. [Switch] FAIRY TAIL
26. [ PS4] Greed Fall
27. [Switch] [Amazon.co.jp Ebiten limited] GO by train! PLUG & PLAY Starter pack
28. [PS4] Tenho's Sakunahime [Amazon.co.jp limited] With original wooden bill key chain (with hemp string) & original
29. [PS4] Limited edition with Sakinahime Ameho's colored painting collection [Amazon.co.jp limited] Original digital wallpaper (PC/smartphone)
30. [PS4] Final Fantasy Crystal Chronicle Remaster



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Amazon 2020 thread

Tsutaya Ranking: Week 31, 2020 (27 Jul - 2 Aug)

01./00. [PS4] Mobile Suit Gundam Extreme Vs. MaxiBoost On <ACT> (Bandai Namco Games) {2020.07.30} (¥8.200)
02./03. [PS4] Ghost of Tsushima <ADV> (Sony Interactive Entertainment) {2020.07.17} (¥6.900)
03./02. [NSW] Animal Crossing: New Horizons <ETC> (Nintendo) {2020.03.20} (¥5.980)
04./00. [PS4] Mobile Suit Gundam Extreme Vs. MaxiBoost On (Premium Sound Edition) <ACT> (Bandai Namco Games) {2020.07.30} (¥11.200)
05./01. [NSW] Paper Mario: The Origami King <ADV> (Nintendo) {2020.07.17} (¥5.980)
06./05. [NSW] Ring Fit Adventure <HOB> (Nintendo) {2019.10.18} (¥7.980)
07./00. [NSW] Fairy Tail <RPG> (Koei Tecmo) {2020.07.30} (¥7.800)
08./00. [PS4] Fairy Tail <RPG> (Koei Tecmo) {2020.07.30} (¥7.800)
09./04. [NSW] Clubhouse Games: 51 Worldwide Classics <TBL> (Nintendo) {2020.06.05} (¥3.980)
10./06. [PS4] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥7.980)
11./08. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980)
12./09. [NSW] Splatoon 2 <ACT> (Nintendo) {2019.11.22} (¥5.980)
13./11. [NSW] Super Smash Bros. Ultimate <FTG> (Nintendo) {2018.12.07} (¥7.200)
14./07. [NSW] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥6.980)
15./10. [NSW] Minecraft <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600)
16./13. [NSW] Pokemon Sword <RPG> (Pokemon Co.) {2019.11.15} (¥5.980)
17./15. [NSW] Super Mario Party <ETC> (Nintendo) {2018.10.05} (¥5.980)
18./00. [PS4] Doraemon: Story of Seasons <SLG> (Bandai Namco Games) {2020.07.30} (¥6.100)
19./17. [NSW] Pokemon Shield <RPG> (Pokemon Co.) {2019.11.15} (¥5.980)
20./12. [PS4] Sword Art Online: Alicization Lycoris <RPG> (Bandai Namco Games) {2020.07.09} (¥7.600)

Top 20

NSW - 13
PS4 - 7



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Amazon 2020 thread

Slownenberg said:
src said:

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Monster Hunter is only possible due to the sales of the series on PSP.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

While obviously it is Nintendo's loss, it is also obviously Capcom's loss. Capcom could be greatly increasing their profits if they also made MH games on Switch, that'd add probably 5-10 million sales to their totals for a single game. 

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

Eagle367 said:
src said:

Nope. Its Nintendo's loss. THey lost their bigges third party exclusive franchise that would have netted them near hundred million from royalties alone.

Capcom is laughing all the way to the bank. MHW in 2 years has outsold every single 3DS mainline entry combined. MHW+Iceborne in 2 years has outsold every 3DS entry combined in 7 years.

Capcom won. They've finally able to globalise and become a AAA powerhouse with MH, no longer reliant on one single market and all it took was one game and leaving Nintendo.

Monster Hunter is only possible due to the sales of the series on PSP.

Japanese 3rd parties are not waiting on the SW. Their biggest and best selling games worldwide are with Playstation due to Playstation accounting for the majority of their sales throughout the years.

Nope. Sony has invested heavily in Japanese software, more than any other platform holder.

Death Stranding (console exclusive)

FF7R exclusive (console timed exclusive)

Project Athia (console timed exclusive)

Ghostwire Tokyo (console exclusive)

Team Ninja (Tecmo, exclusive akin Nioh)

Persona (remaining exclusive)

Silent Hill (rumoured)

FF16 (rumoured)

PS5, like PS4, will sell 9-10 million which is still notably relevant (the national phenomenon that was the Wii only did 12 million+) and will have better third party support than the SW. Japanese AAA, AA, A and Western AAA while the SW will miss Japanese and Western AAA.

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

TheBraveGallade said:
Eagle367 said:

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

ninty is laughing thier way to the bank because the switch, at this point, is going to sell that well anyway even without capcom. switch would have probably sold, at the most, 1 mil more if MHW was on it, since the switch has been mostly limited  by production numbers.

meanwhile MHW would have easily sold +5 mil if it was on switch, there are a lot of people that haven't bought MHW in japan casue they don't have a home console nor do they feel the need to.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.



src said:
Slownenberg said:

While obviously it is Nintendo's loss, it is also obviously Capcom's loss. Capcom could be greatly increasing their profits if they also made MH games on Switch, that'd add probably 5-10 million sales to their totals for a single game. 

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

Eagle367 said:

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

TheBraveGallade said:

ninty is laughing thier way to the bank because the switch, at this point, is going to sell that well anyway even without capcom. switch would have probably sold, at the most, 1 mil more if MHW was on it, since the switch has been mostly limited  by production numbers.

meanwhile MHW would have easily sold +5 mil if it was on switch, there are a lot of people that haven't bought MHW in japan casue they don't have a home console nor do they feel the need to.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something



GEO stores: Week 31, 2020 (Jul 27 - Aug 2)

01./00. [PS4] Mobile Suit Gundam: Extreme Vs. MaxiBoost On <ACT> (Bandai Namco Games) {2020.07.30} (¥8.200)
02./03. [NSW] Animal Crossing: New Horizons <ETC> (Nintendo) {2020.03.20} (¥5.980)
03./01. [PS4] Ghost of Tsushima <ADV> (Sony Interactive Entertainment) {2020.07.17} (¥6.900)
04./00. [NSW] Fairy Tail <RPG> (Koei Tecmo) {2020.07.30} (¥7.800)
05./02. [NSW] Paper Mario: The Origami King <ADV> (Nintendo) {2020.07.17} (¥5.980)
06./07. [NSW] Ring Fit Adventure <HOB> (Nintendo) {2019.10.18} (¥7.980)
07./00. [PS4] Fairy Tail <RPG> (Koei Tecmo) {2020.07.30} (¥7.800)
08./06. [PS4] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥7.980)
09./05. [NSW] Clubhouse Games: 51 Worldwide Classics <TBL> (Nintendo) {2020.06.05} (¥3.980)
10./04. [NSW] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥6.980)

Top 10

NSW - 6
PS4 - 4

"Mobile Suit Gundam: Extreme Vs. MaxiBoost On won 1st place. Regular Edition sold more than Sound Edition.

At new releases, Fairy Tail ranked in 4th and 7th place. Popularity of manga and anime is strong and attention is given to the fact that Gust, the brand behind Atelier series, handles the production.

Animal Crossing: New Horizons has sold more than 1 million units at GEO and we expect it to be the most important title of summer."



German YouTuber and Streamer:

Me trying to write reviews:
Octopath Traveler

Amazon 2020 thread