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Forums - Sales Discussion - Famitsu Sales: Week 30, 2020 (Jul 20 - Jul 26)

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src said:
Slownenberg said:

While obviously it is Nintendo's loss, it is also obviously Capcom's loss. Capcom could be greatly increasing their profits if they also made MH games on Switch, that'd add probably 5-10 million sales to their totals for a single game. 

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

Eagle367 said:

Sorry but it's still Capcom's loss as that is extra profits they are missing out on. The Monster Hunter franchise is still huge in Japan and would it be better for Capcom to only have it on a system that will sell less than the PS3 there and one that barely sells? Or will it be better to have it on those 2 for the international sales and then also have it on the console that will probably outsell the 3ds in Japan and be close to outselling the PS4, if not outright doing it worldwide? 

Let's also not forget that World was a lot more expensive to make than the 3ds games so is the profit really all that different? Plus the switch is still a global behemoth and will probably sell Monster Hunter more than the PS4 or Xbox one can do combined since it will still have the same insane sales like 3ds in Japan and more sales across the globe. It is most definitely Capcom's loss because switch is selling ahead of the PS4 at this point and the software are selling like crazy and Ninty is laughing their way to the bank and any other developer with the common sense of serving their software to an eventual 100mil+ seller is laughing to the bank as well. 

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

TheBraveGallade said:

ninty is laughing thier way to the bank because the switch, at this point, is going to sell that well anyway even without capcom. switch would have probably sold, at the most, 1 mil more if MHW was on it, since the switch has been mostly limited  by production numbers.

meanwhile MHW would have easily sold +5 mil if it was on switch, there are a lot of people that haven't bought MHW in japan casue they don't have a home console nor do they feel the need to.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

Why do you ignore my post?



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MasonADC said:
src said:

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something

Wishful thinking. 3DS MHs were already a decline from PSP.

HoangNhatAnh said:
src said:

Its not though. Capcom have a finite number of teams and devs working on MH. They made the right choice in putting their resources into MHW and leaving Nintendo.

Or they could make another MH game for PS4/5/PC and sell another 10-15 million.

There's a lot wrong here.

First MHW sold 3.5 million - 4 million in JP. The MH Producer already mentioned how they managed to retain most if not all of their audience with MHW, so no they haven't lost much in Japan.

World might be more expensive but its resulted in more sales in 2 years than the entire 3DS output over 7 years. All while being a higher price in certain regions, and all while only costing the budget of one game while during the 3DS era you'd have to pay devs for making 4 games.

We already know which is more profitable for Capcom: its MHW. They've broken FY records with that game.

Not talking about consoles sold but platform royalties. MHW and Iceborne have sold 21 million+ . Thats a hundred million or so of money gone into Sony's pocket instead of Nintendo. MHW is also pretty much exclusive to Playstation in Asia resulting in a stronger brand.

MHW already sold 3.5-4 million in JP so most of the JP audience bought the PS4 and played it.

Why do you ignore my post?

What was there to it?

You posted some fake numbers and blatantly incorrect statements: timed exclusives factually have a big effect. Just look at FF7R. Timed exclusives usually mean the majority of the sales and audience of a series happens on one platform.

Do this at the beginning of a generation and you've effectively tied down an entire genre if you get the right games. SFV ensured the PS4 was the console for fight game fans. FF will ensure that PS gets the large slice of the JRPG pie. COD marketing (not even timed) ensures PS gets the majority of the FPS console fans.

It all adds up. If you can't see what Sony is doing, your going to be left behind.



src said:
MasonADC said:

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something

Wishful thinking. 3DS MHs were already a decline from PSP.

HoangNhatAnh said:

Why do you ignore my post?

What was there to it?

You posted some fake numbers and blatantly incorrect statements: timed exclusives factually have a big effect. Just look at FF7R. Timed exclusives usually mean the majority of the sales and audience of a series happens on one platform.

Do this at the beginning of a generation and you've effectively tied down an entire genre if you get the right games. SFV ensured the PS4 was the console for fight game fans. FF will ensure that PS gets the large slice of the JRPG pie. COD marketing (not even timed) ensures PS gets the majority of the FPS console fans.

It all adds up. If you can't see what Sony is doing, your going to be left behind.

Idk switch has opened up a lot of new consumers to many ips, I don’t think it would be out of the realm of possibility. We will probably never know though 



MHW definitely benefited from going multiplatform outside of the Asian market, I don’t see any reason why Capcom wouldn’t benefit from doing the same in Japan with the MH series overall.



Not just MH.
If Square Enix can do it with Dragon Quest where XI was released on PS4 and 3DS, then eventually Switch. Why can’t they do the same with Final Fantasy?



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src said:
MasonADC said:

MH on switch would’ve expanded their 3ds monster hunter audience more IMO, so capcom ARE missing out on something

Wishful thinking. 3DS MHs were already a decline from PSP.

HoangNhatAnh said:

Why do you ignore my post?

What was there to it?

You posted some fake numbers and blatantly incorrect statements: timed exclusives factually have a big effect. Just look at FF7R. Timed exclusives usually mean the majority of the sales and audience of a series happens on one platform.

Do this at the beginning of a generation and you've effectively tied down an entire genre if you get the right games. SFV ensured the PS4 was the console for fight game fans. FF will ensure that PS gets the large slice of the JRPG pie. COD marketing (not even timed) ensures PS gets the majority of the FPS console fans.

It all adds up. If you can't see what Sony is doing, your going to be left behind.

SFV is one of the worst-selling SF of all time. Series go down comparison to the older one. The exclusivity deal, not a good example here. Smash bros, for better or worst, is the biggest fighting franchise now. 

Capcom has to relaunch the game two times, Arcade edition e major fix before sells, and have to rely PC version to sell remotely well, a discount price.

Last edited by Agente42 - on 03 August 2020

PAOerfulone said:
Not just MH.
If Square Enix can do it with Dragon Quest where XI was released on PS4 and 3DS, then eventually Switch. Why can’t they do the same with Final Fantasy?

Porting to Switch is still an expensive and difficult process. If it was easy and cheap, I am sure many devs would jump on the extra sales.



PAOerfulone said:
Not just MH.
If Square Enix can do it with Dragon Quest where XI was released on PS4 and 3DS, then eventually Switch. Why can’t they do the same with Final Fantasy?

Hardware limitations I imagine, FF7 Remake is on two blu ray discs which holds way bigger files then any Switch cartage and I suspected they may have tried to port FFXV to Switch considering how many FF games are on the system plus the existence of the Pocket Edition port and porting the game to Stadia for crying out loud, but weren't happy with the results with how it was performing on the hardware. Though I fully expect both FFVii Remake and FFXV to get ports for the Switch's successor, same goes for a lot Capcom's current gen line up mainly the Resident Evil games like 7, the remakes, and maybe 8.



animegaming said:
PAOerfulone said:
Not just MH.
If Square Enix can do it with Dragon Quest where XI was released on PS4 and 3DS, then eventually Switch. Why can’t they do the same with Final Fantasy?

Hardware limitations I imagine, FF7 Remake is on two blu ray discs which holds way bigger files then any Switch cartage and I suspected they may have tried to port FFXV to Switch considering how many FF games are on the system plus the existence of the Pocket Edition port and porting the game to Stadia for crying out loud, but weren't happy with the results with how it was performing on the hardware. Though I fully expect both FFVii Remake and FFXV to get ports for the Switch's successor, same goes for a lot Capcom's current gen line up mainly the Resident Evil games like 7, the remakes, and maybe 8.

I actually think the cartridge space issue and costs are a much bigger reason than graphical limitations because they don't need the bad press that comes with downloading large chunks of the game and cartridge costs for 64 gigs is too high. For graphical things, they'd figure something out.



Just a guy who doesn't want to be bored. Also

Square haven't actually been too bad in terms of the Switch; in addition to DQ11S, not only a current gen AAA game but at the time of release the definitive version, they also published Octopath Traveler, I am Sestuna, Dragon Quest Builders, Oninaki, and soon Bravely Default II.

They could definitely have been better, but at least their support entails current gen games and even some exclusives.

Last edited by curl-6 - on 03 August 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.