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Marth said:

Nintendo eShop Sales: July 2020

01./New. – eBaseball Powerful Pro Yakyuu 2020 (Konami) [09.7.2020]
02./New. – Paper Mario: The Origami King (Nintendo) [17.7.2020]
03./01. – Clubhouse Games: 51 Worldwide Classics (Nintendo) [05.6.2020]
04./02. – Animal Crossing: New Horizons (Nintendo) [20.3.2020]
05./07. – Mario Kart 8 Deluxe (Nintendo) [28.4.2017]
06./00. – Moto Rush GT (Baltoro Games) [26.3.2020] (currently 93% off)
07./04. – Human: Fall Flat (Teyon Japan) [28.12.2017]
08./08. – Splatoon 2 (Nintendo) [21.7.2017]
09./09. – Super Smash Bros. Ultimate (Nintendo) [07.12.2019]
10./19. – Overcooked! 2 (Team17) [07.8.2018]
11./03. – Minecraft Dungeons (Mojang / Microsoft Japan) [26.5.2020]
12./00. – Real Time Battle Shogi Online (Silverstar Japan) [09.1.2020] (was 95% off)
13./13. – The Legend of Zelda: Breath of the Wild [03.3.2017]
14./00. – Catch ‘Em! Goldfish Scooping (D3 Publisher) [02.8.2018] (was 80% off)
15./14. – Minecraft (Microsoft Japan) [21.6.2018]
16./00. – Elemental Knights R (Winlight) [27.9.2018] (currently 96% off)
17./16. – Futari de! Nyanko Dai Senso (Ponos) [20.12.2018]
18./11. – Pokémon Sword (The Pokémon Company) [15.11.2019]
19./00. – Perfect Angle: Illusion Puzzle (Rainy Frog) [11.10.2018] (was 89% off)
20./00. – Fitness Boxing (Imagineer) [20.12.2018] (currently 20% off)

I'm actually impressed to see eBaseball top the best selling list since Paper Mario had vouchers. Konami again showing that their strategy is far better than some other major Japanese 3rd parties. Also  Human: Fall Flat & Overcooked 2! continue to be the evergreen Western Indies. Sadly Candance of Hyrule hasn't gone up after being spotlighted on the Mini-Direct last month. Considering it got 8% of the total airtime, I was expecting it to rise a bit in the rankings but it's failing to chart. There is a physical version launching at the end of October, we shall see how strongly Nintendo Japan push this since they are the ones that gave Brace Yourself Games to use the Zelda IP. This remains one of the most surprising actions by Nintendo this year and one of the reasons indies are doing so well on the system. They've been far more interested in pushing indies both in Japan and elsewhere and now are even working with a select few of them on incorporating their Intelectual Property into their new games. You can read more about how Candance came about in the article below:

https://www.ign.com/articles/2019/03/21/how-an-indie-developer-is-making-an-official-zelda-game